Request and model concurrency

This change adds support for multiple concurrent requests, as well as
loading multiple models by spawning multiple runners. The default
settings are currently set at 1 concurrent request per model and only 1
loaded model at a time, but these can be adjusted by setting
OLLAMA_NUM_PARALLEL and OLLAMA_MAX_LOADED_MODELS.
This commit is contained in:
Daniel Hiltgen 2024-03-30 09:50:05 -07:00
parent ee448deaba
commit 34b9db5afc
30 changed files with 2572 additions and 1387 deletions

View file

@ -16,7 +16,6 @@ import (
"os"
"path/filepath"
"runtime"
"strconv"
"strings"
"sync"
"unsafe"
@ -25,8 +24,8 @@ import (
)
type handles struct {
nvml *C.nvml_handle_t
cudart *C.cudart_handle_t
deviceCount int
cudart *C.cudart_handle_t
}
const (
@ -39,26 +38,10 @@ var gpuMutex sync.Mutex
// With our current CUDA compile flags, older than 5.0 will not work properly
var CudaComputeMin = [2]C.int{5, 0}
// Possible locations for the nvidia-ml library
var NvmlLinuxGlobs = []string{
"/usr/local/cuda/lib64/libnvidia-ml.so*",
"/usr/lib/x86_64-linux-gnu/nvidia/current/libnvidia-ml.so*",
"/usr/lib/x86_64-linux-gnu/libnvidia-ml.so*",
"/usr/lib/wsl/lib/libnvidia-ml.so*",
"/usr/lib/wsl/drivers/*/libnvidia-ml.so*",
"/opt/cuda/lib64/libnvidia-ml.so*",
"/usr/lib*/libnvidia-ml.so*",
"/usr/lib/aarch64-linux-gnu/nvidia/current/libnvidia-ml.so*",
"/usr/lib/aarch64-linux-gnu/libnvidia-ml.so*",
"/usr/local/lib*/libnvidia-ml.so*",
var RocmComputeMin = 9
// TODO: are these stubs ever valid?
"/opt/cuda/targets/x86_64-linux/lib/stubs/libnvidia-ml.so*",
}
var NvmlWindowsGlobs = []string{
"c:\\Windows\\System32\\nvml.dll",
}
// TODO find a better way to detect iGPU instead of minimum memory
const IGPUMemLimit = 1 * format.GibiByte // 512G is what they typically report, so anything less than 1G must be iGPU
var CudartLinuxGlobs = []string{
"/usr/local/cuda/lib64/libcudart.so*",
@ -88,26 +71,18 @@ func initGPUHandles() *handles {
// TODO - if the ollama build is CPU only, don't do these checks as they're irrelevant and confusing
gpuHandles := &handles{nil, nil}
var nvmlMgmtName string
var nvmlMgmtPatterns []string
gpuHandles := &handles{}
var cudartMgmtName string
var cudartMgmtPatterns []string
tmpDir, _ := PayloadsDir()
switch runtime.GOOS {
case "windows":
nvmlMgmtName = "nvml.dll"
nvmlMgmtPatterns = make([]string, len(NvmlWindowsGlobs))
copy(nvmlMgmtPatterns, NvmlWindowsGlobs)
cudartMgmtName = "cudart64_*.dll"
localAppData := os.Getenv("LOCALAPPDATA")
cudartMgmtPatterns = []string{filepath.Join(localAppData, "Programs", "Ollama", cudartMgmtName)}
cudartMgmtPatterns = append(cudartMgmtPatterns, CudartWindowsGlobs...)
