mirror of
https://github.com/SteamAutoCracks/Steam-auto-crack.git
synced 2025-05-15 22:04:28 +02:00
783 lines
27 KiB
C#
783 lines
27 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace SteamAutoCrack.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SteamAutoCrack.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找类似 1. Generate Goldberg Steam Emulator Game Info 的本地化字符串。
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/// </summary>
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public static string _1GenerateGoldbergSteamEmulatorGameInfo {
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get {
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return ResourceManager.GetString("_1GenerateGoldbergSteamEmulatorGameInfo", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 2. Generate Goldberg Steam Emulator Configuration 的本地化字符串。
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/// </summary>
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public static string _2GenerateGoldbergSteamEmulatorConfiguration {
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get {
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return ResourceManager.GetString("_2GenerateGoldbergSteamEmulatorConfiguration", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 3. Unpack SteamStub 的本地化字符串。
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/// </summary>
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public static string _3UnpackSteamStub {
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get {
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return ResourceManager.GetString("_3UnpackSteamStub", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 4. Apply Goldberg Steam Emulator 的本地化字符串。
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/// </summary>
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public static string _4ApplyGoldbergSteamEmulator {
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get {
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return ResourceManager.GetString("_4ApplyGoldbergSteamEmulator", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 5. Generate Crack Only Files 的本地化字符串。
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/// </summary>
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public static string _5GenerateCrackOnlyFiles {
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get {
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return ResourceManager.GetString("_5GenerateCrackOnlyFiles", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 6. Restore Crack 的本地化字符串。
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/// </summary>
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public static string _6RestoreCrack {
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get {
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return ResourceManager.GetString("_6RestoreCrack", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 About 的本地化字符串。
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/// </summary>
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public static string About {
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get {
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return ResourceManager.GetString("About", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Account Name: 的本地化字符串。
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/// </summary>
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public static string AccountName {
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get {
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return ResourceManager.GetString("AccountName", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 AppID Finder 的本地化字符串。
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/// </summary>
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public static string AppIDFinder {
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get {
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return ResourceManager.GetString("AppIDFinder", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 App Name: 的本地化字符串。
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/// </summary>
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public static string AppName {
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get {
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return ResourceManager.GetString("AppName", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Cancel 的本地化字符串。
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/// </summary>
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public static string Cancel {
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get {
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return ResourceManager.GetString("Cancel", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Cannot get app name from input path. 的本地化字符串。
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/// </summary>
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public static string CannotGetAppNameFromInputPath {
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get {
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return ResourceManager.GetString("CannotGetAppNameFromInputPath", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Checking all goldberg emulator file exists or not... 的本地化字符串。
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/// </summary>
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public static string CheckingAllGoldbergEmulatorFileExistsOrNot {
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get {
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return ResourceManager.GetString("CheckingAllGoldbergEmulatorFileExistsOrNot", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Clear Log 的本地化字符串。
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/// </summary>
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public static string ClearLog {
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get {
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return ResourceManager.GetString("ClearLog", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Close 的本地化字符串。
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/// </summary>
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public static string Close {
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get {
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return ResourceManager.GetString("Close", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Create Crack Readme File 的本地化字符串。
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/// </summary>
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public static string CreateCrackReadmeFile {
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get {
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return ResourceManager.GetString("CreateCrackReadmeFile", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Current Goldberg commitid: 的本地化字符串。
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/// </summary>
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public static string CurrentGoldbergSteamEmulatorCommitid {
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get {
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return ResourceManager.GetString("CurrentGoldbergSteamEmulatorCommitid", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Disable Networking 的本地化字符串。
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/// </summary>
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public static string DisableNetworking {
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get {
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return ResourceManager.GetString("DisableNetworking", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Download 的本地化字符串。
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/// </summary>
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public static string Download {
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get {
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return ResourceManager.GetString("Download", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Empty AppID. Please select one using AppID Finder. 的本地化字符串。
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/// </summary>
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public static string EmptyAppIDPleaseSelectOneUsingAppIDFinder {
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get {
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return ResourceManager.GetString("EmptyAppIDPleaseSelectOneUsingAppIDFinder", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Enable Debug Log 的本地化字符串。
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/// </summary>
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public static string EnableDebugLog {
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get {
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return ResourceManager.GetString("EnableDebugLog", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Enable Overlay 的本地化字符串。
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/// </summary>
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public static string EnableOverlay {
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get {
