lazygit/pkg/gui/gui_common.go
Jesse Duffield 8edad826ca Begin refactoring gui
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the
gui package purely for the sake of better encapsulation
2023-04-30 13:19:52 +10:00

146 lines
3.6 KiB
Go

package gui
import (
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/commands"
"github.com/jesseduffield/lazygit/pkg/commands/oscommands"
"github.com/jesseduffield/lazygit/pkg/config"
"github.com/jesseduffield/lazygit/pkg/gui/types"
)
// hacking this by including the gui struct for now until we split more things out
type guiCommon struct {
gui *Gui
types.IPopupHandler
}
var _ types.IGuiCommon = &guiCommon{}
func (self *guiCommon) LogAction(msg string) {
self.gui.LogAction(msg)
}
func (self *guiCommon) LogCommand(cmdStr string, isCommandLine bool) {
self.gui.LogCommand(cmdStr, isCommandLine)
}
func (self *guiCommon) Refresh(opts types.RefreshOptions) error {
return self.gui.Refresh(opts)
}
func (self *guiCommon) PostRefreshUpdate(context types.Context) error {
return self.gui.postRefreshUpdate(context)
}
func (self *guiCommon) RunSubprocessAndRefresh(cmdObj oscommands.ICmdObj) error {
return self.gui.runSubprocessWithSuspenseAndRefresh(cmdObj)
}
func (self *guiCommon) RunSubprocess(cmdObj oscommands.ICmdObj) (bool, error) {
return self.gui.runSubprocessWithSuspense(cmdObj)
}
func (self *guiCommon) PushContext(context types.Context, opts ...types.OnFocusOpts) error {
return self.gui.pushContext(context, opts...)
}
func (self *guiCommon) PopContext() error {
return self.gui.popContext()
}
func (self *guiCommon) ReplaceContext(context types.Context) error {
return self.gui.replaceContext(context)
}
func (self *guiCommon) CurrentContext() types.Context {
return self.gui.currentContext()
}
func (self *guiCommon) CurrentStaticContext() types.Context {
return self.gui.currentStaticContext()
}
func (self *guiCommon) CurrentSideContext() types.Context {
return self.gui.currentSideContext()
}
func (self *guiCommon) IsCurrentContext(c types.Context) bool {
return self.CurrentContext().GetKey() == c.GetKey()
}
func (self *guiCommon) GetAppState() *config.AppState {
return self.gui.Config.GetAppState()
}
func (self *guiCommon) SaveAppState() error {
return self.gui.Config.SaveAppState()
}
func (self *guiCommon) GetConfig() config.AppConfigurer {
return self.gui.Config
}
func (self *guiCommon) ResetViewOrigin(view *gocui.View) {
self.gui.resetViewOrigin(view)
}
func (self *guiCommon) SetViewContent(view *gocui.View, content string) {
self.gui.setViewContent(view, content)
}
func (self *guiCommon) Render() {
self.gui.render()
}
func (self *guiCommon) Views() types.Views {
return self.gui.Views
}
func (self *guiCommon) Git() *commands.GitCommand {
return self.gui.git
}
func (self *guiCommon) OS() *oscommands.OSCommand {
return self.gui.os
}
func (self *guiCommon) Modes() *types.Modes {
return self.gui.State.Modes
}
func (self *guiCommon) Model() *types.Model {
return self.gui.State.Model
}
func (self *guiCommon) Mutexes() types.Mutexes {
return self.gui.Mutexes
}
func (self *guiCommon) OpenSearch() {
_ = self.gui.handleOpenSearch(self.gui.currentViewName())
}
func (self *guiCommon) GocuiGui() *gocui.Gui {
return self.gui.g
}
func (self *guiCommon) OnUIThread(f func() error) {
self.gui.onUIThread(f)
}
func (self *guiCommon) RenderToMainViews(opts types.RefreshMainOpts) error {
return self.gui.refreshMainViews(opts)
}
func (self *guiCommon) MainViewPairs() types.MainViewPairs {
return types.MainViewPairs{
Normal: self.gui.normalMainContextPair(),
Staging: self.gui.stagingMainContextPair(),
PatchBuilding: self.gui.patchBuildingMainContextPair(),
MergeConflicts: self.gui.mergingMainContextPair(),
}
}
func (self *guiCommon) State() types.IStateAccessor {
return self.gui.stateAccessor
}