dragonfly/src/server/engine_shard.cc

925 lines
33 KiB
C++

// Copyright 2024, DragonflyDB authors. All rights reserved.
// See LICENSE for licensing terms.
//
#include "server/engine_shard.h"
#include <absl/strings/match.h>
#include "base/flags.h"
#include "io/proc_reader.h"
extern "C" {
#include "redis/zmalloc.h"
}
#include "server/engine_shard_set.h"
#include "server/journal/journal.h"
#include "server/namespaces.h"
#include "server/search/doc_index.h"
#include "server/server_state.h"
#include "server/tiered_storage.h"
#include "server/transaction.h"
#include "util/fibers/proactor_base.h"
using namespace std;
ABSL_FLAG(float, mem_defrag_threshold, 0.7,
"Minimum percentage of used memory relative to maxmemory cap before running "
"defragmentation");
ABSL_FLAG(uint32_t, mem_defrag_check_sec_interval, 10,
"Number of seconds between every defragmentation necessity check");
ABSL_FLAG(float, mem_defrag_waste_threshold, 0.2,
"The ratio of wasted/committed memory above which we run defragmentation");
ABSL_FLAG(float, mem_defrag_page_utilization_threshold, 0.8,
"memory page under utilization threshold. Ratio between used and committed size, below "
"this, memory in this page will defragmented");
ABSL_FLAG(int32_t, hz, 100,
"Base frequency at which the server performs other background tasks. "
"Warning: not advised to decrease in production.");
ABSL_FLAG(string, shard_round_robin_prefix, "",
"When non-empty, keys which start with this prefix are not distributed across shards "
"based on their value but instead via round-robin. Use cautiously! This can efficiently "
"support up to a few hundreds of prefixes. Note: prefix is looked inside hash tags when "
"cluster mode is enabled.");
ABSL_FLAG(string, tiered_prefix, "",
"Enables tiered storage if set. "
"The string denotes the path and prefix of the files "
" associated with tiered storage. Stronly advised to use "
"high performance NVME ssd disks for this. Also, seems that pipeline_squash does "
"not work well with tiered storage, so it's advised to set it to 0.");
ABSL_FLAG(float, tiered_offload_threshold, 0.5,
"The ratio of used/max memory above which we start offloading values to disk");
ABSL_FLAG(bool, enable_heartbeat_eviction, true,
"Enable eviction during heartbeat when memory is under pressure.");
ABSL_FLAG(double, eviction_memory_budget_threshold, 0.1,
"Eviction starts when the free memory (including RSS memory) drops below "
"eviction_memory_budget_threshold * max_memory_limit.");
ABSL_DECLARE_FLAG(uint32_t, max_eviction_per_heartbeat);
namespace dfly {
using absl::GetFlag;
using namespace util;
namespace {
constexpr uint64_t kCursorDoneState = 0u;
struct ShardMemUsage {
std::size_t commited = 0;
std::size_t used = 0;
std::size_t wasted_mem = 0;
};
std::ostream& operator<<(std::ostream& os, const ShardMemUsage& mem) {
return os << "commited: " << mem.commited << " vs used " << mem.used << ", wasted memory "
<< mem.wasted_mem;
}
ShardMemUsage ReadShardMemUsage(float wasted_ratio) {
ShardMemUsage usage;
zmalloc_get_allocator_wasted_blocks(wasted_ratio, &usage.used, &usage.commited,
&usage.wasted_mem);
return usage;
}
// RoundRobinSharder implements a way to distribute keys that begin with some prefix.
// Round-robin is disabled by default. It is not a general use-case optimization, but instead only
// reasonable when there are a few highly contended keys, which we'd like to spread between the
// shards evenly.
// When enabled, the distribution is done via hash table: the hash of the key is used to look into
// a pre-allocated vector. This means that collisions are possible, but are very unlikely if only
// a few keys are used.
