idle_master_extended/Source/IdleMasterExtended/localization/strings.no.resx
2020-11-05 19:17:28 +01:00

344 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
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: and then encoded with base64 encoding.
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value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="about" xml:space="preserve">
<value>&amp;Om</value>
</data>
<data name="badge_didnt_load" xml:space="preserve">
<value>Merkesiden lastes ikke, prøver på nytt om __num__ sekunder</value>
</data>
<data name="blacklist" xml:space="preserve">
<value>&amp;Svarteliste</value>
</data>
<data name="blacklist_current_game" xml:space="preserve">
<value>&amp;Svarteliste gjeldende spill</value>
</data>
<data name="card_drops_remaining" xml:space="preserve">
<value>gjenstående kortdropp</value>
</data>
<data name="currently_ingame" xml:space="preserve">
<value>For øyeblikket i spill</value>
</data>
<data name="exit" xml:space="preserve">
<value>&amp;Avslutt</value>
</data>
<data name="file" xml:space="preserve">
<value>&amp;Fil</value>
</data>
<data name="game" xml:space="preserve">
<value>&amp;Spill</value>
</data>
<data name="games_left_to_idle" xml:space="preserve">
<value>spill igjen å idle</value>
</data>
<data name="help" xml:space="preserve">
<value>&amp;Hjelp</value>
</data>
<data name="hours" xml:space="preserve">
<value>Timer</value>
</data>
<data name="hrs_on_record" xml:space="preserve">
<value>timer registert</value>
</data>
<data name="idle_master_connected" xml:space="preserve">
<value>Idle Master er koblet til Steam</value>
</data>
<data name="idle_master_notconnected" xml:space="preserve">
<value>Idle Master er ikke koblet til Steam</value>
</data>
<data name="idle_now" xml:space="preserve">
<value>idle nå</value>
</data>
<data name="idling_complete" xml:space="preserve">
<value>Standby ferdig, ingen flere kort tilgjengelig</value>
</data>
<data name="idling_paused" xml:space="preserve">
<value>Idling satt på vent</value>
</data>
<data name="loading_next" xml:space="preserve">
<value>Laster neste spill...</value>
</data>
<data name="name" xml:space="preserve">
<value>Navn</value>
</data>
<data name="next_check" xml:space="preserve">
<value>Neste sjekk</value>
</data>
<data name="not_ingame" xml:space="preserve">
<value>Ikke i spillet</value>
</data>
<data name="official_group" xml:space="preserve">
<value>&amp;Offisiell gruppe</value>
</data>
<data name="pause_idling" xml:space="preserve">
<value>&amp;Pause Idling</value>
</data>
<data name="please_wait" xml:space="preserve">
<value>vennligst vent...</value>
</data>
<data name="reading_badge_page" xml:space="preserve">
<value>Leser merkeside</value>
</data>
<data name="release_notes" xml:space="preserve">
<value>&amp;Produktmerknader</value>
</data>
<data name="resume_idling" xml:space="preserve">
<value>&amp;Gjenoppta Idling</value>
</data>
<data name="settings" xml:space="preserve">
<value>&amp;Innstillinger</value>
</data>
<data name="signed_in_as" xml:space="preserve">
<value>Logget på som</value>
</data>
<data name="sign_in" xml:space="preserve">
<value>Logg inn</value>
</data>
<data name="sign_out" xml:space="preserve">
<value>Logg ut</value>
</data>
<data name="skip_current_game" xml:space="preserve">
<value>&amp;Hopp over gjeldende spill</value>
</data>
<data name="sorting_results" xml:space="preserve">
<value>Sorterer resultatene basert på innstillingene, vent litt...</value>
</data>
<data name="statistics" xml:space="preserve">
<value>&amp;Statistikk</value>
</data>
<data name="steam_ignored" xml:space="preserve">
<value>Steamklientens status ignorert</value>
</data>
<data name="steam_notrunning" xml:space="preserve">
<value>Steam kjører ikke</value>
