idle_master_extended/Source/IdleMasterExtended/localization/strings.it.resx
2020-11-05 19:17:28 +01:00

342 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
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read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="about" xml:space="preserve">
<value>&amp;Guida</value>
</data>
<data name="badge_didnt_load" xml:space="preserve">
<value>La pagina delle medaglie non è stata caricata, si riproverà in __num__ secondi</value>
</data>
<data name="blacklist" xml:space="preserve">
<value>&amp;Lista Nera</value>
</data>
<data name="blacklist_current_game" xml:space="preserve">
<value>&amp;Metti in Lista Nera il Gioco Attuale</value>
</data>
<data name="card_drops_remaining" xml:space="preserve">
<value>carte rimaste da trovare</value>
</data>
<data name="currently_ingame" xml:space="preserve">
<value>Attualmente in gioco</value>
</data>
<data name="exit" xml:space="preserve">
<value>E&amp;sci</value>
</data>
<data name="file" xml:space="preserve">
<value>&amp;File</value>
</data>
<data name="game" xml:space="preserve">
<value>&amp;Gioco</value>
</data>
<data name="games_left_to_idle" xml:space="preserve">
<value>giochi rimasti da mettere in idle</value>
</data>
<data name="help" xml:space="preserve">
<value>&amp;Aiuto</value>
</data>
<data name="hours" xml:space="preserve">
<value>Ore</value>
</data>
<data name="hrs_on_record" xml:space="preserve">
<value>ore in totale</value>
</data>
<data name="idle_master_connected" xml:space="preserve">
<value>Idle Master è connesso a Steam</value>
</data>
<data name="idle_master_notconnected" xml:space="preserve">
<value>Idle Master non è connesso a Steam</value>
</data>
<data name="idle_now" xml:space="preserve">
<value>in idle ora</value>
</data>
<data name="idling_complete" xml:space="preserve">
<value>Idle completato, nessuna carta ancora da trovare</value>
</data>
<data name="idling_paused" xml:space="preserve">
<value>Idle in pausa</value>
</data>
<data name="loading_next" xml:space="preserve">
<value>Caricamento del gioco successivo...</value>
</data>
<data name="name" xml:space="preserve">
<value>Nome</value>
</data>
<data name="next_check" xml:space="preserve">
<value>Prossimo controllo</value>
</data>
<data name="not_ingame" xml:space="preserve">
<value>Non in gioco</value>
</data>
<data name="official_group" xml:space="preserve">
<value>&amp;Gruppo Ufficiale</value>
</data>
<data name="pause_idling" xml:space="preserve">
<value>&amp;Metti in pausa l'Idle</value>
</data>
<data name="please_wait" xml:space="preserve">
<value>attendere prego...</value>
</data>
<data name="reading_badge_page" xml:space="preserve">
<value>Analizzazione della pagina delle medaglie</value>
</data>
<data name="release_notes" xml:space="preserve">
<value>&amp;Note di Rilascio</value>
</data>
<data name="resume_idling" xml:space="preserve">
<value>&amp;Ricomincia l'Idle</value>
</data>
<data name="settings" xml:space="preserve">
<value>&amp;Impostazioni</value>
</data>
<data name="signed_in_as" xml:space="preserve">
<value>Connesso come</value>
</data>
<data name="sign_in" xml:space="preserve">
<value>Connetti</value>
</data>
<data name="sign_out" xml:space="preserve">
<value>Disconnetti</value>
</data>
<data name="skip_current_game" xml:space="preserve">
<value>&amp;Salta il Gioco Attuale</value>
</data>
<data name="sorting_results" xml:space="preserve">
<value>Ordinamento dei risultati in base alle tue impostazioni, attendere prego...</value>
</data>
<data name="statistics" xml:space="preserve">
<value>&amp;Statistiche</value>
</data>
<data name="steam_ignored" xml:space="preserve">
<value>Ignora lo stato del client di Steam</value>
</data>
<data name="steam_notrunning" xml:space="preserve">
<value>Steam non è in esecuzione</value>
</data>
<data name="steam_running" xml:space="preserve">
<value>Steam è in esecuzione</value>
</data>