// Thread safe.
class RoundRobinSharder {
public:
static void Init() {
round_robin_prefix_ = absl::GetFlag(FLAGS_shard_round_robin_prefix);
if (IsEnabled()) {
// ~100k entries will consume 200kb per thread, and will allow 100 keys with < 2.5% collision
// probability. Since this has a considerable footprint, we only allocate when enabled. We're
// using a prime number close to 100k for better utilization.
constexpr size_t kRoundRobinSize = 100'003;
round_robin_shards_tl_cache_.resize(kRoundRobinSize);
std::fill(round_robin_shards_tl_cache_.begin(), round_robin_shards_tl_cache_.end(),
kInvalidSid);
util::fb2::LockGuard guard(mutex_);
if (round_robin_shards_.empty()) {
round_robin_shards_ = round_robin_shards_tl_cache_;
}
}
}
static void Destroy() ABSL_LOCKS_EXCLUDED(mutex_) {
round_robin_shards_tl_cache_.clear();
util::fb2::LockGuard guard(mutex_);
round_robin_shards_.clear();
}
static bool IsEnabled() {
return !round_robin_prefix_.empty();
}
static optional<ShardId> TryGetShardId(string_view key, XXH64_hash_t key_hash) {
DCHECK(!round_robin_shards_tl_cache_.empty());
if (!absl::StartsWith(key, round_robin_prefix_)) {
return nullopt;
}
size_t index = key_hash % round_robin_shards_tl_cache_.size();
ShardId sid = round_robin_shards_tl_cache_[index];
if (sid == kInvalidSid) {
util::fb2::LockGuard guard(mutex_);
sid = round_robin_shards_[index];
if (sid == kInvalidSid) {
sid = next_shard_;
round_robin_shards_[index] = sid;
next_shard_ = (next_shard_ + 1) % shard_set->size();
}
round_robin_shards_tl_cache_[index] = sid;
}
return sid;
}
private:
static thread_local string round_robin_prefix_;
static thread_local vector<ShardId> round_robin_shards_tl_cache_;
static vector<ShardId> round_robin_shards_ ABSL_GUARDED_BY(mutex_);
static ShardId next_shard_ ABSL_GUARDED_BY(mutex_);
static fb2::Mutex mutex_;
};
bool HasContendedLocks(ShardId shard_id, Transaction* trx, const DbTable* table) {
auto is_contended = [table](LockFp fp) { return table->trans_locks.Find(fp)->IsContended(); };
if (trx->IsMulti()) {
auto fps = trx->GetMultiFps();
for (const auto& [sid, fp] : fps) {
if (sid == shard_id && is_contended(fp))
return true;
}
} else {
KeyLockArgs lock_args = trx->GetLockArgs(shard_id);
for (size_t i = 0; i < lock_args.fps.size(); ++i) {
if (is_contended(lock_args.fps[i]))
return true;
}
}
return false;
}
thread_local string RoundRobinSharder::round_robin_prefix_;
thread_local vector<ShardId> RoundRobinSharder::round_robin_shards_tl_cache_;
vector<ShardId> RoundRobinSharder::round_robin_shards_;
ShardId RoundRobinSharder::next_shard_;
fb2::Mutex RoundRobinSharder::mutex_;
constexpr size_t kQueueLen = 64;
optional<uint32_t> GetPeriodicCycleMs() {
int hz = GetFlag(FLAGS_hz);
if (hz <= 0)
return nullopt;
uint32_t clock_cycle_ms = 1000 / hz;
if (clock_cycle_ms == 0)
clock_cycle_ms = 1;
return clock_cycle_ms;
}
size_t CalculateHowManyBytesToEvictOnShard(size_t global_memory_limit, size_t global_used_memory,
size_t shard_memory_threshold) {
if (global_used_memory > global_memory_limit) {
// Used memory is above the limit, we need to evict all bytes
return (global_used_memory - global_memory_limit) / shard_set->size() + shard_memory_threshold;
}
const size_t shard_budget = (global_memory_limit - global_used_memory) / shard_set->size();
return shard_budget < shard_memory_threshold ? (shard_memory_threshold - shard_budget) : 0;
}
/* Calculates the number of bytes to evict based on memory and rss memory usage. */
size_t CalculateEvictionBytes() {
const size_t shards_count = shard_set->size();
const double eviction_memory_budget_threshold = GetFlag(FLAGS_eviction_memory_budget_threshold);
const size_t shard_memory_budget_threshold =
size_t(max_memory_limit * eviction_memory_budget_threshold) / shards_count;
const size_t global_used_memory = used_mem_current.load(memory_order_relaxed);
// Calculate how many bytes we need to evict on this shard
size_t goal_bytes = CalculateHowManyBytesToEvictOnShard(max_memory_limit, global_used_memory,
shard_memory_budget_threshold);
// TODO: Eviction due to rss usage is not working well as it causes eviction
// of to many keys untill we finally see decrease in rss. We need to improve
// this logic before we enable it.
