idle_master_extended/Source/IdleMasterExtended/localization/strings.pt-BR.resx
Jonas Nilson 88eabd7047
Merge pull request #302 from Vordlex/develop
Fixing strings.pt-BR.resx wrong word
2022-08-13 20:25:15 +02:00

342 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="about" xml:space="preserve">
<value>&amp;Sobre</value>
</data>
<data name="badge_didnt_load" xml:space="preserve">
<value>A página de insígnias não carregou, tentando novamente em __num__ segundos</value>
</data>
<data name="blacklist" xml:space="preserve">
<value>&amp;Lista negra</value>
</data>
<data name="blacklist_current_game" xml:space="preserve">
<value>&amp;Adicionar jogo atual à lista negra.</value>
</data>
<data name="card_drops_remaining" xml:space="preserve">
<value>cartas restantes</value>
</data>
<data name="currently_ingame" xml:space="preserve">
<value>Atualmente em jogo</value>
</data>
<data name="exit" xml:space="preserve">
<value>&amp;Sair</value>
</data>
<data name="file" xml:space="preserve">
<value>&amp;Arquivo</value>
</data>
<data name="game" xml:space="preserve">
<value>&amp;Jogo</value>
</data>
<data name="games_left_to_idle" xml:space="preserve">
<value>jogos restantes</value>
</data>
<data name="help" xml:space="preserve">
<value>&amp;Ajuda</value>
</data>
<data name="hours" xml:space="preserve">
<value>Horas</value>
</data>
<data name="hrs_on_record" xml:space="preserve">
<value>horas registradas</value>
</data>
<data name="idle_master_connected" xml:space="preserve">
<value>Idle Master está conectado à Steam</value>
</data>
<data name="idle_master_notconnected" xml:space="preserve">
<value>Idle Master não está conectado à Steam</value>
</data>
<data name="idle_now" xml:space="preserve">
<value>agora</value>
</data>
<data name="idling_complete" xml:space="preserve">
<value>Processo concluído, não há mais cartas disponíveis.</value>
</data>
<data name="idling_paused" xml:space="preserve">
<value>Pausado.</value>
</data>
<data name="loading_next" xml:space="preserve">
<value>Carregando o próximo jogo...</value>
</data>
<data name="name" xml:space="preserve">
<value>Nome</value>
</data>
<data name="next_check" xml:space="preserve">
<value>Próxima verificação:</value>
</data>
<data name="not_ingame" xml:space="preserve">
<value>Não está em jogo</value>
</data>
<data name="official_group" xml:space="preserve">
<value>Grupo oficial</value>
</data>
<data name="pause_idling" xml:space="preserve">
<value>&amp;Pausar processo</value>
</data>
<data name="please_wait" xml:space="preserve">
<value>por favor, aguarde...</value>
</data>
<data name="reading_badge_page" xml:space="preserve">
<value>Lendo a página de insígnias</value>
</data>
<data name="release_notes" xml:space="preserve">
<value>&amp;Notas de lançamento</value>
</data>
<data name="resume_idling" xml:space="preserve">
<value>&amp;Resumir processo</value>
</data>
<data name="settings" xml:space="preserve">
<value>&amp;Configurações</value>
</data>
<data name="signed_in_as" xml:space="preserve">
<value>Sessão iniciada como:</value>
</data>
<data name="sign_in" xml:space="preserve">
<value>Iniciar sessão</value>
</data>
<data name="sign_out" xml:space="preserve">
<value>Finalizar sessão</value>
</data>
<data name="skip_current_game" xml:space="preserve">
<value>&amp;Pular jogo atual</value>
</data>
<data name="sorting_results" xml:space="preserve">
<value>Organizando resultados baseados nas suas configurações, por favor aguarde...</value>
</data>
<data name="statistics" xml:space="preserve">
<value>&amp;Estatísticas</value>
</data>
<data name="steam_ignored" xml:space="preserve">
<value>Estado do Cliente Steam ignorado</value>
</data>
<data name="steam_notrunning" xml:space="preserve">
<value>A Steam não está sendo executada</value>
</data>
<data name="steam_running" xml:space="preserve">
