idle_master_extended/Source/IdleMasterExtended/localization/strings.zh.resx
2020-11-29 21:34:50 +01:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="about" xml:space="preserve">
<value>关于(&amp;A)</value>
</data>
<data name="badge_didnt_load" xml:space="preserve">
<value>徽章状态加载错误, __num__ 秒后重试</value>
</data>
<data name="blacklist" xml:space="preserve">
<value>黑名单(&amp;B)</value>
</data>
<data name="blacklist_current_game" xml:space="preserve">
<value>将当前游戏加入黑名单(&amp;B)</value>
</data>
<data name="card_drops_remaining" xml:space="preserve">
<value>剩余卡牌掉落</value>
</data>
<data name="currently_ingame" xml:space="preserve">
<value>游戏中</value>
</data>
<data name="exit" xml:space="preserve">
<value>退出(&amp;X)</value>
</data>
<data name="file" xml:space="preserve">
<value>文件(&amp;F)</value>
</data>
<data name="game" xml:space="preserve">
<value>游戏(&amp;G)</value>
</data>
<data name="games_left_to_idle" xml:space="preserve">
<value>游戏尚有卡牌</value>
</data>
<data name="help" xml:space="preserve">
<value>帮助(&amp;H)</value>
</data>
<data name="hours" xml:space="preserve">
<value>游戏时间</value>
</data>
<data name="hrs_on_record" xml:space="preserve">
<value>小时游戏时间</value>
</data>
<data name="idle_master_connected" xml:space="preserve">
<value>Idle Master已登录到Steam</value>
</data>
<data name="idle_master_notconnected" xml:space="preserve">
<value>Idle Master未登录到Steam</value>
</data>
<data name="idle_now" xml:space="preserve">
<value>正在运行</value>
</data>
<data name="idling_complete" xml:space="preserve">
<value>挂卡完成,无剩余卡牌掉落</value>
</data>
<data name="idling_paused" xml:space="preserve">
<value>游戏暂停</value>
</data>
<data name="loading_next" xml:space="preserve">
<value>加载下一个游戏...</value>
</data>
<data name="name" xml:space="preserve">
<value>游戏时间</value>
</data>
<data name="next_check" xml:space="preserve">
<value>下次刷新</value>
</data>
<data name="not_ingame" xml:space="preserve">
<value>无游戏运行</value>
</data>
<data name="official_group" xml:space="preserve">
<value>官方组(&amp;O)</value>
</data>
<data name="pause_idling" xml:space="preserve">
<value>暂停(&amp;P)</value>
</data>
<data name="please_wait" xml:space="preserve">
<value>请稍候...</value>
</data>
<data name="reading_badge_page" xml:space="preserve">
<value>读取徽章状态中</value>
</data>
<data name="release_notes" xml:space="preserve">
<value>更新记录(&amp;R)</value>
</data>
<data name="resume_idling" xml:space="preserve">
<value>继续(&amp;R)</value>
</data>
<data name="settings" xml:space="preserve">
<value>设置(&amp;S)</value>
</data>
<data name="signed_in_as" xml:space="preserve">
<value>当前账号为</value>
</data>
<data name="sign_in" xml:space="preserve">
<value>登录</value>
</data>
<data name="sign_out" xml:space="preserve">
<value>退出</value>
</data>
<data name="skip_current_game" xml:space="preserve">
<value>下一个(&amp;S)</value>
</data>
<data name="sorting_results" xml:space="preserve">
<value>排序加载中请稍候...</value>
</data>
<data name="statistics" xml:space="preserve">
<value>统计 (&amp;S)</value>
</data>
<data name="steam_ignored" xml:space="preserve">
<value>Steam状态已被忽略</value>
</data>
<data name="steam_notrunning" xml:space="preserve">
<value>Steam没有启动</value>
</data>
<data name="steam_running" xml:space="preserve">
<value>Steam正在运行</value>
