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Support random order of command execution in unit tests
Now that we run code concurrently in our loaders, we need to handle that in our tests. We could enforce a deterministic ordering by mocking waitgroup or something like that, but I think it's fine to let our tests handle some randomness given that prod itself will have that randomness. I've removed the patch test file because it was clunky, not providing much value, and it would have been hard to refactor to the new pattern
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39b77c0fca
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5 changed files with 97 additions and 109 deletions
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@ -79,7 +79,7 @@ func TestRebaseRebaseBranch(t *testing.T) {
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// environment variables that suppress an interactive editor
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func TestRebaseSkipEditorCommand(t *testing.T) {
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cmdArgs := []string{"git", "blah"}
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runner := oscommands.NewFakeRunner(t).ExpectFunc(func(cmdObj oscommands.ICmdObj) (string, error) {
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runner := oscommands.NewFakeRunner(t).ExpectFunc("matches editor env var", func(cmdObj oscommands.ICmdObj) bool {
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assert.EqualValues(t, cmdArgs, cmdObj.Args())
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envVars := cmdObj.GetEnvVars()
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for _, regexStr := range []string{
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@ -94,11 +94,11 @@ func TestRebaseSkipEditorCommand(t *testing.T) {
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return regexp.MustCompile(regexStr).MatchString(envVar)
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})
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if !foundMatch {
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t.Errorf("expected environment variable %s to be set", regexStr)
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return false
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}
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}
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return "", nil
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})
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return true
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}, "", nil)
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instance := buildRebaseCommands(commonDeps{runner: runner})
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err := instance.runSkipEditorCommand(instance.cmd.New(cmdArgs))
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assert.NoError(t, err)
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