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https://github.com/JonasNilson/idle_master_extended.git
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344 lines
14 KiB
XML
344 lines
14 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="about" xml:space="preserve">
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<value>&Acerca de</value>
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</data>
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<data name="badge_didnt_load" xml:space="preserve">
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<value>La página de insignias no carga, se reintentará en __num__ segundos</value>
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</data>
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<data name="blacklist" xml:space="preserve">
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<value>&Lista Negra</value>
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</data>
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<data name="blacklist_current_game" xml:space="preserve">
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<value>&Meter el juego actual en Lista Negra</value>
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</data>
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<data name="card_drops_remaining" xml:space="preserve">
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<value>cromos restantes</value>
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</data>
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<data name="currently_ingame" xml:space="preserve">
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<value>Actualmente jugando</value>
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</data>
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<data name="exit" xml:space="preserve">
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<value>&Cerrar</value>
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</data>
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<data name="file" xml:space="preserve">
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<value>&Archivo</value>
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</data>
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<data name="game" xml:space="preserve">
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<value>&Juego</value>
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</data>
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<data name="games_left_to_idle" xml:space="preserve">
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<value>juegos restantes a idlear</value>
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</data>
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<data name="help" xml:space="preserve">
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<value>&Ayuda</value>
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</data>
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<data name="hours" xml:space="preserve">
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<value>Horas</value>
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</data>
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<data name="hrs_on_record" xml:space="preserve">
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<value>horas registradas</value>
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</data>
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<data name="idle_master_connected" xml:space="preserve">
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<value>Idle Master está conectado a Steam</value>
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</data>
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<data name="idle_master_notconnected" xml:space="preserve">
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<value>Idle Master no está conectado a Steam</value>
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</data>
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<data name="idle_now" xml:space="preserve">
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<value>idle ahora</value>
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</data>
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<data name="idling_complete" xml:space="preserve">
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<value>Idiling completado, no hay más cromos disponibles</value>
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</data>
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<data name="idling_paused" xml:space="preserve">
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<value>Idling en pausa</value>
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</data>
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<data name="loading_next" xml:space="preserve">
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<value>Cargando el siguiente juego...</value>
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</data>
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<data name="name" xml:space="preserve">
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<value>Nombre</value>
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</data>
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<data name="next_check" xml:space="preserve">
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<value>Próxima comprobación</value>
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</data>
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<data name="not_ingame" xml:space="preserve">
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<value>Actualmente en ningún juego</value>
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</data>
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<data name="official_group" xml:space="preserve">
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<value>&Grupo Oficial</value>
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</data>
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<data name="pause_idling" xml:space="preserve">
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<value>&Pausar el idling</value>
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</data>
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<data name="please_wait" xml:space="preserve">
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<value>por favor, espere...</value>
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</data>
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<data name="reading_badge_page" xml:space="preserve">
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<value>Leyendo página de insignias</value>
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</data>
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<data name="release_notes" xml:space="preserve">
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<value>&Notas de la versión</value>
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</data>
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<data name="resume_idling" xml:space="preserve">
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<value>&Continuar el "idle"</value>
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</data>
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<data name="settings" xml:space="preserve">
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<value>&Configuración</value>
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</data>
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<data name="signed_in_as" xml:space="preserve">
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<value>Identificado como</value>
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</data>
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<data name="sign_in" xml:space="preserve">
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<value>Inicio de sesión</value>
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</data>
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<data name="sign_out" xml:space="preserve">
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<value>Desconectar</value>
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</data>
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<data name="skip_current_game" xml:space="preserve">
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<value>&Saltar el juego actual</value>
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</data>
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<data name="sorting_results" xml:space="preserve">
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<value>Ordenando los resultados en función de su configuración, por favor espere...</value>
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</data>
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<data name="statistics" xml:space="preserve">
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<value>&Estadísticas</value>
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</data>
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<data name="steam_ignored" xml:space="preserve">
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<value>Ignorar el estado del cliente de Steam</value>
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</data>
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<data name="steam_notrunning" xml:space="preserve">
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<value>Steam no se está ejecutando</value>
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</data>
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<data name="steam_running" xml:space="preserve">
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<value>Steam se está ejecutando</value>
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</data>