</data>
<data name="update_games_status" xml:space="preserve">
<value>更新游戏状态</value>
</data>
<data name="accept" xml:space="preserve">
<value>确定(&amp;A)</value>
</data>
<data name="add" xml:space="preserve">
<value>添加(&amp;A)</value>
</data>
<data name="add_game_blacklist" xml:space="preserve">
<value>添加游戏到黑名单</value>
</data>
<data name="advanced_auth" xml:space="preserve">
<value>高级设置</value>
</data>
<data name="auth_data" xml:space="preserve">
<value>Idle Master 用户数据(Cookie)</value>
</data>
<data name="cancel" xml:space="preserve">
<value>取消(&amp;C)</value>
</data>
<data name="cookie_warning" xml:space="preserve">
<value>显示数据
[警告]
不要泄露任何数据给他人,不法分子(张三)可能会用它登入您的账户</value>
</data>
<data name="general" xml:space="preserve">
<value>常规</value>
</data>
<data name="idle_individual" xml:space="preserve">
<value>按顺序运行单独掉卡</value>
</data>
<data name="idle_master_settings" xml:space="preserve">
<value>Idle Master 设置</value>
</data>
<data name="idle_simultaneous" xml:space="preserve">
<value>将所有游戏运行满2小时后再按顺序掉卡</value>
</data>
<data name="idling_behavior" xml:space="preserve">
<value>规则</value>
</data>
<data name="idling_order" xml:space="preserve">
<value>掉卡顺序</value>
</data>
<data name="ignore_client_status" xml:space="preserve">
<value>忽略Steam运行状态</value>
</data>
<data name="interface_language" xml:space="preserve">
<value>界面语言</value>
</data>
<data name="manage_blacklist" xml:space="preserve">
<value>管理 Idle Master 黑名单</value>
</data>
<data name="minimize_to_tray" xml:space="preserve">
<value>最小化到系统托盘</value>
</data>
<data name="ok" xml:space="preserve">
<value>确定(&amp;A)</value>
</data>
<data name="order_default" xml:space="preserve">
<value>默认 (按字母排序)</value>
</data>
<data name="order_least" xml:space="preserve">
<value>优先运行卡牌数量少的游戏</value>
</data>
<data name="order_most" xml:space="preserve">
<value>优先运行卡牌数量多的游戏</value>
</data>
<data name="order_value" xml:space="preserve">
<value>优先运行卡牌价值高的游戏</value>
</data>
<data name="please_login" xml:space="preserve">
<value>请登录 Steam</value>
</data>
<data name="please_restart" xml:space="preserve">
<value>请重启程序使语言更改生效.</value>
</data>
<data name="release_notes_title" xml:space="preserve">
<value>Idle Master更新记录</value>
</data>
<data name="save" xml:space="preserve">
<value>保存(&amp;S)</value>
</data>
<data name="saving_info" xml:space="preserve">
<value>Idle Master正在提取用户数据</value>
</data>
<data name="show_username" xml:space="preserve">
<value>显示当前Steam用户</value>
</data>
<data name="this_session" xml:space="preserve">
<value>本次统计</value>
</data>
<data name="total" xml:space="preserve">
<value>历史统计</value>
</data>
<data name="update" xml:space="preserve">
<value>更新(&amp;U)</value>
</data>
<data name="validate_failed" xml:space="preserve">
<value>您输入的数据无效. 请再试一次.</value>
</data>
<data name="validating" xml:space="preserve">
<value>验证中...</value>
</data>
<data name="idle_onethenmany" xml:space="preserve">
<value>优先单独运行已满2小时的游戏然后再同时挂卡</value>
</data>
<data name="add_game_whitelist" xml:space="preserve">
<value>添加游戏到白名单</value>
</data>
<data name="manage_whitelist" xml:space="preserve">
<value>管理 Idle Master 白名单</value>
</data>
<data name="whitelist" xml:space="preserve">
<value>白名单(&amp;W)</value>
</data>
</root>