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return ResourceManager.GetString("EnableOverlay", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Error when selecting file: 的本地化字符串。
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/// </summary>
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public static string ErrorWhenSelectingFile {
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get {
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return ResourceManager.GetString("ErrorWhenSelectingFile", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Exit 的本地化字符串。
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/// </summary>
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public static string Exit {
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get {
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return ResourceManager.GetString("Exit", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Failed 的本地化字符串。
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/// </summary>
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public static string Failed {
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get {
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return ResourceManager.GetString("Failed", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Failed to Check goldberg emulator. 的本地化字符串。
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/// </summary>
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public static string FailedToCheckGoldbergEmulator {
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get {
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return ResourceManager.GetString("FailedToCheckGoldbergEmulator", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Failed to load App List. Please restart SteamAutoCrack to try again. 的本地化字符串。
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/// </summary>
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public static string FailedToLoadAppListPleaseRestartSteamAutoCrackToTryAgain {
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get {
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return ResourceManager.GetString("FailedToLoadAppListPleaseRestartSteamAutoCrackToTryAgain", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 File 的本地化字符串。
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/// </summary>
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public static string File {
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get {
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return ResourceManager.GetString("File", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Folder 的本地化字符串。
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/// </summary>
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public static string Folder {
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get {
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return ResourceManager.GetString("Folder", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Force Download 的本地化字符串。
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/// </summary>
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public static string ForceDownload {
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get {
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return ResourceManager.GetString("ForceDownload", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Force Generate for each steam__api(64).dll 的本地化字符串。
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/// </summary>
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public static string ForceGenerateForEachSteam__api64Dll {
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get {
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return ResourceManager.GetString("ForceGenerateForEachSteam__api64Dll", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Force Update Steam App List 的本地化字符串。
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/// </summary>
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public static string ForceUpdateSteamAppList {
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get {
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return ResourceManager.GetString("ForceUpdateSteamAppList", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Fuzzy Search 的本地化字符串。
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/// </summary>
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public static string FuzzySearch {
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get {
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return ResourceManager.GetString("FuzzySearch", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Generate Achievement Images 的本地化字符串。
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/// </summary>
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public static string GenerateAchievementImages {
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get {
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return ResourceManager.GetString("GenerateAchievementImages", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Generate Steam Interfaces file 的本地化字符串。
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/// </summary>
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public static string GenerateSteamInterfacesFile {
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get {
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return ResourceManager.GetString("GenerateSteamInterfacesFile", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Generator API: 的本地化字符串。
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/// </summary>
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public static string GeneratorAPI {
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get {
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return ResourceManager.GetString("GeneratorAPI", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Goldberg emulator file is missing. 的本地化字符串。
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/// </summary>
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public static string GoldbergEmulatorFileIsMissingNDownloadGoldbergEmulator1 {
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get {
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return ResourceManager.GetString("GoldbergEmulatorFileIsMissingNDownloadGoldbergEmulator1", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Download Goldberg emulator? 的本地化字符串。
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/// </summary>
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public static string GoldbergEmulatorFileIsMissingNDownloadGoldbergEmulator2 {
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get {
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return ResourceManager.GetString("GoldbergEmulatorFileIsMissingNDownloadGoldbergEmulator2", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Keep .bind Section 的本地化字符串。
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/// </summary>
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public static string KeepBindSection {
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get {
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return ResourceManager.GetString("KeepBindSection", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Keep DOS Stub Data 的本地化字符串。
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/// </summary>
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public static string KeepDOSStubData {
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get {
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return ResourceManager.GetString("KeepDOSStubData", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Language: 的本地化字符串。
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/// </summary>
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public static string Language {
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get {
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return ResourceManager.GetString("Language", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Level 的本地化字符串。
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/// </summary>
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public static string Level {
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get {
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return ResourceManager.GetString("Level", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Listen Port: 的本地化字符串。
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/// </summary>
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public static string ListenPort {
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get {
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return ResourceManager.GetString("ListenPort", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Loading... 的本地化字符串。
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/// </summary>
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public static string Loading {
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get {
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return ResourceManager.GetString("Loading", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Log 的本地化字符串。
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/// </summary>
