Rebuild/steam idle executable (#435)

# steam-idle rebuilt

## Rebuilt steam-idle.exe
- HTTPS
- Steamworks.NET 20.2.0
- Form renamed

## Idle Master Extended rebuilt with rebuilt steam-idle
+ x64 Steamworks
This commit is contained in:
Jonas Nilson 2023-09-18 16:00:32 +02:00 committed by GitHub
parent 0d2800e995
commit 1113bd34fa
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
23 changed files with 166 additions and 115 deletions

BIN
Dependencies/Steamworks.NET.dll vendored Normal file

Binary file not shown.

BIN
Dependencies/steam_api64.dll vendored Normal file

Binary file not shown.

View file

@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29509.3
# Visual Studio Version 17
VisualStudioVersion = 17.7.34018.315
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IdleMasterExtended", "IdleMasterExtended\IdleMasterExtended.csproj", "{D26CAFBB-F684-4E53-BE38-60AAD2531893}"
EndProject

View file

@ -31,19 +31,21 @@
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<Optimize>true</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<UseVSHostingProcess>false</UseVSHostingProcess>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<RunCodeAnalysis>true</RunCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
@ -99,13 +101,16 @@
<PropertyGroup>
<TargetZone>LocalIntranet</TargetZone>
</PropertyGroup>
<PropertyGroup>
<StartupObject>IdleMasterExtended.Program</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.mshtml, Version=7.0.3300.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<EmbedInteropTypes>True</EmbedInteropTypes>
</Reference>
<Reference Include="Steamworks.NET, Version=7.0.0.0, Culture=neutral, processorArchitecture=x86">
<Reference Include="Steamworks.NET, Version=20.2.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Steamworks.NET.dll</HintPath>
<HintPath>..\..\Dependencies\Steamworks.NET.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@ -258,7 +263,6 @@
</ItemGroup>
<ItemGroup>
<None Include="Resources\ban-2x.png" />
<EmbeddedResource Include="Resources\steam-idle.exe" />
<None Include="Resources\x-2x.png" />
<None Include="Resources\cog-2x.png" />
<None Include="Resources\check-2x.png" />
@ -270,7 +274,6 @@
<None Include="Resources\media-step-forward.png" />
<None Include="Resources\media-play.png" />
<None Include="Resources\media-pause.png" />
<EmbeddedResource Include="Resources\steam_api.dll" />
<None Include="Resources\select2-spinner.gif" />
</ItemGroup>
<ItemGroup>
@ -329,6 +332,10 @@
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /y /d "$(SolutionDir)..\steam-idle Source\steam-idle\bin\Release\steam-idle.exe" "$(TargetDir)"
xcopy /y /d "$(SolutionDir)..\Dependencies\steam_api64.dll" "$(TargetDir)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">

View file

@ -32,6 +32,6 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.10.0")]
[assembly: AssemblyFileVersion("1.10.0")]
[assembly: AssemblyVersion("1.11.0")]
[assembly: AssemblyFileVersion("1.11.0")]
[assembly: NeutralResourcesLanguage("en")]

View file

@ -790,15 +790,6 @@ namespace IdleMasterExtended
private void frmMain_Load(object sender, EventArgs e)
{
if (File.Exists(Environment.CurrentDirectory + "\\steam_api.dll") == false)
{
CopyResource("IdleMasterExtended.Resources.steam_api.dll", Environment.CurrentDirectory + @"\steam_api.dll");
}
if (File.Exists(Environment.CurrentDirectory + "\\steam-idle.exe") == false)
{
CopyResource("IdleMasterExtended.Resources.steam-idle.exe", Environment.CurrentDirectory + @"\steam-idle.exe");
}
// Update the settings, if needed. When the application updates, settings will persist.
if (Settings.Default.updateNeeded)
{

View file

@ -19,7 +19,7 @@ namespace IdleMasterExtended.localization {
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class strings {

Binary file not shown.

