idle_master_extended/Source/IdleMasterExtended/localization/strings.zh-TW.resx
2020-11-29 21:34:50 +01:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="about" xml:space="preserve">
<value>關於(&amp;A)</value>
</data>
<data name="badge_didnt_load" xml:space="preserve">
<value>徽章頁沒有載入,將在 __num__ 秒後重試</value>
</data>
<data name="blacklist" xml:space="preserve">
<value>黑名單(&amp;B)</value>
</data>
<data name="blacklist_current_game" xml:space="preserve">
<value>將目前遊戲加入黑名單(&amp;B)</value>
</data>
<data name="card_drops_remaining" xml:space="preserve">
<value>卡片剩餘</value>
</data>
<data name="currently_ingame" xml:space="preserve">
<value>目前正在遊戲內</value>
</data>
<data name="exit" xml:space="preserve">
<value>離開(&amp;X)</value>
</data>
<data name="file" xml:space="preserve">
<value>檔案(&amp;F)</value>
</data>
<data name="game" xml:space="preserve">
<value>遊戲(&amp;G)</value>
</data>
<data name="games_left_to_idle" xml:space="preserve">
<value>遊戲尚有未掉落卡片</value>
</data>
<data name="help" xml:space="preserve">
<value>說明(&amp;H)</value>
</data>
<data name="hours" xml:space="preserve">
<value>時數</value>
</data>
<data name="hrs_on_record" xml:space="preserve">
<value>小時</value>
</data>
<data name="idle_master_connected" xml:space="preserve">
<value>Idle Master已經連結至Steam</value>
</data>
<data name="idle_master_notconnected" xml:space="preserve">
<value>Idle Master尚未連結至Steam</value>
</data>
<data name="idle_now" xml:space="preserve">
<value>現在開始掉落</value>
</data>
<data name="idling_complete" xml:space="preserve">
<value>掉落結束, 沒有可掉落的卡片</value>
</data>
<data name="idling_paused" xml:space="preserve">
<value>掉落已暫停</value>
</data>
<data name="loading_next" xml:space="preserve">
<value>正在載入下一個遊戲...</value>
</data>
<data name="name" xml:space="preserve">
<value>名稱</value>
</data>
<data name="next_check" xml:space="preserve">
<value>下一次檢查</value>
</data>
<data name="not_ingame" xml:space="preserve">
<value>不在遊戲中</value>
</data>
<data name="official_group" xml:space="preserve">
<value>官方群組(&amp;O)</value>
</data>
<data name="pause_idling" xml:space="preserve">
<value>暫停掉落(&amp;P)</value>
</data>
<data name="please_wait" xml:space="preserve">
<value>請稍候...</value>
</data>
<data name="reading_badge_page" xml:space="preserve">
<value>讀取徽章頁</value>
</data>
<data name="release_notes" xml:space="preserve">
<value>版本發佈說明(&amp;R)</value>
</data>
<data name="resume_idling" xml:space="preserve">
<value>繼續(&amp;R)</value>
</data>
<data name="settings" xml:space="preserve">
<value>設定(&amp;S)</value>
</data>
<data name="signed_in_as" xml:space="preserve">
<value>登入身分:</value>
</data>
<data name="sign_in" xml:space="preserve">
<value>登入</value>
</data>
<data name="sign_out" xml:space="preserve">
<value>登出</value>
</data>
<data name="skip_current_game" xml:space="preserve">
<value>跳過目前遊戲(&amp;S)</value>
</data>
<data name="sorting_results" xml:space="preserve">
<value>正在依您的設定進行排序,請稍候...</value>
</data>
<data name="statistics" xml:space="preserve">
<value>統計數據(&amp;S)</value>
</data>
<data name="steam_ignored" xml:space="preserve">
<value>Steam客戶端狀態已忽略</value>
</data>
<data name="steam_notrunning" xml:space="preserve">
<value>Steam 已停止運行</value>
</data>
<data name="steam_running" xml:space="preserve">
<value>Steam 正在運行</value>