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public static string Log {
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get {
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return ResourceManager.GetString("Log", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Message 的本地化字符串。
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/// </summary>
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public static string Message {
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get {
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return ResourceManager.GetString("Message", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Nth Time: 的本地化字符串。
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/// </summary>
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public static string NthTime {
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get {
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return ResourceManager.GetString("NthTime", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Offline Mode 的本地化字符串。
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/// </summary>
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public static string OfflineMode {
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get {
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return ResourceManager.GetString("OfflineMode", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 OK 的本地化字符串。
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/// </summary>
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public static string OK {
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get {
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return ResourceManager.GetString("OK", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Open Config Folder 的本地化字符串。
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/// </summary>
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public static string OpenConfigFolder {
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get {
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return ResourceManager.GetString("OpenConfigFolder", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Open Example Config 的本地化字符串。
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/// </summary>
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public static string OpenExampleConfig {
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get {
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return ResourceManager.GetString("OpenExampleConfig", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Or get Steam AppID on 的本地化字符串。
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/// </summary>
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public static string OrGetSteamAppIDOn {
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get {
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return ResourceManager.GetString("OrGetSteamAppIDOn", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Output Log to File 的本地化字符串。
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/// </summary>
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public static string OutputLogToFile {
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get {
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return ResourceManager.GetString("OutputLogToFile", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Output Path: 的本地化字符串。
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/// </summary>
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|
public static string OutputPath {
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get {
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return ResourceManager.GetString("OutputPath", resourceCulture);
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}
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|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Pack File With Zip Archive 的本地化字符串。
|
|
/// </summary>
|
|
public static string PackFileWithZipArchive {
|
|
get {
|
|
return ResourceManager.GetString("PackFileWithZipArchive", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Path: 的本地化字符串。
|
|
/// </summary>
|
|
public static string Path {
|
|
get {
|
|
return ResourceManager.GetString("Path", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Realign Sections 的本地化字符串。
|
|
/// </summary>
|
|
public static string RealignSections {
|
|
get {
|
|
return ResourceManager.GetString("RealignSections", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Recalculate File Checksum 的本地化字符串。
|
|
/// </summary>
|
|
public static string RecalculateFileChecksum {
|
|
get {
|
|
return ResourceManager.GetString("RecalculateFileChecksum", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Restore to Default Config 的本地化字符串。
|
|
/// </summary>
|
|
public static string RestoreToDefaultConfig {
|
|
get {
|
|
return ResourceManager.GetString("RestoreToDefaultConfig", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Save Config File 的本地化字符串。
|
|
/// </summary>
|
|
public static string SaveConfigFile {
|
|
get {
|
|
return ResourceManager.GetString("SaveConfigFile", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Search 的本地化字符串。
|
|
/// </summary>
|
|
public static string Search {
|
|
get {
|
|
return ResourceManager.GetString("Search", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Searching... 的本地化字符串。
|
|
/// </summary>
|
|
public static string Searching {
|
|
get {
|
|
return ResourceManager.GetString("Searching", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Select Folder or File? 的本地化字符串。
|
|
/// </summary>
|
|
public static string SelectFolderOrFile {
|
|
get {
|
|
return ResourceManager.GetString("SelectFolderOrFile", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Settings 的本地化字符串。
|
|
/// </summary>
|
|
public static string Settings {
|
|
get {
|
|
return ResourceManager.GetString("Settings", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Source 的本地化字符串。
|
|
/// </summary>
|
|
public static string Source {
|
|
get {
|
|
return ResourceManager.GetString("Source", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Start 的本地化字符串。
|
|
/// </summary>
|
|
public static string Start {
|
|
get {
|
|
return ResourceManager.GetString("Start", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 SteamAPICheckBypass DLL: 的本地化字符串。
|
|
/// </summary>
|
|
public static string SteamAPICheckBypassDLL {
|
|
get {
|
|
return ResourceManager.GetString("SteamAPICheckBypassDLL", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 SteamAPICheckBypass Mode: 的本地化字符串。
|
|
/// </summary>
|
|
public static string SteamAPICheckBypassMode {
|
|
get {
|
|
return ResourceManager.GetString("SteamAPICheckBypassMode", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Steam AppID: 的本地化字符串。
|
|
/// </summary>
|
|
public static string SteamAppID {
|
|
get {
|
|
return ResourceManager.GetString("SteamAppID", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Steam Game Automatic Cracker 的本地化字符串。
|
|
/// </summary>
|
|
public static string SteamGameAutomaticCracker {
|
|
get {
|
|
return ResourceManager.GetString("SteamGameAutomaticCracker", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Steam ID: 的本地化字符串。
|
|
/// </summary>
|
|
public static string SteamID {
|
|
get {
|
|
return ResourceManager.GetString("SteamID", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Steam Web API Key: 的本地化字符串。
|
|
/// </summary>
|
|
public static string SteamWebAPIKey {
|
|
get {
|
|
return ResourceManager.GetString("SteamWebAPIKey", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Stop 的本地化字符串。
|
|
/// </summary>
|
|
public static string Stop {
|
|
get {
|
|
return ResourceManager.GetString("Stop", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Update/Download 的本地化字符串。
|
|
/// </summary>
|
|
public static string UpdateDownload {
|
|
get {
|
|
return ResourceManager.GetString("UpdateDownload", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Use Custom Broadcast IP: 的本地化字符串。
|
|
/// </summary>
|
|
public static string UseCustomBroadcastIP {
|
|
get {
|
|
return ResourceManager.GetString("UseCustomBroadcastIP", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Use Custom Save Location: 的本地化字符串。
|
|
/// </summary>
|
|
public static string UseCustomSaveLocation {
|
|
get {
|
|
return ResourceManager.GetString("UseCustomSaveLocation", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Use Experimental Features 的本地化字符串。
|
|
/// </summary>
|
|
public static string UseExperimentalFeatures {
|
|
get {
|
|
return ResourceManager.GetString("UseExperimentalFeatures", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Use Experimental version Goldberg Emulator 的本地化字符串。
|
|
/// </summary>
|
|
public static string UseExperimentalVersionGoldbergEmulator {
|
|
get {
|
|
return ResourceManager.GetString("UseExperimentalVersionGoldbergEmulator", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Use Steam Web App List 的本地化字符串。
|
|
/// </summary>
|
|
public static string UseSteamWebAppList {
|
|
get {
|
|
return ResourceManager.GetString("UseSteamWebAppList", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 Use Xan105 API 的本地化字符串。
|
|
/// </summary>
|
|
public static string UseXan105API {
|
|
get {
|
|
return ResourceManager.GetString("UseXan105API", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|