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569 lines
18 KiB
C++
569 lines
18 KiB
C++
// Copyright 2021, Roman Gershman. All rights reserved.
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// See LICENSE for licensing terms.
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//
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#include "server/transaction.h"
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#include "base/logging.h"
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#include "server/command_registry.h"
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#include "server/db_slice.h"
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#include "server/engine_shard_set.h"
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namespace dfly {
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using namespace std;
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using namespace util;
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thread_local Transaction::TLTmpSpace Transaction::tmp_space;
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namespace {
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std::atomic_uint64_t op_seq{1};
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constexpr size_t kTransSize = sizeof(Transaction);
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} // namespace
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IntentLock::Mode Transaction::Mode() const {
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return (trans_options_ & CO::READONLY) ? IntentLock::SHARED : IntentLock::EXCLUSIVE;
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}
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Transaction::~Transaction() {
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DVLOG(2) << "Transaction " << DebugId() << " destroyed";
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}
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/**
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* @brief Construct a new Transaction:: Transaction object
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*
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* @param cid
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* @param ess
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* @param cs
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*/
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Transaction::Transaction(const CommandId* cid, EngineShardSet* ess) : cid_(cid), ess_(ess) {
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trans_options_ = cid_->opt_mask();
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bool single_key = cid_->first_key_pos() > 0 && !cid_->is_multi_key();
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if (single_key) {
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dist_.shard_data.resize(1); // Single key optimization
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} else {
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// Our shard_data is not sparse, so we must allocate for all threads :(
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dist_.shard_data.resize(ess_->size());
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}
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}
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/**
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*
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* There are 4 options that we consider here:
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* a. T spans a single shard and its not multi.
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* unique_shard_id_ is predefined before the schedule() is called.
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* In that case only a single thread will be scheduled and it will use shard_data[0] just becase
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* shard_data.size() = 1. Engine thread can access any data because there is schedule barrier
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* between InitByArgs and RunInShard/IsArmedInShard functions.
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* b. T spans multiple shards and its not multi
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* In that case multiple threads will be scheduled. Similarly they have a schedule barrier,
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* and IsArmedInShard can read any variable from shard_data[x].
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* c. Trans spans a single shard and it's multi. shard_data has size of ess_.size.
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* IsArmedInShard will check shard_data[x].
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* d. Trans spans multiple shards and it's multi. Similarly shard_data[x] will be checked.
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* unique_shard_cnt_ and unique_shard_id_ are not accessed until shard_data[x] is armed, hence
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* we have a barrier between coordinator and engine-threads. Therefore there should not be
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* data races.
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*
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**/
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void Transaction::InitByArgs(CmdArgList args) {
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CHECK_GT(args.size(), 1U);
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CHECK_LT(size_t(cid_->first_key_pos()), args.size());
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DCHECK_EQ(unique_shard_cnt_, 0u);
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if (!cid_->is_multi_key()) { // Single key optimization.
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auto key = ArgS(args, cid_->first_key_pos());
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args_.push_back(key);
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unique_shard_cnt_ = 1;
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unique_shard_id_ = Shard(key, ess_->size());
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num_keys_ = 1;
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return;
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}
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CHECK(cid_->key_arg_step() == 1 || cid_->key_arg_step() == 2);
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CHECK(cid_->key_arg_step() == 1 || (args.size() % 2) == 1);
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// Reuse thread-local temporary storage. Since this code is non-preemptive we can use it here.
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auto& shard_index = tmp_space.shard_cache;
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shard_index.resize(dist_.shard_data.size());
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for (auto& v : shard_index) {
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v.Clear();
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}
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size_t key_end = cid_->last_key_pos() > 0 ? cid_->last_key_pos() + 1
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: (args.size() + 1 + cid_->last_key_pos());
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for (size_t i = 1; i < key_end; ++i) {
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std::string_view key = ArgS(args, i);
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uint32_t sid = Shard(key, dist_.shard_data.size());
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shard_index[sid].args.push_back(key);
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shard_index[sid].original_index.push_back(i - 1);
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++num_keys_;
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if (cid_->key_arg_step() == 2) { // value
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++i;
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auto val = ArgS(args, i);
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shard_index[sid].args.push_back(val);
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shard_index[sid].original_index.push_back(i - 1);
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}
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}
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args_.resize(key_end - 1);
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dist_.reverse_index.resize(args_.size());
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auto next_arg = args_.begin();
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auto rev_indx_it = dist_.reverse_index.begin();
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// slice.arg_start/arg_count point to args_ array which is sorted according to shard of each key.