/*
const double rss_oom_deny_ratio = ServerState::tlocal()->rss_oom_deny_ratio;
// If rss_oom_deny_ratio is set, we should evict depending on rss memory too
if (rss_oom_deny_ratio > 0.0) {
const size_t max_rss_memory = size_t(rss_oom_deny_ratio * max_memory_limit);
// We start eviction when we have less than eviction_memory_budget_threshold * 100% of free rss
memory const size_t shard_rss_memory_budget_threshold =
size_t(max_rss_memory * eviction_memory_budget_threshold) / shards_count;
// Calculate how much rss memory is used by all shards
const size_t global_used_rss_memory = rss_mem_current.load(memory_order_relaxed);
// Try to evict more bytes if we are close to the rss memory limit
goal_bytes = std::max(
goal_bytes, CalculateHowManyBytesToEvictOnShard(max_rss_memory, global_used_rss_memory,
shard_rss_memory_budget_threshold));
}
*/
return goal_bytes;
}
} // namespace
__thread EngineShard* EngineShard::shard_ = nullptr;
uint64_t TEST_current_time_ms = 0;
ShardId Shard(string_view v, ShardId shard_num) {
if (IsClusterShardedByTag()) {
v = LockTagOptions::instance().Tag(v);
}
XXH64_hash_t hash = XXH64(v.data(), v.size(), 120577240643ULL);
if (RoundRobinSharder::IsEnabled()) {
auto round_robin = RoundRobinSharder::TryGetShardId(v, hash);
if (round_robin.has_value()) {
return *round_robin;
}
}
return hash % shard_num;
}
EngineShard::Stats& EngineShard::Stats::operator+=(const EngineShard::Stats& o) {
static_assert(sizeof(Stats) == 64);
#define ADD(x) x += o.x
ADD(defrag_attempt_total);
ADD(defrag_realloc_total);
ADD(defrag_task_invocation_total);
ADD(poll_execution_total);
ADD(tx_ooo_total);
ADD(tx_optimistic_total);
ADD(tx_batch_schedule_calls_total);
ADD(tx_batch_scheduled_items_total);
#undef ADD
return *this;
}
void EngineShard::DefragTaskState::UpdateScanState(uint64_t cursor_val) {
cursor = cursor_val;
// Once we're done with a db, jump to the next
if (cursor == kCursorDoneState) {
dbid++;
}
}
void EngineShard::DefragTaskState::ResetScanState() {
dbid = cursor = 0u;
}
// This function checks 3 things:
// 1. Don't try memory fragmentation if we don't use "enough" memory (control by
// mem_defrag_threshold flag)
// 2. We have memory blocks that can be better utilized (there is a "wasted memory" in them).
// 3. in case the above is OK, make sure that we have a "gap" between usage and commited memory
// (control by mem_defrag_waste_threshold flag)
bool EngineShard::DefragTaskState::CheckRequired() {
if (is_force_defrag || cursor > kCursorDoneState) {
is_force_defrag = false;
VLOG(2) << "cursor: " << cursor << " and is_force_defrag " << is_force_defrag;
return true;
}
const std::size_t memory_per_shard = max_memory_limit / shard_set->size();
if (memory_per_shard < (1 << 16)) { // Too small.
return false;
}
const std::size_t global_threshold = max_memory_limit * GetFlag(FLAGS_mem_defrag_threshold);
if (global_threshold > rss_mem_current.load(memory_order_relaxed)) {
return false;
}
const auto now = time(nullptr);
const auto seconds_from_prev_check = now - last_check_time;
const auto mem_defrag_interval = GetFlag(FLAGS_mem_defrag_check_sec_interval);
if (seconds_from_prev_check < mem_defrag_interval) {
return false;
}
last_check_time = now;
ShardMemUsage usage = ReadShardMemUsage(GetFlag(FLAGS_mem_defrag_page_utilization_threshold));
const double waste_threshold = GetFlag(FLAGS_mem_defrag_waste_threshold);
if (usage.wasted_mem > (uint64_t(usage.commited * waste_threshold))) {
VLOG(1) << "memory issue found for memory " << usage;
return true;
}
return false;
}
void EngineShard::ForceDefrag() {
defrag_state_.is_force_defrag = true;
}
bool EngineShard::DoDefrag() {
// --------------------------------------------------------------------------
// NOTE: This task is running with exclusive access to the shard.
// i.e. - Since we are using shared nothing access here, and all access
// are done using fibers, This fiber is run only when no other fiber in the
// context of the controlling thread will access this shard!
