package gui import ( "fmt" "time" "github.com/jesseduffield/lazygit/pkg/integration/types" ) type AssertImpl struct { gui *Gui } var _ types.Assert = &AssertImpl{} func (self *AssertImpl) WorkingTreeFileCount(expectedCount int) { self.assertWithRetries(func() (bool, string) { actualCount := len(self.gui.State.Model.Files) return actualCount == expectedCount, fmt.Sprintf( "Expected %d changed working tree files, but got %d", expectedCount, actualCount, ) }) } func (self *AssertImpl) CommitCount(expectedCount int) { self.assertWithRetries(func() (bool, string) { actualCount := len(self.gui.State.Model.Commits) return actualCount == expectedCount, fmt.Sprintf( "Expected %d commits present, but got %d", expectedCount, actualCount, ) }) } func (self *AssertImpl) HeadCommitMessage(expectedMessage string) { self.assertWithRetries(func() (bool, string) { if len(self.gui.State.Model.Commits) == 0 { return false, "Expected at least one commit to be present" } headCommit := self.gui.State.Model.Commits[0] if headCommit.Name != expectedMessage { return false, fmt.Sprintf( "Expected commit message to be '%s', but got '%s'", expectedMessage, headCommit.Name, ) } return true, "" }) } func (self *AssertImpl) CurrentViewName(expectedViewName string) { self.assertWithRetries(func() (bool, string) { actual := self.gui.currentViewName() return actual == expectedViewName, fmt.Sprintf("Expected current view name to be '%s', but got '%s'", expectedViewName, actual) }) } func (self *AssertImpl) CurrentBranchName(expectedViewName string) { self.assertWithRetries(func() (bool, string) { actual := self.gui.helpers.Refs.GetCheckedOutRef().Name return actual == expectedViewName, fmt.Sprintf("Expected current branch name to be '%s', but got '%s'", expectedViewName, actual) }) } func (self *AssertImpl) assertWithRetries(test func() (bool, string)) { waitTimes := []int{0, 100, 200, 400, 800, 1600} var message string for _, waitTime := range waitTimes { time.Sleep(time.Duration(waitTime) * time.Millisecond) var ok bool ok, message = test() if ok { return } } self.gui.g.Close() // need to give the gui time to close time.Sleep(time.Millisecond * 100) panic(message) }