<data name="update_games_status" xml:space="preserve">
<value>Aggiorna lo stato dei giochi</value>
</data>
<data name="accept" xml:space="preserve">
<value>&amp;Accetta</value>
</data>
<data name="add" xml:space="preserve">
<value>&amp;Aggiungi</value>
</data>
<data name="add_game_blacklist" xml:space="preserve">
<value>Aggiungi gioco alla Lista Nera</value>
</data>
<data name="advanced_auth" xml:space="preserve">
<value>Mostra informazioni avanzate sull'autenticazione</value>
</data>
<data name="auth_data" xml:space="preserve">
<value>Dati di autenticazione di Idle Master</value>
</data>
<data name="cancel" xml:space="preserve">
<value>&amp;Annulla</value>
</data>
<data name="cookie_warning" xml:space="preserve">
<value>Visualizza l'informazione seguente
[WARNING]
Non condividere questa informazione con nessuno, in quanto potrebbe essere utilizzata da terzi per connettersi al vostro account di Steam.</value>
</data>
<data name="general" xml:space="preserve">
<value>Generale</value>
</data>
<data name="idle_individual" xml:space="preserve">
<value>Metti in idle ogni gioco singolarmente</value>
</data>
<data name="idle_master_settings" xml:space="preserve">
<value>Impostazioni di Idle Master</value>
</data>
<data name="idle_simultaneous" xml:space="preserve">
<value>Metti i giochi in idle simultaneamente per 2 ore, dopodichè singolarmente</value>
</data>
<data name="idling_behavior" xml:space="preserve">
<value>Impostazioni di Idling</value>
</data>
<data name="idling_order" xml:space="preserve">
<value>Ordine di idling</value>
</data>
<data name="ignore_client_status" xml:space="preserve">
<value>Ignora lo stato del client Steam</value>
</data>
<data name="interface_language" xml:space="preserve">
<value>Lingua dell'Interfaccia</value>
</data>
<data name="manage_blacklist" xml:space="preserve">
<value>Gestisci la Blacklist di Idle Master</value>
</data>
<data name="minimize_to_tray" xml:space="preserve">
<value>Minimizza Idle Master nella barra di sistema</value>
</data>
<data name="ok" xml:space="preserve">
<value>&amp;OK</value>
</data>
<data name="order_default" xml:space="preserve">
<value>Predefinito (Ordine Alfabetico)</value>
</data>
<data name="order_least" xml:space="preserve">
<value>Dai priorità ai giochi con il minor numero di drop disponibili</value>
</data>
<data name="order_most" xml:space="preserve">
<value>Dai priorità ai giochi con il maggior numero di drop disponibili</value>
</data>
<data name="order_value" xml:space="preserve">
<value>Dai priorità ai giochi con le carte che hanno maggior valore</value>
</data>
<data name="please_login" xml:space="preserve">
<value>Si prega di connettersi a Steam</value>
</data>
<data name="please_restart" xml:space="preserve">
<value>Si prega di riavviare l'applicazione per rendere effettiva la modifica della lingua.</value>
</data>
<data name="release_notes_title" xml:space="preserve">
<value>Note di rilascio di Idle Master</value>
</data>
<data name="save" xml:space="preserve">
<value>&amp;Salva</value>
</data>
<data name="saving_info" xml:space="preserve">
<value>Idle Master sta salvando le tue informazioni</value>
</data>
<data name="show_username" xml:space="preserve">
<value>Mostra l'username di Steam dell'utente connesso</value>
</data>
<data name="this_session" xml:space="preserve">
<value>Sessione corrente</value>
</data>
<data name="total" xml:space="preserve">
<value>Totale</value>
</data>
<data name="update" xml:space="preserve">
<value>&amp;Aggiorna</value>
</data>
<data name="validate_failed" xml:space="preserve">
<value>I dati inseriti non sono validi. Si prega di riprovare.</value>
</data>
<data name="validating" xml:space="preserve">
<value>Sto convalidando...</value>
</data>
<data name="idle_onethenmany" xml:space="preserve">
<value>Metti i giochi in idle singolarmente per 2 ore, dopodichè simultaneamente</value>
</data>
</root>