View file

@ -1,20 +1,26 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
# Visual Studio Version 17
VisualStudioVersion = 17.7.34009.444
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "steam-idle", "steam-idle\steam-idle.csproj", "{E0E49AFD-1101-4815-A1F1-01F65D4D3306}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E0E49AFD-1101-4815-A1F1-01F65D4D3306}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E0E49AFD-1101-4815-A1F1-01F65D4D3306}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E0E49AFD-1101-4815-A1F1-01F65D4D3306}.Debug|x86.ActiveCfg = Debug|x86
{E0E49AFD-1101-4815-A1F1-01F65D4D3306}.Debug|x86.Build.0 = Debug|x86
{E0E49AFD-1101-4815-A1F1-01F65D4D3306}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E0E49AFD-1101-4815-A1F1-01F65D4D3306}.Release|Any CPU.Build.0 = Release|Any CPU
{E0E49AFD-1101-4815-A1F1-01F65D4D3306}.Release|x86.ActiveCfg = Release|x86
{E0E49AFD-1101-4815-A1F1-01F65D4D3306}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View file

@ -1,6 +1,6 @@
namespace steam_idle
{
partial class frmMain
partial class FormSteamIdle
{
/// <summary>
/// Required designer variable.
@ -28,7 +28,7 @@
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(frmMain));
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormSteamIdle));
this.picApp = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.picApp)).BeginInit();
this.SuspendLayout();
@ -55,7 +55,7 @@
this.MaximizeBox = false;
this.Name = "frmMain";
this.Text = "You\'re Now In-Game";
this.Load += new System.EventHandler(this.frmMain_Load);
this.Load += new System.EventHandler(this.FormSteamIdle_Load);
((System.ComponentModel.ISupportInitialize)(this.picApp)).EndInit();
this.ResumeLayout(false);

View file

@ -0,0 +1,19 @@
using System;
using System.Windows.Forms;
namespace steam_idle
{
public partial class FormSteamIdle : Form
{
public FormSteamIdle(long appid)
{
InitializeComponent();
picApp.Load($"https://cdn.akamai.steamstatic.com/steam/apps/{appid}/header_292x136.jpg");
}
private void FormSteamIdle_Load(object sender, EventArgs e)
{
}
}
}

View file

@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using Steamworks;
@ -22,7 +19,7 @@ namespace steam_idle
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new frmMain(appId));
Application.Run(new FormSteamIdle(appId));
}
}
}

View file

@ -1,5 +1,4 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
@ -10,7 +9,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("steam-idle")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -32,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.1.0.0")]
[assembly: AssemblyFileVersion("1.1.0.0")]

View file

@ -1,17 +1,17 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace steam_idle.Properties
{
namespace steam_idle.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
@ -19,51 +19,43 @@ namespace steam_idle.Properties
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("steam_idle.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set
{
set {
resourceCulture = value;
}
}

View file

@ -46,7 +46,7 @@
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
@ -60,6 +60,7 @@
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
@ -68,9 +69,10 @@
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
@ -85,9 +87,10 @@
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
@ -109,9 +112,9 @@
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -1,28 +1,24 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace steam_idle.Properties
{
namespace steam_idle.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.7.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
public static Settings Default {
get {
return defaultInstance;
}
}

View file

@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration>

View file

@ -1,26 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace steam_idle
{
public partial class frmMain : Form
{
public frmMain(long appid)
{
InitializeComponent();
picApp.Load("http://cdn.akamai.steamstatic.com/steam/apps/" + appid.ToString() + "/header_292x136.jpg");
}
private void frmMain_Load(object sender, EventArgs e)
{
}
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

View file

@ -9,8 +9,24 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>steam_idle</RootNamespace>
<AssemblyName>steam-idle</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
@ -21,6 +37,9 @@
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<RunCodeAnalysis>true</RunCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@ -30,13 +49,37 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>icon.ico</ApplicationIcon>
<ApplicationIcon>logo1.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup>
<StartupObject>
</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="Steamworks.NET">
<HintPath>..\packages\Steamworks.NET.dll</HintPath>
<Reference Include="Steamworks.NET, Version=20.2.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Dependencies\Steamworks.NET.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@ -50,16 +93,16 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="frmMain.cs">
<Compile Include="FormSteamIdle.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmMain.Designer.cs">
<DependentUpon>frmMain.cs</DependentUpon>
<Compile Include="FormSteamIdle.Designer.cs">
<DependentUpon>FormSteamIdle.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="frmMain.resx">
<DependentUpon>frmMain.cs</DependentUpon>
<EmbeddedResource Include="FormSteamIdle.resx">
<DependentUpon>FormSteamIdle.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
@ -69,7 +112,9 @@
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
@ -82,8 +127,27 @@
</ItemGroup>
<ItemGroup>
<Content Include="icon.ico" />
<Content Include="logo1.ico" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.8.1">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.8.1 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /y /d "$(SolutionDir)..\Dependencies\steam_api64.dll" "$(TargetDir)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">