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Add explosion animation when nuking working tree
I've been thinking about this for a while: I think it looks really cool if nuking your working tree actually results in a nuke animation. So I've added an opt-out config for it
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@ -14,6 +14,7 @@ gui:
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- reverse
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# Not important in tests but it creates clutter in demos
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showRandomTip: false
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animateExplosion: false # takes too long
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git:
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# We don't want to run any periodic background git commands because it'll introduce race conditions and flakiness.
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# If we need to refresh something from within the test (which should only really happen if we've invoked a
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