</data>
<data name="steam_running" xml:space="preserve">
<value>Steam kjører</value>
</data>
<data name="update_games_status" xml:space="preserve">
<value>Status spilloppdatering</value>
</data>
<data name="accept" xml:space="preserve">
<value>&amp;Godta</value>
</data>
<data name="add" xml:space="preserve">
<value>&amp; Legg til</value>
</data>
<data name="add_game_blacklist" xml:space="preserve">
<value>Legg til spill i svarteliste</value>
</data>
<data name="advanced_auth" xml:space="preserve">
<value>Vis avansert godkjenningsinformasjon</value>
</data>
<data name="auth_data" xml:space="preserve">
<value>Idle Master godkjenningsdata</value>
</data>
<data name="cancel" xml:space="preserve">
<value>&amp;Avbryt</value>
</data>
<data name="cookie_warning" xml:space="preserve">
<value>Visningsinformasjon over
[WARNING]
Ikke del denne informasjonen med noen,
da den potensielt kan brukes av en angriper for å logge inn på
din Steam-konto.</value>
</data>
<data name="general" xml:space="preserve">
<value>Generelt</value>
</data>
<data name="idle_individual" xml:space="preserve">
<value>Idle hvert spill individuelt</value>
</data>
<data name="idle_master_settings" xml:space="preserve">
<value>Idle Master innstillinger</value>
</data>
<data name="idle_simultaneous" xml:space="preserve">
<value>Idle spill samtidig opptil 2 timer, deretter individuelt</value>
</data>
<data name="idling_behavior" xml:space="preserve">
<value>Idling atferd</value>
</data>
<data name="idling_order" xml:space="preserve">
<value>Idling rekkefølge</value>
</data>
<data name="ignore_client_status" xml:space="preserve">
<value>Ignorer Steamklientens status</value>
</data>
<data name="interface_language" xml:space="preserve">
<value>Grensesnittspråk</value>
</data>
<data name="manage_blacklist" xml:space="preserve">
<value>Administrere Idle Master svarteliste</value>
</data>
<data name="minimize_to_tray" xml:space="preserve">
<value>Minimer Idle Master til systemstatusfelt</value>
</data>
<data name="ok" xml:space="preserve">
<value>&amp;OK</value>
</data>
<data name="order_default" xml:space="preserve">
<value>Standard (alfabetisk rekkefølge)</value>
</data>
<data name="order_least" xml:space="preserve">
<value>Prioriter spill med lavest antall tilgjengelige dropp</value>
</data>
<data name="order_most" xml:space="preserve">
<value>Prioriter spill med høyest antall tilgjengelige dropp</value>
</data>
<data name="order_value" xml:space="preserve">
<value>Prioriter spill med de høyeste kortverdiene</value>
</data>
<data name="please_login" xml:space="preserve">
<value>Logg inn på Steam</value>
</data>
<data name="please_restart" xml:space="preserve">
<value>Start programmet for at språkendringene skal tre i kraft.</value>
</data>
<data name="release_notes_title" xml:space="preserve">
<value>Idle Master produktmerknader</value>
</data>
<data name="save" xml:space="preserve">
<value>&amp;Lagre</value>
</data>
<data name="saving_info" xml:space="preserve">
<value>Idle Master lagrer din informasjon</value>
</data>
<data name="show_username" xml:space="preserve">
<value>Vis Steam brukernavn for pålogget brukeren</value>
</data>
<data name="this_session" xml:space="preserve">
<value>Denne økten</value>
</data>
<data name="total" xml:space="preserve">
<value>Totalt</value>
</data>
<data name="update" xml:space="preserve">
<value>&amp;Oppdatere</value>
</data>
<data name="validate_failed" xml:space="preserve">
<value>Dataene du har angitt, er ugyldig. Prøv på nytt.</value>
</data>
<data name="validating" xml:space="preserve">
<value>Validerer...</value>
</data>
<data name="idle_onethenmany" xml:space="preserve">
<value>Standby games med mere enn to spill individuellt, også samtidig</value>
</data>
</root>