idle_master_extended/Source/IdleMasterExtended/localization/strings.tr.resx
2020-11-05 19:17:28 +01:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="about" xml:space="preserve">
<value>&amp;Hakkında</value>
</data>
<data name="badge_didnt_load" xml:space="preserve">
<value>Rozet sayfasıılamadı, _num_ saniye sonra yeniden denenecek</value>
</data>
<data name="blacklist" xml:space="preserve">
<value>&amp;Kara Liste</value>
</data>
<data name="blacklist_current_game" xml:space="preserve">
<value>&amp;Mevcut Oyunu Kara Listeye Al</value>
</data>
<data name="card_drops_remaining" xml:space="preserve">
<value>kart kaldı</value>
</data>
<data name="currently_ingame" xml:space="preserve">
<value>Şu anki oyun</value>
</data>
<data name="exit" xml:space="preserve">
<value>&amp;Çıkış</value>
</data>
<data name="file" xml:space="preserve">
<value>&amp;Dosya</value>
</data>
<data name="game" xml:space="preserve">
<value>&amp;Oyun</value>
</data>
<data name="games_left_to_idle" xml:space="preserve">
<value>çalıştırılacak oyun sayısı</value>
</data>
<data name="help" xml:space="preserve">
<value>&amp;Yardım</value>
</data>
<data name="hours" xml:space="preserve">
<value>Saat</value>
</data>
<data name="hrs_on_record" xml:space="preserve">
<value>saat oynanmış</value>
</data>
<data name="idle_master_connected" xml:space="preserve">
<value>Idle Master, Steam'e bağlı</value>
</data>
<data name="idle_master_notconnected" xml:space="preserve">
<value>Idle Master, Steam'e bağlı değil</value>
</data>
<data name="idle_now" xml:space="preserve">
<value>çalışmayı başlat</value>
</data>
<data name="idling_complete" xml:space="preserve">
<value>Çalışma tamamlandı, kart hakkınız kalmadı</value>
</data>
<data name="idling_paused" xml:space="preserve">
<value>Çalışma duraklatıldı</value>
</data>
<data name="loading_next" xml:space="preserve">
<value>Sonraki oyun yükleniyor...</value>
</data>
<data name="name" xml:space="preserve">
<value>İsim</value>
</data>
<data name="next_check" xml:space="preserve">
<value>Sonraki kontrol</value>
</data>
<data name="not_ingame" xml:space="preserve">
<value>Oyunda değil</value>
</data>
<data name="official_group" xml:space="preserve">
<value>&amp;Resmi Grup</value>
</data>
<data name="pause_idling" xml:space="preserve">
<value>&amp;Çalışmayı Duraklat</value>
</data>
<data name="please_wait" xml:space="preserve">
<value>lütfen bekleyin...</value>
</data>
<data name="reading_badge_page" xml:space="preserve">
<value>Rozet sayfası okunuyor</value>
</data>
<data name="release_notes" xml:space="preserve">
<value>&amp;Sürüm Notları</value>
</data>
<data name="resume_idling" xml:space="preserve">
<value>&amp;Çalışmaya Devam Et</value>
</data>
<data name="settings" xml:space="preserve">
<value>&amp;Ayarlar</value>
</data>
<data name="signed_in_as" xml:space="preserve">
<value>Olarak giriş yapıldı</value>
</data>
<data name="sign_in" xml:space="preserve">
<value>Oturum Aç</value>
</data>
<data name="sign_out" xml:space="preserve">
<value>Oturumu Kapat</value>
</data>
<data name="skip_current_game" xml:space="preserve">
<value>&amp;Mevcut Oyunu Atla</value>
</data>
<data name="sorting_results" xml:space="preserve">
<value>Sonuçlar ayarlarınıza göre sıralanıyor, lütfen bekleyin...</value>
</data>
<data name="statistics" xml:space="preserve">
<value>&amp;İstatistik</value>
</data>
<data name="steam_ignored" xml:space="preserve">
<value>Steam istemcisi durumu yok sayıldı</value>
</data>
<data name="steam_notrunning" xml:space="preserve">
<value>Steam çalışmıyor</value>
</data>
<data name="steam_running" xml:space="preserve">
<value>Steam çalışıyor</value>
</data>
<data name="update_games_status" xml:space="preserve">
<value>Oyun durumunu güncelle</value>
</data>
<data name="accept" xml:space="preserve">
<value>&amp;Onayla</value>