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// reverse_index_[i] says what's the original position of args_[i] in args.
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for (size_t i = 0; i < dist_.shard_data.size(); ++i) {
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auto& sd = dist_.shard_data[i];
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auto& si = shard_index[i];
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CHECK_LT(si.args.size(), 1u << 15);
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sd.arg_count = si.args.size();
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sd.arg_start = next_arg - args_.begin();
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sd.local_mask = 0;
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if (!sd.arg_count)
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continue;
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++unique_shard_cnt_;
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unique_shard_id_ = i;
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uint32_t orig_indx = 0;
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for (size_t j = 0; j < si.args.size(); ++j) {
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*next_arg = si.args[j];
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*rev_indx_it = si.original_index[orig_indx];
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++next_arg;
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++orig_indx;
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++rev_indx_it;
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}
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}
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CHECK(next_arg == args_.end());
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DVLOG(1) << "InitByArgs " << DebugId();
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if (unique_shard_cnt_ == 1) {
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PerShardData* sd;
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dist_.shard_data.resize(1);
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sd = &dist_.shard_data.front();
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sd->arg_count = -1;
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sd->arg_start = -1;
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}
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// Validation.
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for (const auto& sd : dist_.shard_data) {
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DCHECK_EQ(sd.local_mask, 0u);
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DCHECK_EQ(0, sd.local_mask & ARMED);
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DCHECK_EQ(TxQueue::kEnd, sd.pq_pos);
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}
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}
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string Transaction::DebugId() const {
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return absl::StrCat(Name(), "@", txid_, "/", unique_shard_cnt_, " (", trans_id(this), ")");
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}
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// Runs in the dbslice thread. Returns true if transaction needs to be kept in the queue.
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bool Transaction::RunInShard(ShardId sid) {
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CHECK(cb_);
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DCHECK_GT(txid_, 0u);
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EngineShard* shard = EngineShard::tlocal();
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// Unlike with regular transactions we do not acquire locks upon scheduling
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// because Scheduling is done before multi-exec batch is executed. Therefore we
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// lock keys right before the execution of each statement.
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DVLOG(1) << "RunInShard: " << DebugId() << " sid:" << sid;
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sid = TranslateSidInShard(sid);
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auto& sd = dist_.shard_data[sid];
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DCHECK(sd.local_mask & ARMED);
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sd.local_mask &= ~ARMED;
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bool concluding = dist_.is_concluding_cb;
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DCHECK(sd.local_mask & KEYS_ACQUIRED);
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// Actually running the callback.
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OpStatus status = cb_(this, shard);
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// If it's a final hop we should release the locks.
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if (concluding) {
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auto largs = GetLockArgs(sid);
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shard->db_slice().Release(Mode(), largs);
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sd.local_mask &= ~KEYS_ACQUIRED;
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}
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if (unique_shard_cnt_ == 1) {
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cb_ = nullptr; // We can do it because only a single thread runs the callback.
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local_result_ = status;
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} else {
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CHECK_EQ(OpStatus::OK, status);
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}
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// This shard should own a reference for transaction as well as coordinator thread.
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DCHECK_GT(use_count(), 1u);
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CHECK_GE(Disarm(), 1u);
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// must be computed before intrusive_ptr_release call.
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if (concluding) {
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sd.pq_pos = TxQueue::kEnd;
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// For multi-transaction we need to clear this flag to allow locking of the next set of keys
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// during the next child transaction.
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sd.local_mask &= ~KEYS_ACQUIRED;
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DVLOG(2) << "ptr_release " << DebugId() << " " << this->use_count();
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intrusive_ptr_release(this); // Against ScheduleInternal.
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}
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return !concluding; // keep
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}
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void Transaction::ScheduleInternal(bool single_hop) {
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DCHECK_EQ(0, state_mask_.load(memory_order_acquire) & SCHEDULED);
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DCHECK_EQ(0u, txid_);
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uint32_t num_shards;
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std::function<bool(uint32_t)> is_active;
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num_shards = unique_shard_cnt_;
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DCHECK_GT(num_shards, 0u);
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is_active = [&](uint32_t i) {
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return num_shards == 1 ? (i == unique_shard_id_) : dist_.shard_data[i].arg_count > 0;
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};
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// intrusive_ptr_add num_shards times.
