Steam-auto-crack/SteamAutoCrack/Properties/Resources.resx
2025-02-28 22:18:28 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="About" xml:space="preserve">
<value>About</value>
</data>
<data name="AccountName" xml:space="preserve">
<value>Account Name:</value>
</data>
<data name="AppIDFinder" xml:space="preserve">
<value>AppID Finder</value>
</data>
<data name="AppName" xml:space="preserve">
<value>App Name:</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Cancel</value>
</data>
<data name="CannotGetAppNameFromInputPath" xml:space="preserve">
<value>Cannot get app name from input path.</value>
</data>
<data name="CheckingAllGoldbergEmulatorFileExistsOrNot" xml:space="preserve">
<value>Checking all goldberg emulator file exists or not...</value>
</data>
<data name="ClearLog" xml:space="preserve">
<value>Clear Log</value>
</data>
<data name="Close" xml:space="preserve">
<value>Close</value>
</data>
<data name="CreateCrackReadmeFile" xml:space="preserve">
<value>Create Crack Readme File</value>
</data>
<data name="CurrentGoldbergSteamEmulatorCommitid" xml:space="preserve">
<value>Current Goldberg commitid: </value>
</data>
<data name="DisableNetworking" xml:space="preserve">
<value>Disable Networking</value>
</data>
<data name="Download" xml:space="preserve">
<value>Download</value>
</data>
<data name="EmptyAppIDPleaseSelectOneUsingAppIDFinder" xml:space="preserve">
<value>Empty AppID. Please select one using AppID Finder.</value>
</data>
<data name="EnableDebugLog" xml:space="preserve">
<value>Enable Debug Log</value>
</data>
<data name="EnableOverlay" xml:space="preserve">
<value>Enable Overlay</value>
</data>
<data name="ErrorWhenSelectingFile" xml:space="preserve">
<value>Error when selecting file:</value>
</data>
<data name="Exit" xml:space="preserve">
<value>Exit</value>
</data>
<data name="Failed" xml:space="preserve">
<value>Failed</value>
</data>
<data name="FailedToCheckGoldbergEmulator" xml:space="preserve">
<value>Failed to Check goldberg emulator.</value>
</data>
<data name="FailedToLoadAppListPleaseRestartSteamAutoCrackToTryAgain" xml:space="preserve">
<value>Failed to load App List. Please restart SteamAutoCrack to try again.</value>
</data>
<data name="File" xml:space="preserve">
<value>File</value>
</data>
<data name="Folder" xml:space="preserve">
<value>Folder</value>
</data>
<data name="ForceDownload" xml:space="preserve">
<value>Force Download</value>
</data>
<data name="ForceGenerateForEachSteam__api64Dll" xml:space="preserve">
<value>Force Generate for each steam__api(64).dll</value>
</data>
<data name="ForceUpdateSteamAppList" xml:space="preserve">
<value>Force Update Steam App List</value>
</data>
<data name="FuzzySearch" xml:space="preserve">
<value>Fuzzy Search</value>
</data>
<data name="GenerateAchievementImages" xml:space="preserve">
<value>Generate Achievement Images</value>
</data>
<data name="GenerateSteamInterfacesFile" xml:space="preserve">
<value>Generate Steam Interfaces file</value>
</data>
<data name="GeneratorAPI" xml:space="preserve">
<value>Generator API:</value>
</data>
<data name="GoldbergEmulatorFileIsMissingNDownloadGoldbergEmulator1" xml:space="preserve">
<value>Goldberg emulator file is missing.</value>
</data>
<data name="GoldbergEmulatorFileIsMissingNDownloadGoldbergEmulator2" xml:space="preserve">
<value>Download Goldberg emulator?</value>
</data>
<data name="KeepBindSection" xml:space="preserve">
<value>Keep .bind Section</value>
</data>
<data name="KeepDOSStubData" xml:space="preserve">
<value>Keep DOS Stub Data</value>
</data>
<data name="Language" xml:space="preserve">
<value>Language:</value>
</data>
<data name="Level" xml:space="preserve">
<value>Level</value>
</data>
<data name="ListenPort" xml:space="preserve">
<value>Listen Port:</value>
</data>
<data name="Loading" xml:space="preserve">
<value>Loading...</value>
</data>
<data name="Log" xml:space="preserve">
