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more refactoring
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parent
06687c8a59
commit
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5 changed files with 135 additions and 135 deletions
49
pkg/commands/oscommands/cmd_obj_runner_win.go
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49
pkg/commands/oscommands/cmd_obj_runner_win.go
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//go:build windows
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// +build windows
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package oscommands
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import (
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"bytes"
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"io"
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"os/exec"
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"sync"
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)
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type Buffer struct {
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b bytes.Buffer
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m sync.Mutex
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}
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func (b *Buffer) Read(p []byte) (n int, err error) {
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b.m.Lock()
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defer b.m.Unlock()
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return b.b.Read(p)
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}
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func (b *Buffer) Write(p []byte) (n int, err error) {
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b.m.Lock()
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defer b.m.Unlock()
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return b.b.Write(p)
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}
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// TODO: Remove this hack and replace it with a proper way to run commands live on windows. We still have an issue where if a password is requested, the request for a password is written straight to stdout because we can't control the stdout of a subprocess of a subprocess. Keep an eye on https://github.com/creack/pty/pull/109
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func (self *cmdObjRunner) getCmdHandler(cmd *exec.Cmd) (*cmdHandler, error) {
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stdoutReader, stdoutWriter := io.Pipe()
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cmd.Stdout = stdoutWriter
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buf := &Buffer{}
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cmd.Stdin = buf
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if err := cmd.Start(); err != nil {
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return nil, err
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}
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// because we don't yet have windows support for a pty, we instead just
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// pass our standard stream handlers and because there's no pty to close
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// we pass a no-op function for that.
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return &cmdHandler{
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stdoutPipe: stdoutReader,
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stdinPipe: buf,
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close: func() error { return nil },
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}, nil
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}
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