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<data name="update_games_status" xml:space="preserve">
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<value>Actualizar el estado de los juegos</value>
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</data>
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<data name="accept" xml:space="preserve">
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<value>&Aceptar</value>
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</data>
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<data name="add" xml:space="preserve">
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<value>&Añadir</value>
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</data>
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<data name="add_game_blacklist" xml:space="preserve">
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<value>Añadir el juego a la lista negra</value>
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</data>
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<data name="advanced_auth" xml:space="preserve">
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<value>Mostrar información de autenticación avanzada</value>
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</data>
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<data name="auth_data" xml:space="preserve">
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<value>Datos de autenticación de Idle Master</value>
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</data>
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<data name="cancel" xml:space="preserve">
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<value>&Cancelar</value>
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</data>
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<data name="cookie_warning" xml:space="preserve">
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<value>Visualizar la información de la pantalla superior
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[WARNING]
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No compartas esta información con nadie,
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ya que podría ser usada por un atacante para iniciar sesión en
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tu cuenta de Steam.</value>
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</data>
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<data name="general" xml:space="preserve">
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<value>General</value>
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</data>
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<data name="idle_individual" xml:space="preserve">
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<value>Idlear cada juego individualmente</value>
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</data>
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<data name="idle_master_settings" xml:space="preserve">
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<value>Configuración de Idle Master</value>
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</data>
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<data name="idle_simultaneous" xml:space="preserve">
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<value>Idlea juegos simultáneamente hasta alcanzar las primeras 2 horas, luego continua individualmente</value>
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</data>
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<data name="idling_behavior" xml:space="preserve">
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<value>Comportamiento del idling</value>
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</data>
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<data name="idling_order" xml:space="preserve">
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<value>Priorizar el idling</value>
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</data>
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<data name="ignore_client_status" xml:space="preserve">
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<value>Ignorar el estado del cliente de Steam</value>
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</data>
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<data name="interface_language" xml:space="preserve">
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<value>Idioma de la interfaz</value>
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</data>
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<data name="manage_blacklist" xml:space="preserve">
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<value>Administrar la lista negra de Idle Master</value>
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</data>
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<data name="minimize_to_tray" xml:space="preserve">
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<value>Minimizar Idle Master a la barra de tareas del sistema</value>
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</data>
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<data name="ok" xml:space="preserve">
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<value>&OK</value>
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</data>
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<data name="order_default" xml:space="preserve">
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<value>Predeterminado (Por Orden Alfabético)</value>
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</data>
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<data name="order_least" xml:space="preserve">
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<value>Dar prioridad a los juegos con el menor número de cromos disponibles</value>
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</data>
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<data name="order_most" xml:space="preserve">
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<value>Dar prioridad a los juegos con mayor número de cromos disponibles</value>
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</data>
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<data name="order_value" xml:space="preserve">
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<value>Dar prioridad a los juegos cuyos cromos tienen mayor valor</value>
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</data>
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<data name="please_login" xml:space="preserve">
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<value>Por favor ingrese a Steam</value>
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</data>
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<data name="please_restart" xml:space="preserve">
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<value>Por favor, reinicie la aplicación para que el cambio de idioma tenga efecto.</value>
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</data>
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<data name="release_notes_title" xml:space="preserve">
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<value>Notas de versión de Idle Master</value>
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</data>
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<data name="save" xml:space="preserve">
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<value>&Guardar</value>
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</data>
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<data name="saving_info" xml:space="preserve">
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<value>Idle Master está guardando su información</value>
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</data>
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<data name="show_username" xml:space="preserve">
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<value>Mostrar el nombre del usuario conectado a Steam</value>
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</data>
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<data name="this_session" xml:space="preserve">
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<value>Esta sesión</value>
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</data>
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<data name="total" xml:space="preserve">
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<value>Total</value>
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</data>
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<data name="update" xml:space="preserve">
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<value>&Actualizar</value>
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</data>
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<data name="validate_failed" xml:space="preserve">
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<value>Los datos que ha introducido no son válidos. Por favor, vuelva a intentarlo.</value>
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</data>
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<data name="validating" xml:space="preserve">
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<value>Validando credenciales...</value>
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</data>
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<data name="idle_onethenmany" xml:space="preserve">
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<value>"Idlea" juegos con más de 2 horas individualmente, luego simultáneamente</value>
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</data>
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</root>
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