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use_count_.fetch_add(num_shards, memory_order_relaxed);
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while (true) {
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txid_ = op_seq.fetch_add(1, std::memory_order_relaxed);
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std::atomic_uint32_t lock_acquire_cnt{0};
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std::atomic_uint32_t success{0};
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auto cb = [&](EngineShard* shard) {
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pair<bool, bool> res = ScheduleInShard(shard);
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success.fetch_add(res.first, memory_order_relaxed);
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lock_acquire_cnt.fetch_add(res.second, memory_order_relaxed);
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};
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ess_->RunBriefInParallel(std::move(cb), is_active);
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if (success.load(memory_order_acquire) == num_shards) {
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// We allow out of order execution only for single hop transactions.
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// It might be possible to do it for multi-hop transactions as well but currently is
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// too complicated to reason about.
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if (single_hop && lock_acquire_cnt.load(memory_order_relaxed) == num_shards) {
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dist_.out_of_order.store(true, memory_order_relaxed);
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}
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DVLOG(1) << "Scheduled " << DebugId() << " OutOfOrder: " << dist_.out_of_order;
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state_mask_.fetch_or(SCHEDULED, memory_order_release);
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break;
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}
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DVLOG(1) << "Cancelling " << DebugId();
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auto cancel = [&](EngineShard* shard) {
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success.fetch_sub(CancelInShard(shard), memory_order_relaxed);
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};
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ess_->RunBriefInParallel(std::move(cancel), is_active);
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CHECK_EQ(0u, success.load(memory_order_relaxed));
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}
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}
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// Optimized "Schedule and execute" function for the most common use-case of a single hop
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// transactions like set/mset/mget etc. Does not apply for more complicated cases like RENAME or
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// BLPOP where a data must be read from multiple shards before performing another hop.
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OpStatus Transaction::ScheduleSingleHop(RunnableType cb) {
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DCHECK(!cb_);
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cb_ = std::move(cb);
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bool run_eager = false;
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bool schedule_fast = (unique_shard_cnt_ == 1);
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if (schedule_fast) { // Single shard (local) optimization.
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// We never resize shard_data because that would affect MULTI transaction correctness.
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DCHECK_EQ(1u, dist_.shard_data.size());
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dist_.shard_data[0].local_mask |= ARMED;
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arm_count_.fetch_add(1, memory_order_release); // Decreases in RunLocal.
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auto schedule_cb = [&] { return ScheduleUniqueShard(EngineShard::tlocal()); };
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run_eager = ess_->Await(unique_shard_id_, std::move(schedule_cb)); // serves as a barrier.
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(void)run_eager;
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} else { // Transaction spans multiple shards or it's global (like flushdb)
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ScheduleInternal(true);
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ExecuteAsync(true);
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}
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DVLOG(1) << "Before DoneWait " << DebugId() << " " << args_.front();
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WaitArm();
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DVLOG(1) << "After DoneWait";
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cb_ = nullptr;
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state_mask_.fetch_or(AFTERRUN, memory_order_release);
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return local_result_;
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}
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// Runs in coordinator thread.
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void Transaction::Execute(RunnableType cb, bool conclude) {
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cb_ = std::move(cb);
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ExecuteAsync(conclude);
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DVLOG(1) << "Wait on " << DebugId();
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WaitArm();
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DVLOG(1) << "Wait on " << DebugId() << " completed";
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cb_ = nullptr;
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dist_.out_of_order.store(false, memory_order_relaxed);
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uint32_t mask = conclude ? AFTERRUN : RUNNING;
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state_mask_.fetch_or(mask, memory_order_release);
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}
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// Runs in coordinator thread.
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void Transaction::ExecuteAsync(bool concluding_cb) {
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DVLOG(1) << "ExecuteAsync " << DebugId() << " concluding " << concluding_cb;
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dist_.is_concluding_cb = concluding_cb;
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DCHECK_GT(unique_shard_cnt_, 0u);
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// We do not necessarily Execute this transaction in 'cb' below. It well may be that it will be
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// executed by the engine shard once it has been armed and coordinator thread will finish the
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// transaction before engine shard thread stops accessing it. Therefore, we increase reference
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// by number of callbacks accessesing 'this' to allow callbacks to execute shard->Execute(this);
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// safely.