<value>Log</value>
</data>
<data name="Message" xml:space="preserve">
<value>Message</value>
</data>
<data name="OfflineMode" xml:space="preserve">
<value>Offline Mode</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="OpenConfigFolder" xml:space="preserve">
<value>Open Config Folder</value>
</data>
<data name="OpenExampleConfig" xml:space="preserve">
<value>Open Example Config</value>
</data>
<data name="OrGetSteamAppIDOn" xml:space="preserve">
<value>Or get Steam AppID on</value>
</data>
<data name="OutputLogToFile" xml:space="preserve">
<value>Output Log to File</value>
</data>
<data name="OutputPath" xml:space="preserve">
<value>Output Path:</value>
</data>
<data name="PackFileWithZipArchive" xml:space="preserve">
<value>Pack File With Zip Archive</value>
</data>
<data name="Path" xml:space="preserve">
<value>Path: </value>
</data>
<data name="RealignSections" xml:space="preserve">
<value>Realign Sections</value>
</data>
<data name="RecalculateFileChecksum" xml:space="preserve">
<value>Recalculate File Checksum</value>
</data>
<data name="RestoreToDefaultConfig" xml:space="preserve">
<value>Restore to Default Config</value>
</data>
<data name="SaveConfigFile" xml:space="preserve">
<value>Save Config File</value>
</data>
<data name="Search" xml:space="preserve">
<value>Search</value>
</data>
<data name="Searching" xml:space="preserve">
<value>Searching...</value>
</data>
<data name="SelectFolderOrFile" xml:space="preserve">
<value>Select Folder or File?</value>
</data>
<data name="Settings" xml:space="preserve">
<value>Settings</value>
</data>
<data name="Source" xml:space="preserve">
<value>Source</value>
</data>
<data name="Start" xml:space="preserve">
<value>Start</value>
</data>
<data name="SteamAppID" xml:space="preserve">
<value>Steam AppID:</value>
</data>
<data name="SteamGameAutomaticCracker" xml:space="preserve">
<value>Steam Game Automatic Cracker</value>
</data>
<data name="SteamID" xml:space="preserve">
<value>Steam ID:</value>
</data>
<data name="SteamWebAPIKey" xml:space="preserve">
<value>Steam Web API Key:</value>
</data>
<data name="UpdateDownload" xml:space="preserve">
<value>Update/Download</value>
</data>
<data name="UseCustomBroadcastIP" xml:space="preserve">
<value>Use Custom Broadcast IP:</value>
</data>
<data name="UseCustomSaveLocation" xml:space="preserve">
<value>Use Custom Save Location:</value>
</data>
<data name="UseExperimentalFeatures" xml:space="preserve">
<value>Use Experimental Features</value>
</data>
<data name="UseExperimentalVersionGoldbergEmulator" xml:space="preserve">
<value>Use Experimental version Goldberg Emulator</value>
</data>
<data name="UseSteamWebAppList" xml:space="preserve">
<value>Use Steam Web App List</value>
</data>
<data name="UseXan105API" xml:space="preserve">
<value>Use Xan105 API</value>
</data>
<data name="_1GenerateGoldbergSteamEmulatorGameInfo" xml:space="preserve">
<value>1. Generate Goldberg Steam Emulator Game Info</value>
</data>
<data name="_2GenerateGoldbergSteamEmulatorConfiguration" xml:space="preserve">
<value>2. Generate Goldberg Steam Emulator Configuration</value>
</data>
<data name="_3UnpackSteamStub" xml:space="preserve">
<value>3. Unpack SteamStub</value>
</data>
<data name="_4ApplyGoldbergSteamEmulator" xml:space="preserve">
<value>4. Apply Goldberg Steam Emulator</value>
</data>
<data name="_5GenerateCrackOnlyFiles" xml:space="preserve">
<value>5. Generate Crack Only Files</value>
</data>
<data name="_6RestoreCrack" xml:space="preserve">
<value>6. Restore Crack</value>
</data>
<data name="SteamAPICheckBypassDLL" xml:space="preserve">
<value>SteamAPICheckBypass DLL:</value>
</data>
<data name="NthTime" xml:space="preserve">
<value>Nth Time:</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Stop</value>
</data>
<data name="SteamAPICheckBypassMode" xml:space="preserve">
<value>SteamAPICheckBypass Mode:</value>
</data>
</root>