<value>A Steam está sendo executada</value>
</data>
<data name="update_games_status" xml:space="preserve">
<value>Atualizar status dos jogos</value>
</data>
<data name="accept" xml:space="preserve">
<value>&amp;Aceitar</value>
</data>
<data name="add" xml:space="preserve">
<value>&amp;Adicionar</value>
</data>
<data name="add_game_blacklist" xml:space="preserve">
<value>Adicionar jogo à lista negra</value>
</data>
<data name="advanced_auth" xml:space="preserve">
<value>Exibir informações de autenticação avançadas</value>
</data>
<data name="auth_data" xml:space="preserve">
<value>Dados de autenticação do Idle Master</value>
</data>
<data name="cancel" xml:space="preserve">
<value>&amp;Cancelar</value>
</data>
<data name="cookie_warning" xml:space="preserve">
<value>Exibir informações acima
[WARNING]
não compartilhe essa informação com ninguém, pois poderá ser usada por pessoas mal intencionadas.</value>
</data>
<data name="general" xml:space="preserve">
<value>Geral</value>
</data>
<data name="idle_individual" xml:space="preserve">
<value>Processar cada jogo individualmente</value>
</data>
<data name="idle_master_settings" xml:space="preserve">
<value>Configurações do Idle Master</value>
</data>
<data name="idle_simultaneous" xml:space="preserve">
<value>Processar jogos simultaneamente por até duas horas.</value>
</data>
<data name="idling_behavior" xml:space="preserve">
<value>Configurações de processamento:</value>
</data>
<data name="idling_order" xml:space="preserve">
<value>Ordem de processamento</value>
</data>
<data name="ignore_client_status" xml:space="preserve">
<value>Ignorar o status do Cliente Steam</value>
</data>
<data name="interface_language" xml:space="preserve">
<value>Idioma da interface</value>
</data>
<data name="manage_blacklist" xml:space="preserve">
<value>Gerenciar a lista negra do Idle Master</value>
</data>
<data name="minimize_to_tray" xml:space="preserve">
<value>Minimizar o Idle Master para a barra de tarefas do sistema</value>
</data>
<data name="ok" xml:space="preserve">
<value>&amp;OK</value>
</data>
<data name="order_default" xml:space="preserve">
<value>Padrão (ordem alfabética)</value>
</data>
<data name="order_least" xml:space="preserve">
<value>Priorizar os jogos com o menor número de cartas disponíveis</value>
</data>
<data name="order_most" xml:space="preserve">
<value>Priorizar os jogos com o maior número de cartas disponíveis</value>
</data>
<data name="order_value" xml:space="preserve">
<value>Priorizar os jogos com as cartas de maior valor</value>
</data>
<data name="please_login" xml:space="preserve">
<value>Por favor, conecte-se à Steam</value>
</data>
<data name="please_restart" xml:space="preserve">
<value>Por favor, reinicie o aplicativo para que as alterações de linguagem tenham efeito.</value>
</data>
<data name="release_notes_title" xml:space="preserve">
<value>Notas de Lançamento do Idle Master</value>
</data>
<data name="save" xml:space="preserve">
<value>&amp;Salvar</value>
</data>
<data name="saving_info" xml:space="preserve">
<value>O Idle Master está salvando suas informações</value>
</data>
<data name="show_username" xml:space="preserve">
<value>Mostrar o nome de usuário da Steam</value>
</data>
<data name="this_session" xml:space="preserve">
<value>Esta sessão</value>
</data>
<data name="total" xml:space="preserve">
<value>Total</value>
</data>
<data name="update" xml:space="preserve">
<value>&amp;Atualizar</value>
</data>
<data name="validate_failed" xml:space="preserve">
<value>Os dados inseridos são inválidos. Por favor, tente novamente.</value>
</data>
<data name="validating" xml:space="preserve">
<value>Validando...</value>
</data>
<data name="idle_onethenmany" xml:space="preserve">
<value>Processar jogos com mais de 2 horas individualmente, e então, simultaneamente</value>
</data>
</root>