// --------------------------------------------------------------------------
constexpr size_t kMaxTraverses = 40;
const float threshold = GetFlag(FLAGS_mem_defrag_page_utilization_threshold);
// TODO: enable tiered storage on non-default db slice
DbSlice& slice = namespaces->GetDefaultNamespace().GetDbSlice(shard_->shard_id());
// If we moved to an invalid db, skip as long as it's not the last one
while (!slice.IsDbValid(defrag_state_.dbid) && defrag_state_.dbid + 1 < slice.db_array_size())
defrag_state_.dbid++;
// If we found no valid db, we finished traversing and start from scratch next time
if (!slice.IsDbValid(defrag_state_.dbid)) {
defrag_state_.ResetScanState();
return false;
}
DCHECK(slice.IsDbValid(defrag_state_.dbid));
auto [prime_table, expire_table] = slice.GetTables(defrag_state_.dbid);
PrimeTable::Cursor cur = defrag_state_.cursor;
uint64_t reallocations = 0;
unsigned traverses_count = 0;
uint64_t attempts = 0;
do {
cur = prime_table->Traverse(cur, [&](PrimeIterator it) {
// for each value check whether we should move it because it
// seats on underutilized page of memory, and if so, do it.
bool did = it->second.DefragIfNeeded(threshold);
attempts++;
if (did) {
reallocations++;
}
});
traverses_count++;
} while (traverses_count < kMaxTraverses && cur && namespaces);
defrag_state_.UpdateScanState(cur.value());
if (reallocations > 0) {
VLOG(1) << "shard " << slice.shard_id() << ": successfully defrag " << reallocations
<< " times, did it in " << traverses_count << " cursor is at the "
<< (defrag_state_.cursor == kCursorDoneState ? "end" : "in progress");
} else {
VLOG(1) << "shard " << slice.shard_id() << ": run the defrag " << traverses_count
<< " times out of maximum " << kMaxTraverses << ", with cursor at "
<< (defrag_state_.cursor == kCursorDoneState ? "end" : "in progress")
<< " but no location for defrag were found";
}
stats_.defrag_realloc_total += reallocations;
stats_.defrag_task_invocation_total++;
stats_.defrag_attempt_total += attempts;
return true;
}
// the memory defragmentation task is as follow:
// 1. Check if memory usage is high enough
// 2. Check if diff between commited and used memory is high enough
// 3. if all the above pass -> scan this shard and try to find whether we can move pointer to
// underutilized pages values
// if the cursor returned from scan is not in done state, schedule the task to run at high
// priority.
// otherwise lower the task priority so that it would not use the CPU when not required
uint32_t EngineShard::DefragTask() {
constexpr uint32_t kRunAtLowPriority = 0u;
if (!namespaces) {
return kRunAtLowPriority;
}
if (defrag_state_.CheckRequired()) {
VLOG(2) << shard_id_ << ": need to run defrag memory cursor state: " << defrag_state_.cursor;
if (DoDefrag()) {
// we didn't finish the scan
return util::ProactorBase::kOnIdleMaxLevel;
}
}
return kRunAtLowPriority;
}
EngineShard::EngineShard(util::ProactorBase* pb, mi_heap_t* heap)
: queue_(kQueueLen, 1, 1),
queue2_(kQueueLen / 2, 2, 2),
txq_([](const Transaction* t) { return t->txid(); }),
mi_resource_(heap),
shard_id_(pb->GetPoolIndex()) {
queue_.Start(absl::StrCat("shard_queue_", shard_id()));
queue2_.Start(absl::StrCat("l2_queue_", shard_id()));
}
void EngineShard::Shutdown() {
DVLOG(1) << "EngineShard::Shutdown";
queue_.Shutdown();
queue2_.Shutdown();
DCHECK(!fiber_heartbeat_periodic_.IsJoinable());
DCHECK(!fiber_shard_handler_periodic_.IsJoinable());
}
void EngineShard::StopPeriodicFiber() {
ProactorBase::me()->RemoveOnIdleTask(defrag_task_);