</data>
<data name="add" xml:space="preserve">
<value>&amp;Ekle</value>
</data>
<data name="add_game_blacklist" xml:space="preserve">
<value>Kara Listeye Oyun Ekle</value>
</data>
<data name="advanced_auth" xml:space="preserve">
<value>Gelişmiş kimlik doğrulama bilgilerini görüntüle</value>
</data>
<data name="auth_data" xml:space="preserve">
<value>Idle Master Kimlik Doğrulama Verileri</value>
</data>
<data name="cancel" xml:space="preserve">
<value>&amp;İptal</value>
</data>
<data name="cookie_warning" xml:space="preserve">
<value>Yukarıdaki bilgileri görüntüle
[UYARI]
Bu bilgileri kimseyle paylaşmayınız,
aksi halde hırsızlar tarafından Steam hesabınıza giriş yapılma tehdidi oluşabilir.</value>
</data>
<data name="general" xml:space="preserve">
<value>Genel</value>
</data>
<data name="idle_individual" xml:space="preserve">
<value>Her oyunu ayrı ayrı çalıştır</value>
</data>
<data name="idle_master_settings" xml:space="preserve">
<value>Idle Master Ayarları</value>
</data>
<data name="idle_simultaneous" xml:space="preserve">
<value>Oyunları 2 saate kadar eş zamanlı, sonra ayrı ayrı çalıştır</value>
</data>
<data name="idling_behavior" xml:space="preserve">
<value>Çalışma Davranışı</value>
</data>
<data name="idling_order" xml:space="preserve">
<value>Çalışma Sıralaması</value>
</data>
<data name="ignore_client_status" xml:space="preserve">
<value>Steam istemcisi durumunu yoksay</value>
</data>
<data name="interface_language" xml:space="preserve">
<value>Arayüz Dili</value>
</data>
<data name="manage_blacklist" xml:space="preserve">
<value>Idle Master Kara Listeyi Yönet</value>
</data>
<data name="minimize_to_tray" xml:space="preserve">
<value>Idle Master'ı sistem tepsisine küçült</value>
</data>
<data name="ok" xml:space="preserve">
<value>&amp;Tamam</value>
</data>
<data name="order_default" xml:space="preserve">
<value>Varsayılan (Alfabetik Sırayla)</value>
</data>
<data name="order_least" xml:space="preserve">
<value>En az kart sayısı olan oyunlara öncelik ver</value>
</data>
<data name="order_most" xml:space="preserve">
<value>En çok kart sayısı olan oyunlara öncelik ver</value>
</data>
<data name="order_value" xml:space="preserve">
<value>En yüksek kart değerleri olan oyunlara öncelik ver</value>
</data>
<data name="please_login" xml:space="preserve">
<value>Lütfen Steam'e Giriş Yapın</value>
</data>
<data name="please_restart" xml:space="preserve">
<value>Dil değişikliklerinin geçerli olması için lütfen uygulamayı yeniden başlatın.</value>
</data>
<data name="release_notes_title" xml:space="preserve">
<value>Idle Master Sürüm Notları</value>
</data>
<data name="save" xml:space="preserve">
<value>&amp;Kaydet</value>
</data>
<data name="saving_info" xml:space="preserve">
<value>Idle Master bilgilerinizi kaydediyor</value>
</data>
<data name="show_username" xml:space="preserve">
<value>Oturumdaki Steam kullanıcı adını göster</value>
</data>
<data name="this_session" xml:space="preserve">
<value>Bu Oturum</value>
</data>
<data name="total" xml:space="preserve">
<value>Toplam</value>
</data>
<data name="update" xml:space="preserve">
<value>&amp;Güncelle</value>
</data>
<data name="validate_failed" xml:space="preserve">
<value>Girdiğiniz veriler geçersiz. Lütfen tekrar deneyin.</value>
</data>
<data name="validating" xml:space="preserve">
<value>Doğrulanıyor...</value>
</data>
<data name="idle_onethenmany" xml:space="preserve">
<value>Oyunları 2 saate kadar ayrı ayrı, sonra eş zamanlı çalıştır</value>
</data>
<data name="add_game_whitelist" xml:space="preserve">
<value>Beyaz Listeye Oyun Ekle</value>
</data>
<data name="manage_whitelist" xml:space="preserve">
<value>Idle Master Beyaz Listeyi Yönet</value>
</data>
<data name="whitelist" xml:space="preserve">
<value>&amp;Beyaz Liste</value>
</data>
</root>