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use_count_.fetch_add(unique_shard_cnt_, memory_order_relaxed);
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if (unique_shard_cnt_ == 1) {
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dist_.shard_data[TranslateSidInShard(unique_shard_id_)].local_mask |= ARMED;
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} else {
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for (ShardId i = 0; i < dist_.shard_data.size(); ++i) {
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auto& sd = dist_.shard_data[i];
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if (sd.arg_count == 0)
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continue;
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DCHECK_LT(sd.arg_count, 1u << 15);
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sd.local_mask |= ARMED;
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}
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}
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// this fence prevents that a read or write operation before a release fence will be reordered
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// with a write operation after a release fence. Specifically no writes below will be reordered
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// upwards. Important, because it protects non-threadsafe local_mask from being accessed by
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// IsArmedInShard in other threads.
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arm_count_.fetch_add(unique_shard_cnt_, memory_order_acq_rel);
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auto cb = [this] {
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EngineShard* shard = EngineShard::tlocal();
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DVLOG(2) << "TriggerExec " << DebugId() << " sid:" << shard->shard_id();
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// Everything that should be handled during the callback execution should go into RunInShard.
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shard->Execute(this);
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DVLOG(2) << "ptr_release " << DebugId() << " " << use_count();
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intrusive_ptr_release(this); // against use_count_.fetch_add above.
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};
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// IsArmedInShard is the protector of non-thread safe data.
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if (unique_shard_cnt_ == 1) {
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ess_->Add(unique_shard_id_, std::move(cb)); // serves as a barrier.
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} else {
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for (ShardId i = 0; i < dist_.shard_data.size(); ++i) {
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auto& sd = dist_.shard_data[i];
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if (sd.arg_count == 0)
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continue;
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ess_->Add(i, cb); // serves as a barrier.
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}
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}
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}
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void Transaction::RunQuickSingle() {
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DCHECK_EQ(1u, dist_.shard_data.size());
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DCHECK_EQ(0u, txid_);
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EngineShard* shard = EngineShard::tlocal();
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auto& sd = dist_.shard_data[0];
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DCHECK_EQ(0, sd.local_mask & KEYS_ACQUIRED);
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DVLOG(1) << "RunQuickSingle " << DebugId() << " " << shard->shard_id() << " " << args_[0];
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CHECK(cb_) << DebugId() << " " << shard->shard_id() << " " << args_[0];
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local_result_ = cb_(this, shard);
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sd.local_mask &= ~ARMED;
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cb_ = nullptr; // We can do it because only a single shard runs the callback.
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CHECK_GE(Disarm(), 1u);
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}
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const char* Transaction::Name() const {
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return cid_->name();
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}
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KeyLockArgs Transaction::GetLockArgs(ShardId sid) const {
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KeyLockArgs res;
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res.db_index = 0; // TODO
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res.key_step = cid_->key_arg_step();
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res.args = ShardArgsInShard(sid);
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return res;
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}
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// Runs within a engine shard thread.
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// Optimized path that schedules and runs transactions out of order if possible.
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// Returns true if was eagerly executed, false if it was scheduled into queue.
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bool Transaction::ScheduleUniqueShard(EngineShard* shard) {
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DCHECK_EQ(0u, txid_);
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DCHECK_EQ(1u, dist_.shard_data.size());
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auto mode = Mode();
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auto lock_args = GetLockArgs(shard->shard_id());
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auto& sd = dist_.shard_data.front();
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DCHECK_EQ(TxQueue::kEnd, sd.pq_pos);
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// Fast path - for uncontended keys, just run the callback.
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// That applies for single key operations like set, get, lpush etc.
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if (shard->db_slice().CheckLock(mode, lock_args)) {
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RunQuickSingle(); // TODO: for journal - this can become multi-shard
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// transaction on replica.
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return true;
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}
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intrusive_ptr_add_ref(this);
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// we can do it because only a single thread writes into txid_ and sd.
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txid_ = op_seq.fetch_add(1, std::memory_order_relaxed);
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TxQueue::Iterator it = shard->InsertTxQ(this);
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sd.pq_pos = it;
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DCHECK_EQ(0, sd.local_mask & KEYS_ACQUIRED);
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bool lock_acquired = shard->db_slice().Acquire(mode, lock_args);
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sd.local_mask |= KEYS_ACQUIRED;
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DCHECK(!lock_acquired); // Because CheckLock above failed.
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state_mask_.fetch_or(SCHEDULED, memory_order_release);
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return false;
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}
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// This function should not block since it's run via RunBriefInParallel.
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pair<bool, bool> Transaction::ScheduleInShard(EngineShard* shard) {
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// schedule_success, lock_granted.