fiber_heartbeat_periodic_done_.Notify();
if (fiber_heartbeat_periodic_.IsJoinable()) {
fiber_heartbeat_periodic_.Join();
}
fiber_shard_handler_periodic_done_.Notify();
if (fiber_shard_handler_periodic_.IsJoinable()) {
fiber_shard_handler_periodic_.Join();
}
}
static void RunFPeriodically(std::function<void()> f, std::chrono::milliseconds period_ms,
std::string_view error_msg, util::fb2::Done* waiter) {
int64_t last_heartbeat_ms = INT64_MAX;
while (true) {
if (waiter->WaitFor(period_ms)) {
VLOG(2) << "finished running engine shard periodic task";
return;
}
int64_t now_ms = fb2::ProactorBase::GetMonotonicTimeNs() / 1000000;
if (now_ms - 5 * period_ms.count() > last_heartbeat_ms) {
VLOG(1) << "This " << error_msg << " step took " << now_ms - last_heartbeat_ms << "ms";
}
f();
last_heartbeat_ms = fb2::ProactorBase::GetMonotonicTimeNs() / 1000000;
}
}
void EngineShard::StartPeriodicHeartbeatFiber(util::ProactorBase* pb) {
auto cycle_ms = GetPeriodicCycleMs();
if (!cycle_ms) {
return;
}
auto heartbeat = [this]() { Heartbeat(); };
std::chrono::milliseconds period_ms(*cycle_ms);
fiber_heartbeat_periodic_ =
MakeFiber([this, index = pb->GetPoolIndex(), period_ms, heartbeat]() mutable {
ThisFiber::SetName(absl::StrCat("heartbeat_periodic", index));
RunFPeriodically(heartbeat, period_ms, "heartbeat", &fiber_heartbeat_periodic_done_);
});
defrag_task_ = pb->AddOnIdleTask([this]() { return DefragTask(); });
}
void EngineShard::StartPeriodicShardHandlerFiber(util::ProactorBase* pb,
std::function<void()> shard_handler) {
auto clock_cycle_ms = GetPeriodicCycleMs();
if (!clock_cycle_ms) {
return;
}
// Minimum 100ms
std::chrono::milliseconds period_ms(std::max(100u, *clock_cycle_ms));
fiber_shard_handler_periodic_ = MakeFiber(
[this, index = pb->GetPoolIndex(), period_ms, handler = std::move(shard_handler)]() mutable {
ThisFiber::SetName(absl::StrCat("shard_handler_periodic", index));
RunFPeriodically(std::move(handler), period_ms, "shard handler",
&fiber_shard_handler_periodic_done_);
});
}
void EngineShard::InitThreadLocal(ProactorBase* pb) {
CHECK(shard_ == nullptr) << pb->GetPoolIndex();
mi_heap_t* data_heap = ServerState::tlocal()->data_heap();
void* ptr = mi_heap_malloc_aligned(data_heap, sizeof(EngineShard), alignof(EngineShard));
shard_ = new (ptr) EngineShard(pb, data_heap);
CompactObj::InitThreadLocal(shard_->memory_resource());
SmallString::InitThreadLocal(data_heap);
RoundRobinSharder::Init();
shard_->shard_search_indices_.reset(new ShardDocIndices());
}
void EngineShard::InitTieredStorage(ProactorBase* pb, size_t max_file_size) {
if (string backing_prefix = GetFlag(FLAGS_tiered_prefix); !backing_prefix.empty()) {
LOG_IF(FATAL, pb->GetKind() != ProactorBase::IOURING)
<< "Only ioring based backing storage is supported. Exiting...";
// TODO: enable tiered storage on non-default namespace
DbSlice& db_slice = namespaces->GetDefaultNamespace().GetDbSlice(shard_id());
auto* shard = EngineShard::tlocal();
shard->tiered_storage_ = make_unique<TieredStorage>(max_file_size, &db_slice);
error_code ec = shard->tiered_storage_->Open(backing_prefix);
CHECK(!ec) << ec.message();
}
}
void EngineShard::DestroyThreadLocal() {
if (!shard_)
return;
uint32_t shard_id = shard_->shard_id();
mi_heap_t* tlh = shard_->mi_resource_.heap();
shard_->Shutdown();
shard_->~EngineShard();
mi_free(shard_);
shard_ = nullptr;
CompactObj::InitThreadLocal(nullptr);
mi_heap_delete(tlh);
RoundRobinSharder::Destroy();
VLOG(1) << "Shard reset " << shard_id;
}
// Is called by Transaction::ExecuteAsync in order to run transaction tasks.