case "linux":
nvmlMgmtName = "libnvidia-ml.so"
nvmlMgmtPatterns = make([]string, len(NvmlLinuxGlobs))
copy(nvmlMgmtPatterns, NvmlLinuxGlobs)
cudartMgmtName = "libcudart.so*"
if tmpDir != "" {
// TODO - add "payloads" for subprocess
@ -118,31 +93,21 @@ func initGPUHandles() *handles {
return gpuHandles
}
slog.Info("Detecting GPU type")
slog.Info("Detecting GPUs")
cudartLibPaths := FindGPULibs(cudartMgmtName, cudartMgmtPatterns)
if len(cudartLibPaths) > 0 {
cudart := LoadCUDARTMgmt(cudartLibPaths)
deviceCount, cudart, libPath := LoadCUDARTMgmt(cudartLibPaths)
if cudart != nil {
slog.Info("Nvidia GPU detected via cudart")
slog.Info("detected GPUs", "library", libPath, "count", deviceCount)
gpuHandles.cudart = cudart
return gpuHandles
}
}
// TODO once we build confidence, remove this and the gpu_info_nvml.[ch] files
nvmlLibPaths := FindGPULibs(nvmlMgmtName, nvmlMgmtPatterns)
if len(nvmlLibPaths) > 0 {
nvml := LoadNVMLMgmt(nvmlLibPaths)
if nvml != nil {
slog.Info("Nvidia GPU detected via nvidia-ml")
gpuHandles.nvml = nvml
gpuHandles.deviceCount = deviceCount
return gpuHandles
}
}
return gpuHandles
}
func GetGPUInfo() GpuInfo {
func GetGPUInfo() GpuInfoList {
// TODO - consider exploring lspci (and equivalent on windows) to check for
// GPUs so we can report warnings if we see Nvidia/AMD but fail to load the libraries
gpuMutex.Lock()
@ -150,9 +115,6 @@ func GetGPUInfo() GpuInfo {
gpuHandles := initGPUHandles()
defer func() {
if gpuHandles.nvml != nil {
C.nvml_release(*gpuHandles.nvml)
}
if gpuHandles.cudart != nil {
C.cudart_release(*gpuHandles.cudart)
}
@ -165,72 +127,63 @@ func GetGPUInfo() GpuInfo {
}
var memInfo C.mem_info_t
resp := GpuInfo{}
if gpuHandles.nvml != nil && (cpuVariant != "" || runtime.GOARCH != "amd64") {
C.nvml_check_vram(*gpuHandles.nvml, &memInfo)
resp := []GpuInfo{}
// NVIDIA first
for i := 0; i < gpuHandles.deviceCount; i++ {
// TODO once we support CPU compilation variants of GPU libraries refine this...
if cpuVariant == "" && runtime.GOARCH == "amd64" {
continue
}
gpuInfo := GpuInfo{
Library: "cuda",
}
C.cudart_check_vram(*gpuHandles.cudart, C.int(i), &memInfo)
if memInfo.err != nil {
slog.Info(fmt.Sprintf("[nvidia-ml] error looking up NVML GPU memory: %s", C.GoString(memInfo.err)))
slog.Info("error looking up nvidia GPU memory", "error", C.GoString(memInfo.err))
C.free(unsafe.Pointer(memInfo.err))
} else if memInfo.count > 0 {
// Verify minimum compute capability
var cc C.nvml_compute_capability_t
C.nvml_compute_capability(*gpuHandles.nvml, &cc)
if cc.err != nil {
slog.Info(fmt.Sprintf("[nvidia-ml] error looking up NVML GPU compute capability: %s", C.GoString(cc.err)))
C.free(unsafe.Pointer(cc.err))
} else if cc.major > CudaComputeMin[0] || (cc.major == CudaComputeMin[0] && cc.minor >= CudaComputeMin[1]) {
slog.Info(fmt.Sprintf("[nvidia-ml] NVML CUDA Compute Capability detected: %d.%d", cc.major, cc.minor))
resp.Library = "cuda"
resp.MinimumMemory = cudaMinimumMemory
} else {
slog.Info(fmt.Sprintf("[nvidia-ml] CUDA GPU is too old. Falling back to CPU mode. Compute Capability detected: %d.%d", cc.major, cc.minor))
}
continue
}
} else if gpuHandles.cudart != nil && (cpuVariant != "" || runtime.GOARCH != "amd64") {
C.cudart_check_vram(*gpuHandles.cudart, &memInfo)
if memInfo.err != nil {
slog.Info(fmt.Sprintf("[cudart] error looking up CUDART GPU memory: %s", C.GoString(memInfo.err)))
C.free(unsafe.Pointer(memInfo.err))