</data>
<data name="update_games_status" xml:space="preserve">
<value>更新遊戲狀態</value>
</data>
<data name="accept" xml:space="preserve">
<value>接受(&amp;A)</value>
</data>
<data name="add" xml:space="preserve">
<value>添加(&amp;A)</value>
</data>
<data name="add_game_blacklist" xml:space="preserve">
<value>將遊戲加到黑名單</value>
</data>
<data name="advanced_auth" xml:space="preserve">
<value>顯示進階身份驗證資訊</value>
</data>
<data name="auth_data" xml:space="preserve">
<value>Idle Master認證資料</value>
</data>
<data name="cancel" xml:space="preserve">
<value>取消(&amp;C)</value>
</data>
<data name="cookie_warning" xml:space="preserve">
<value>顯示資訊
[WARNING]
以上資訊請勿與人分享,
潛在攻擊者可能會用它登入至您的Steam帳戶。</value>
</data>
<data name="general" xml:space="preserve">
<value>一般</value>
</data>
<data name="idle_individual" xml:space="preserve">
<value>各遊戲卡片分開掉落</value>
</data>
<data name="idle_master_settings" xml:space="preserve">
<value>Idle Master設定</value>
</data>
<data name="idle_simultaneous" xml:space="preserve">
<value>所有遊戲同時等待掉落2小時然後再分開進行</value>
</data>
<data name="idling_behavior" xml:space="preserve">
<value>卡片掉落行為</value>
</data>
<data name="idling_order" xml:space="preserve">
<value>掉落順序</value>
</data>
<data name="ignore_client_status" xml:space="preserve">
<value>忽略Steam用戶端狀態</value>
</data>
<data name="interface_language" xml:space="preserve">
<value>介面語言</value>
</data>
<data name="manage_blacklist" xml:space="preserve">
<value>管理Idle Master黑名單</value>
</data>
<data name="minimize_to_tray" xml:space="preserve">
<value>將Idle Master縮小至系統工具列</value>
</data>
<data name="ok" xml:space="preserve">
<value>確認(&amp;O)</value>
</data>
<data name="order_default" xml:space="preserve">
<value>預設(字母順序)</value>
</data>
<data name="order_least" xml:space="preserve">
<value>優先掉落遊戲卡片數量最少的</value>
</data>
<data name="order_most" xml:space="preserve">
<value>優先掉落遊戲卡片數量最多的</value>
</data>
<data name="order_value" xml:space="preserve">
<value>優先掉落價值最高的卡片</value>
</data>
<data name="please_login" xml:space="preserve">
<value>請登入至Steam帳戶</value>
</data>
<data name="please_restart" xml:space="preserve">
<value>請重新啟動程式,使語言更改生效</value>
</data>
<data name="release_notes_title" xml:space="preserve">
<value>Idle Master版本發佈說明</value>
</data>
<data name="save" xml:space="preserve">
<value>儲存(&amp;S)</value>
</data>
<data name="saving_info" xml:space="preserve">
<value>Idle Master正在儲存您的資訊</value>
</data>
<data name="show_username" xml:space="preserve">
<value>顯示已登入Steam帳戶的使用者名字</value>
</data>
<data name="this_session" xml:space="preserve">
<value>這次使用期間</value>
</data>
<data name="total" xml:space="preserve">
<value>總計</value>
</data>
<data name="update" xml:space="preserve">
<value>更新(&amp;U)</value>
</data>
<data name="validate_failed" xml:space="preserve">
<value>您輸入的資料不是有效的。 請再試一次。</value>
</data>
<data name="validating" xml:space="preserve">
<value>驗證中...</value>
</data>
<data name="idle_onethenmany" xml:space="preserve">
<value>同時對遊戲時間超過2小時的遊戲進行掛機</value>
</data>
<data name="add_game_whitelist" xml:space="preserve">
<value>將遊戲加到白名單</value>
</data>
<data name="manage_whitelist" xml:space="preserve">
<value>管理Idle Master白名單</value>
</data>
<data name="whitelist" xml:space="preserve">
<value>白名單(&amp;W)</value>
</data>
</root>