// Only runs in its own thread.
void EngineShard::PollExecution(const char* context, Transaction* trans) {
DVLOG(2) << "PollExecution " << context << " " << (trans ? trans->DebugId() : "") << " "
<< txq_.size() << " " << (continuation_trans_ ? continuation_trans_->DebugId() : "");
ShardId sid = shard_id();
stats_.poll_execution_total++;
// If any of the following flags are present, we are guaranteed to run in this function:
// 1. AWAKED_Q -> Blocking transactions are executed immediately after waking up, they don't
// occupy a place in txq and have highest priority
// 2. SUSPENDED_Q -> Suspended shards are run to clean up and finalize blocking keys
// 3. OUT_OF_ORDER -> Transactions without conflicting keys can run earlier than their position in
// txq is reached
uint16_t flags = Transaction::AWAKED_Q | Transaction::SUSPENDED_Q | Transaction::OUT_OF_ORDER;
auto [trans_mask, disarmed] =
trans ? trans->DisarmInShardWhen(sid, flags) : make_pair(uint16_t(0), false);
if (trans && trans_mask == 0) // If not armed, it means that this poll task expired
return;
if (trans_mask & Transaction::AWAKED_Q) {
CHECK(trans->GetNamespace().GetBlockingController(shard_id_)->HasAwakedTransaction());
CHECK(continuation_trans_ == nullptr)
<< continuation_trans_->DebugId() << " when polling " << trans->DebugId()
<< "cont_mask: " << continuation_trans_->DEBUG_GetLocalMask(sid) << " vs "
<< trans->DEBUG_GetLocalMask(sid);
// Commands like BRPOPLPUSH don't conclude immediately
if (trans->RunInShard(this, false)) {
// execution is blocked while HasAwakedTransaction() returns true, so no need to set
// continuation_trans_. Moreover, setting it for wakened multi-hop transactions may lead to
// inconcistency, see BLMoveSimultaneously test.
// continuation_trans_ = trans;
return;
}
trans = nullptr; // Avoid handling the caller below
continuation_trans_ = nullptr;
}
string dbg_id;
bool update_stats = false;
auto run = [this, &dbg_id, &update_stats](Transaction* tx, bool is_ooo) -> bool /* keep */ {
dbg_id = VLOG_IS_ON(1) ? tx->DebugId() : "";
bool keep = tx->RunInShard(this, is_ooo);
DLOG_IF(INFO, !dbg_id.empty()) << dbg_id << ", keep " << keep << ", ooo " << is_ooo;
update_stats = true;
return keep;
};
// Check the currently running transaction, we have to handle it first until it concludes
if (continuation_trans_) {
bool is_self = continuation_trans_ == trans;
if (is_self)
trans = nullptr;
if ((is_self && disarmed) || continuation_trans_->DisarmInShard(sid)) {
auto bc = continuation_trans_->GetNamespace().GetBlockingController(shard_id_);
if (bool keep = run(continuation_trans_, false); !keep) {
// if this holds, we can remove this check altogether.
DCHECK(continuation_trans_ == nullptr);
continuation_trans_ = nullptr;
}
if (bc && bc->HasAwakedTransaction()) {
// Break if there are any awakened transactions, as we must give way to them
// before continuing to handle regular transactions from the queue.
return;
}
}
}
// Progress on the transaction queue if no transaction is running currently.
Transaction* head = nullptr;
while (continuation_trans_ == nullptr && !txq_.Empty()) {
head = get<Transaction*>(txq_.Front());
// Break if there are any awakened transactions, as we must give way to them
// before continuing to handle regular transactions from the queue.
if (head->GetNamespace().GetBlockingController(shard_id_) &&
head->GetNamespace().GetBlockingController(shard_id_)->HasAwakedTransaction())
break;
VLOG(2) << "Considering head " << head->DebugId()
<< " isarmed: " << head->DEBUG_IsArmedInShard(sid);
// If the transaction isn't armed yet, it will be handled by a successive poll
bool should_run = (head == trans && disarmed) || head->DisarmInShard(sid);
if (!should_run)
break;
// Avoid processing the caller transaction below if we found it in the queue,
// because it most likely won't have enough time to arm itself again.
if (head == trans)
trans = nullptr;
TxId txid = head->txid();
// Update commited_txid before running, because RunInShard might block on i/o.
// This way scheduling transactions won't see an understated value.
DCHECK_LT(committed_txid_, txid); // strictly increasing when processed via txq
committed_txid_ = txid;
if (bool keep = run(head, false); keep)
continuation_trans_ = head;
}
// If we disarmed, but didn't find ourselves in the loop, run now.
if (trans && disarmed) {
DCHECK(trans != head);
DCHECK(trans_mask & (Transaction::OUT_OF_ORDER | Transaction::SUSPENDED_Q));
bool is_ooo = trans_mask & Transaction::OUT_OF_ORDER;
bool keep = run(trans, is_ooo);
if (is_ooo && !keep) {
stats_.tx_ooo_total++;
}
// If the transaction concluded, it must remove itself from the tx queue.
