// Copyright 2021, Roman Gershman. All rights reserved. // See LICENSE for licensing terms. // #pragma once #include "server/conn_context.h" namespace dfly { class EngineShardSet; class DebugCmd { public: DebugCmd(EngineShardSet* ess, ConnectionContext* cntx); void Run(CmdArgList args); private: void Populate(CmdArgList args); EngineShardSet* ess_; ConnectionContext* cntx_; }; } // namespace dfly