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pair<bool, bool> result{false, false};
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if (shard->committed_txid() >= txid_) {
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return result;
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}
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TxQueue* pq = shard->txq();
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KeyLockArgs lock_args;
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IntentLock::Mode mode = Mode();
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bool lock_granted = false;
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ShardId sid = TranslateSidInShard(shard->shard_id());
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auto& sd = dist_.shard_data[sid];
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bool shard_unlocked = true;
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lock_args = GetLockArgs(shard->shard_id());
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// we need to acquire the lock unrelated to shard_unlocked since we register into Tx queue.
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// All transactions in the queue must acquire the intent lock.
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lock_granted = shard->db_slice().Acquire(mode, lock_args) && shard_unlocked;
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sd.local_mask |= KEYS_ACQUIRED;
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DVLOG(1) << "Lock granted " << lock_granted << " for trans " << DebugId();
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|
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if (!pq->Empty()) {
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// If the new transaction requires reordering of the pending queue (i.e. it comes before tail)
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// and some other transaction already locked its keys we can not reorder 'trans' because
|
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// that other transaction could have deduced that it can run OOO and eagerly execute. Hence, we
|
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// fail this scheduling attempt for trans.
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// However, when we schedule span-all transactions we can still reorder them. The reason is
|
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// before we start scheduling them we lock the shards and disable OOO.
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// We may record when they disable OOO via barrier_ts so if the queue contains transactions
|
|
// that were only scheduled afterwards we know they are not free so we can still
|
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// reorder the queue. Currently, this optimization is disabled: barrier_ts < pq->HeadRank().
|
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bool to_proceed = lock_granted || pq->TailScore() < txid_;
|
|
if (!to_proceed) {
|
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if (sd.local_mask & KEYS_ACQUIRED) { // rollback the lock.
|
|
shard->db_slice().Release(mode, lock_args);
|
|
sd.local_mask &= ~KEYS_ACQUIRED;
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|
}
|
|
|
|
return result; // false, false
|
|
}
|
|
}
|
|
|
|
result.second = lock_granted;
|
|
result.first = true;
|
|
|
|
TxQueue::Iterator it = pq->Insert(this);
|
|
DCHECK_EQ(TxQueue::kEnd, sd.pq_pos);
|
|
sd.pq_pos = it;
|
|
|
|
DVLOG(1) << "Insert into tx-queue, sid(" << sid << ") " << DebugId() << ", qlen " << pq->size();
|
|
|
|
return result;
|
|
}
|
|
|
|
bool Transaction::CancelInShard(EngineShard* shard) {
|
|
ShardId sid = TranslateSidInShard(shard->shard_id());
|
|
auto& sd = dist_.shard_data[sid];
|
|
|
|
auto pos = sd.pq_pos;
|
|
if (pos == TxQueue::kEnd)
|
|
return false;
|
|
|
|
sd.pq_pos = TxQueue::kEnd;
|
|
|
|
TxQueue* pq = shard->txq();
|
|
auto val = pq->At(pos);
|
|
Transaction* trans = absl::get<Transaction*>(val);
|
|
DCHECK(trans == this) << "Pos " << pos << ", pq size " << pq->size() << ", trans " << trans;
|
|
pq->Remove(pos);
|
|
|
|
if (sd.local_mask & KEYS_ACQUIRED) {
|
|
auto mode = Mode();
|
|
auto lock_args = GetLockArgs(shard->shard_id());
|
|
shard->db_slice().Release(mode, lock_args);
|
|
sd.local_mask &= ~KEYS_ACQUIRED;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// runs in engine-shard thread.
|
|
ArgSlice Transaction::ShardArgsInShard(ShardId sid) const {
|
|
DCHECK(!args_.empty());
|
|
DCHECK_NOTNULL(EngineShard::tlocal());
|
|
|
|
// We can read unique_shard_cnt_ only because ShardArgsInShard is called after IsArmedInShard
|
|
// barrier.
|
|
if (unique_shard_cnt_ == 1) {
|
|
return args_;
|
|
}
|
|
|
|
const auto& sd = dist_.shard_data[sid];
|
|
return ArgSlice{args_.data() + sd.arg_start, sd.arg_count};
|
|
}
|
|
|
|
size_t Transaction::ReverseArgIndex(ShardId shard_id, size_t arg_index) const {
|
|
if (unique_shard_cnt_ == 1)
|
|
return arg_index;
|
|
|
|
return dist_.reverse_index[dist_.shard_data[shard_id].arg_start + arg_index];
|
|
}
|
|
|
|
} // namespace dfly
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