// Otherwise it is required to stay there to keep the relative order.
if (is_ooo && !trans->IsMulti())
DCHECK_EQ(keep, trans->DEBUG_GetTxqPosInShard(sid) != TxQueue::kEnd);
}
if (update_stats) {
CacheStats();
}
}
void EngineShard::RemoveContTx(Transaction* tx) {
if (continuation_trans_ == tx) {
continuation_trans_ = nullptr;
}
}
void EngineShard::Heartbeat() {
DVLOG(2) << " Hearbeat";
DCHECK(namespaces);
CacheStats();
// TODO: iterate over all namespaces
DbSlice& db_slice = namespaces->GetDefaultNamespace().GetDbSlice(shard_id());
// Skip heartbeat if we are serializing a big value
static auto start = std::chrono::system_clock::now();
if (db_slice.WillBlockOnJournalWrite()) {
const auto elapsed = std::chrono::system_clock::now() - start;
if (elapsed > std::chrono::seconds(1)) {
LOG_EVERY_T(WARNING, 5) << "Stalled heartbeat() fiber for " << elapsed.count()
<< " seconds because of big value serialization";
}
return;
}
start = std::chrono::system_clock::now();
if (!IsReplica()) { // Never run expiry/evictions on replica.
RetireExpiredAndEvict();
}
// Offset CoolMemoryUsage when consider background offloading.
// TODO: Another approach could be is to align the approach similarly to how we do with
// FreeMemWithEvictionStep, i.e. if memory_budget is below the limit.
size_t tiering_offload_threshold =
tiered_storage_ ? tiered_storage_->CoolMemoryUsage() +
size_t(max_memory_limit * GetFlag(FLAGS_tiered_offload_threshold)) /
shard_set->size()
: std::numeric_limits<size_t>::max();
size_t used_memory = UsedMemory();
if (used_memory > tiering_offload_threshold) {
VLOG(1) << "Running Offloading, memory=" << used_memory
<< " tiering_threshold: " << tiering_offload_threshold
<< ", cool memory: " << tiered_storage_->CoolMemoryUsage();
for (unsigned i = 0; i < db_slice.db_array_size(); ++i) {
if (!db_slice.IsDbValid(i))
continue;
tiered_storage_->RunOffloading(i);
}
}
}
void EngineShard::RetireExpiredAndEvict() {
// Disable flush journal changes to prevent preemtion
journal::JournalFlushGuard journal_flush_guard(journal_);
// TODO: iterate over all namespaces
DbSlice& db_slice = namespaces->GetDefaultNamespace().GetDbSlice(shard_id());
constexpr double kTtlDeleteLimit = 200;
uint32_t traversed = GetMovingSum6(TTL_TRAVERSE);
uint32_t deleted = GetMovingSum6(TTL_DELETE);
unsigned ttl_delete_target = 5;
if (deleted > 10) {
// deleted should be <= traversed.
// hence we map our delete/traversed ratio into a range [0, kTtlDeleteLimit).
// The higher ttl_delete_target the more likely we have lots of expired items that need
// to be deleted.
ttl_delete_target = kTtlDeleteLimit * double(deleted) / (double(traversed) + 10);
}
DbContext db_cntx;
db_cntx.time_now_ms = GetCurrentTimeMs();
size_t eviction_goal = GetFlag(FLAGS_enable_heartbeat_eviction) ? CalculateEvictionBytes() : 0;
for (unsigned i = 0; i < db_slice.db_array_size(); ++i) {
if (!db_slice.IsDbValid(i))
continue;
db_cntx.db_index = i;
auto [pt, expt] = db_slice.GetTables(i);
if (expt->size() > pt->size() / 4) {
DbSlice::DeleteExpiredStats stats = db_slice.DeleteExpiredStep(db_cntx, ttl_delete_target);
eviction_goal -= std::min(eviction_goal, size_t(stats.deleted_bytes));
counter_[TTL_TRAVERSE].IncBy(stats.traversed);
counter_[TTL_DELETE].IncBy(stats.deleted);
}
if (eviction_goal) {
uint32_t starting_segment_id = rand() % pt->GetSegmentCount();
auto [evicted_items, evicted_bytes] =
db_slice.FreeMemWithEvictionStep(i, starting_segment_id, eviction_goal);
DVLOG(2) << "Heartbeat eviction: Expected to evict " << eviction_goal
<< " bytes. Actually evicted " << evicted_items << " items, " << evicted_bytes
<< " bytes. Max eviction per heartbeat: "
<< GetFlag(FLAGS_max_eviction_per_heartbeat);
eviction_goal -= std::min(eviction_goal, evicted_bytes);
}
}
}
void EngineShard::CacheStats() {
uint64_t now = fb2::ProactorBase::GetMonotonicTimeNs();
if (cache_stats_time_ + 1000000 > now) // 1ms
return;
cache_stats_time_ = now;
// Used memory for this shard.
