mirror of
https://github.com/SteamAutoCracks/Steam-auto-crack.git
synced 2025-05-18 07:23:58 +02:00
360 lines
No EOL
14 KiB
XML
360 lines
No EOL
14 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="About" xml:space="preserve">
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<value>关于</value>
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</data>
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<data name="AccountName" xml:space="preserve">
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<value>账户名称:</value>
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</data>
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<data name="AppIDFinder" xml:space="preserve">
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<value>AppID查找器</value>
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</data>
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<data name="AppName" xml:space="preserve">
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<value>应用名称:</value>
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</data>
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<data name="Cancel" xml:space="preserve">
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<value>取消</value>
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</data>
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<data name="CannotGetAppNameFromInputPath" xml:space="preserve">
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<value>无法从输入路径获取应用程序名称。</value>
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</data>
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<data name="CheckingAllGoldbergEmulatorFileExistsOrNot" xml:space="preserve">
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<value>正在检查所有 Goldberg 模拟器文件是否存在...</value>
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</data>
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<data name="ClearLog" xml:space="preserve">
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<value>清除日志</value>
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</data>
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<data name="Close" xml:space="preserve">
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<value>关闭</value>
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</data>
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<data name="CreateCrackReadmeFile" xml:space="preserve">
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<value>创建破解说明文件</value>
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</data>
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<data name="CurrentGoldbergSteamEmulatorCommitid" xml:space="preserve">
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<value>当前 Goldberg 模拟器 commitid : </value>
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</data>
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<data name="DisableNetworking" xml:space="preserve">
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<value>禁用网络</value>
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</data>
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<data name="Download" xml:space="preserve">
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<value>下载</value>
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</data>
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<data name="EmptyAppIDPleaseSelectOneUsingAppIDFinder" xml:space="preserve">
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<value>空 AppID,请使用 AppID 查找器选择。</value>
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</data>
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<data name="EnableDebugLog" xml:space="preserve">
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<value>启用调试日志</value>
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</data>
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<data name="EnableOverlay" xml:space="preserve">
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<value>启用游戏内覆盖</value>
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</data>
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<data name="ErrorWhenSelectingFile" xml:space="preserve">
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<value>选择文件时出错:</value>
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</data>
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<data name="Exit" xml:space="preserve">
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<value>退出</value>
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</data>
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<data name="Failed" xml:space="preserve">
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<value>失败</value>
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</data>
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<data name="FailedToCheckGoldbergEmulator" xml:space="preserve">
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<value>检查 Goldberg 模拟器文件失败。</value>
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</data>
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<data name="FailedToLoadAppListPleaseRestartSteamAutoCrackToTryAgain" xml:space="preserve">
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<value>无法加载应用列表,请重新启动 SteamAutoCrack 以重试。</value>
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</data>
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<data name="File" xml:space="preserve">
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<value>文件</value>
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</data>
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<data name="Folder" xml:space="preserve">
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<value>文件夹</value>
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</data>
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<data name="ForceDownload" xml:space="preserve">
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<value>强制下载</value>
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</data>
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<data name="ForceGenerateForEachSteam__api64Dll" xml:space="preserve">
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<value>强制为每个 steam__api(64).dll 生成</value>
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</data>
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<data name="ForceUpdateSteamAppList" xml:space="preserve">
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<value>强制更新 Steam 应用列表</value>
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</data>
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<data name="FuzzySearch" xml:space="preserve">
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<value>模糊搜索</value>
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</data>
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<data name="GenerateAchievementImages" xml:space="preserve">
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<value>生成成就图片</value>
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</data>
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<data name="GenerateSteamInterfacesFile" xml:space="preserve">
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<value>生成 Steam 接口文件</value>
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</data>
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<data name="GeneratorAPI" xml:space="preserve">
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<value>生成器 API :</value>
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</data>
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<data name="GoldbergEmulatorFileIsMissingNDownloadGoldbergEmulator1" xml:space="preserve">
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<value>Goldberg 模拟器文件丢失。</value>
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</data>
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<data name="GoldbergEmulatorFileIsMissingNDownloadGoldbergEmulator2" xml:space="preserve">
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<value>下载 Goldberg 模拟器?</value>
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</data>
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<data name="KeepBindSection" xml:space="preserve">
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<value>保留 .bind 段</value>
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</data>
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<data name="KeepDOSStubData" xml:space="preserve">
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<value>保留 DOS 存根数据</value>
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</data>
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<data name="Language" xml:space="preserve">
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<value>语言:</value>
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</data>
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<data name="Level" xml:space="preserve">
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<value>等级</value>
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</data>
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<data name="ListenPort" xml:space="preserve">
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<value>监听端口:</value>
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</data>
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<data name="Loading" xml:space="preserve">
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<value>正在加载...</value>
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</data>
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<data name="Log" xml:space="preserve">
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<value>日志</value>
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</data>
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<data name="Message" xml:space="preserve">
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<value>消息</value>