size_t used_mem = UsedMemory();
DbSlice& db_slice = namespaces->GetDefaultNamespace().GetDbSlice(shard_id());
// delta can wrap if used_memory is smaller than last_cached_used_memory_ and it's fine.
size_t delta = used_mem - last_cached_used_memory_;
last_cached_used_memory_ = used_mem;
size_t current = used_mem_current.fetch_add(delta, memory_order_relaxed) + delta;
ssize_t free_mem = max_memory_limit - current;
size_t entries = db_slice.entries_count();
size_t table_memory = db_slice.table_memory();
if (tiered_storage_) {
table_memory += tiered_storage_->CoolMemoryUsage();
}
size_t obj_memory = table_memory <= used_mem ? used_mem - table_memory : 0;
size_t bytes_per_obj = entries > 0 ? obj_memory / entries : 0;
db_slice.SetCachedParams(free_mem / shard_set->size(), bytes_per_obj);
}
size_t EngineShard::UsedMemory() const {
return mi_resource_.used() + zmalloc_used_memory_tl + SmallString::UsedThreadLocal() +
search_indices()->GetUsedMemory();
}
bool EngineShard::ShouldThrottleForTiering() const { // see header for formula justification
if (!tiered_storage_)
return false;
size_t tiering_redline =
(max_memory_limit * GetFlag(FLAGS_tiered_offload_threshold)) / shard_set->size();
// UsedMemory includes CoolMemoryUsage, so we are offsetting it to remove the cool cache impact.
return tiered_storage_->WriteDepthUsage() > 0.3 &&
(UsedMemory() > tiering_redline + tiered_storage_->CoolMemoryUsage());
}
EngineShard::TxQueueInfo EngineShard::AnalyzeTxQueue() const {
const TxQueue* queue = txq();
ShardId sid = shard_id();
TxQueueInfo info;
if (queue->Empty())
return info;
auto cur = queue->Head();
info.tx_total = queue->size();
unsigned max_db_id = 0;
auto& db_slice = namespaces->GetDefaultNamespace().GetCurrentDbSlice();
{
auto value = queue->At(cur);
Transaction* trx = std::get<Transaction*>(value);
info.head.debug_id_info = trx->DebugId();
}
do {
auto value = queue->At(cur);
Transaction* trx = std::get<Transaction*>(value);
// find maximum index of databases used by transactions
if (trx->GetDbIndex() > max_db_id) {
max_db_id = trx->GetDbIndex();
}
bool is_armed = trx->DEBUG_IsArmedInShard(sid);
DVLOG(1) << "Inspecting " << trx->DebugId() << " is_armed " << is_armed;
if (is_armed) {
info.tx_armed++;
if (trx->IsGlobal() || (trx->IsMulti() && trx->GetMultiMode() == Transaction::GLOBAL)) {
info.tx_global++;
} else {
const DbTable* table = db_slice.GetDBTable(trx->GetDbIndex());
bool can_run = !HasContendedLocks(sid, trx, table);
if (can_run) {
info.tx_runnable++;
}
}
}
cur = queue->Next(cur);
} while (cur != queue->Head());
// Analyze locks
for (unsigned i = 0; i <= max_db_id; ++i) {
const DbTable* table = db_slice.GetDBTable(i);
if (table == nullptr)
continue;
info.total_locks += table->trans_locks.Size();
for (const auto& [key, lock] : table->trans_locks) {
if (lock.IsContended()) {
info.contended_locks++;
if (lock.ContentionScore() > info.max_contention_score) {
info.max_contention_score = lock.ContentionScore();
info.max_contention_lock = key;
}
}
}
}
return info;
}
} // namespace dfly