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</data>
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<data name="OfflineMode" xml:space="preserve">
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<value>脱机模式</value>
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</data>
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<data name="OK" xml:space="preserve">
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<value>确定</value>
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</data>
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<data name="OpenConfigFolder" xml:space="preserve">
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<value>打开配置文件夹</value>
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</data>
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<data name="OpenExampleConfig" xml:space="preserve">
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<value>打开示例配置</value>
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</data>
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<data name="OrGetSteamAppIDOn" xml:space="preserve">
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<value> 或在此处获取 AppID:</value>
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</data>
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<data name="OutputLogToFile" xml:space="preserve">
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<value>输出日志到文件</value>
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</data>
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<data name="OutputPath" xml:space="preserve">
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<value>输出路径:</value>
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</data>
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<data name="PackFileWithZipArchive" xml:space="preserve">
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<value>用 Zip 压缩文件打包文件</value>
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</data>
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<data name="Path" xml:space="preserve">
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<value>路径: </value>
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</data>
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<data name="RealignSections" xml:space="preserve">
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<value>重新对齐段</value>
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</data>
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<data name="RecalculateFileChecksum" xml:space="preserve">
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<value>重新计算文件校验和</value>
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</data>
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<data name="RestoreToDefaultConfig" xml:space="preserve">
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<value>还原到默认配置</value>
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</data>
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<data name="SaveConfigFile" xml:space="preserve">
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<value>保存配置文件</value>
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</data>
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<data name="Search" xml:space="preserve">
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<value>搜索</value>
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</data>
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<data name="Searching" xml:space="preserve">
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<value>正在搜索...</value>
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</data>
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<data name="SelectFolderOrFile" xml:space="preserve">
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<value>选择文件夹或文件?</value>
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</data>
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<data name="Settings" xml:space="preserve">
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<value>设置</value>
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</data>
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<data name="Source" xml:space="preserve">
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<value>来源</value>
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</data>
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<data name="Start" xml:space="preserve">
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<value>开始</value>
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</data>
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<data name="SteamAppID" xml:space="preserve">
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<value>Steam AppID:</value>
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</data>
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<data name="SteamGameAutomaticCracker" xml:space="preserve">
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<value>Steam游戏自动破解器</value>
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</data>
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<data name="SteamID" xml:space="preserve">
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<value>Steam ID:</value>
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</data>
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<data name="SteamWebAPIKey" xml:space="preserve">
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<value>Steam Web API 密钥:</value>
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</data>
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<data name="UpdateDownload" xml:space="preserve">
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<value>升级/下载</value>
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</data>
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<data name="UseCustomBroadcastIP" xml:space="preserve">
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<value>使用自定义广播 IP:</value>
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</data>
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<data name="UseCustomSaveLocation" xml:space="preserve">
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<value>使用自定义保存位置:</value>
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</data>
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<data name="UseExperimentalFeatures" xml:space="preserve">
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<value>使用实验性功能</value>
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</data>
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<data name="UseExperimentalVersionGoldbergEmulator" xml:space="preserve">
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<value>使用实验版 Goldberg 模拟器</value>
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</data>
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<data name="UseSteamWebAppList" xml:space="preserve">
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<value>使用 Steam Web 应用列表</value>
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</data>
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<data name="UseXan105API" xml:space="preserve">
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<value>使用 Xan105 API</value>
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</data>
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<data name="_1GenerateGoldbergSteamEmulatorGameInfo" xml:space="preserve">
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<value>1. 生成 Goldberg Steam 模拟器游戏信息</value>
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</data>
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<data name="_2GenerateGoldbergSteamEmulatorConfiguration" xml:space="preserve">
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<value>2. 生成 Goldberg Steam 模拟器配置</value>
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</data>
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<data name="_3UnpackSteamStub" xml:space="preserve">
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<value>3. 解包 SteamStub</value>
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</data>
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<data name="_4ApplyGoldbergSteamEmulator" xml:space="preserve">
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<value>4. 应用 Goldberg Steam 模拟器</value>
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</data>
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<data name="_5GenerateCrackOnlyFiles" xml:space="preserve">
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<value>5. 生成仅破解文件</value>
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</data>
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<data name="_6RestoreCrack" xml:space="preserve">
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<value>6.恢复破解</value>
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</data>
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<data name="SteamAPICheckBypassDLL" xml:space="preserve">
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<value>SteamAPICheckBypass DLL:</value>
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</data>
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<data name="NthTime" xml:space="preserve">
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<value>第N次:</value>
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</data>
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<data name="Stop" xml:space="preserve">
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<value>停止</value>
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</data>
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<data name="SteamAPICheckBypassMode" xml:space="preserve">
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<value>SteamAPICheckBypass 模式:</value>
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</data>
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</root> |