} else if memInfo.count > 0 {
// Verify minimum compute capability
var cc C.cudart_compute_capability_t
C.cudart_compute_capability(*gpuHandles.cudart, &cc)
if cc.err != nil {
slog.Info(fmt.Sprintf("[cudart] error looking up CUDA compute capability: %s", C.GoString(cc.err)))
C.free(unsafe.Pointer(cc.err))
} else if cc.major > CudaComputeMin[0] || (cc.major == CudaComputeMin[0] && cc.minor >= CudaComputeMin[1]) {
slog.Info(fmt.Sprintf("[cudart] CUDART CUDA Compute Capability detected: %d.%d", cc.major, cc.minor))
resp.Library = "cuda"
resp.MinimumMemory = cudaMinimumMemory
} else {
slog.Info(fmt.Sprintf("[cudart] CUDA GPU is too old. Falling back to CPU mode. Compute Capability detected: %d.%d", cc.major, cc.minor))
}
if memInfo.major < CudaComputeMin[0] || (memInfo.major == CudaComputeMin[0] && memInfo.minor < CudaComputeMin[1]) {
slog.Info(fmt.Sprintf("[%d] CUDA GPU is too old. Compute Capability detected: %d.%d", i, memInfo.major, memInfo.minor))
continue
}
} else {
AMDGetGPUInfo(&resp)
if resp.Library != "" {
resp.MinimumMemory = rocmMinimumMemory
return resp
}
}
if resp.Library == "" {
C.cpu_check_ram(&memInfo)
resp.Library = "cpu"
resp.Variant = cpuVariant
}
if memInfo.err != nil {
slog.Info(fmt.Sprintf("error looking up CPU memory: %s", C.GoString(memInfo.err)))
C.free(unsafe.Pointer(memInfo.err))
return resp
gpuInfo.TotalMemory = uint64(memInfo.total)
gpuInfo.FreeMemory = uint64(memInfo.free)
gpuInfo.ID = C.GoString(&memInfo.gpu_id[0])
gpuInfo.Major = int(memInfo.major)
gpuInfo.Minor = int(memInfo.minor)
gpuInfo.MinimumMemory = cudaMinimumMemory
// TODO potentially sort on our own algorithm instead of what the underlying GPU library does...
resp = append(resp, gpuInfo)
}
// Then AMD
resp = append(resp, AMDGetGPUInfo()...)
if len(resp) == 0 {
C.cpu_check_ram(&memInfo)
if memInfo.err != nil {
slog.Info("error looking up CPU memory", "error", C.GoString(memInfo.err))
C.free(unsafe.Pointer(memInfo.err))
return resp
}
gpuInfo := GpuInfo{
Library: "cpu",
Variant: cpuVariant,
}
gpuInfo.TotalMemory = uint64(memInfo.total)
gpuInfo.FreeMemory = uint64(memInfo.free)
gpuInfo.ID = C.GoString(&memInfo.gpu_id[0])
resp = append(resp, gpuInfo)
}
resp.DeviceCount = uint32(memInfo.count)
resp.FreeMemory = uint64(memInfo.free)
resp.TotalMemory = uint64(memInfo.total)
return resp
}
func getCPUMem() (memInfo, error) {
func GetCPUMem() (memInfo, error) {
var ret memInfo
var info C.mem_info_t
C.cpu_check_ram(&info)
@ -243,29 +196,11 @@ func getCPUMem() (memInfo, error) {
return ret, nil
}
func CheckVRAM() (uint64, error) {
userLimit := os.Getenv("OLLAMA_MAX_VRAM")
if userLimit != "" {
avail, err := strconv.ParseInt(userLimit, 10, 64)
if err != nil {
return 0, fmt.Errorf("Invalid OLLAMA_MAX_VRAM setting %s: %s", userLimit, err)
}
slog.Info(fmt.Sprintf("user override OLLAMA_MAX_VRAM=%d", avail))
return uint64(avail), nil
}
gpuInfo := GetGPUInfo()
if gpuInfo.FreeMemory > 0 && (gpuInfo.Library == "cuda" || gpuInfo.Library == "rocm") {
return gpuInfo.FreeMemory, nil
}
return 0, fmt.Errorf("no GPU detected") // TODO - better handling of CPU based memory determiniation
}
func FindGPULibs(baseLibName string, patterns []string) []string {
// Multiple GPU libraries may exist, and some may not work, so keep trying until we exhaust them
var ldPaths []string
gpuLibPaths := []string{}
slog.Info(fmt.Sprintf("Searching for GPU management library %s", baseLibName))
slog.Debug("Searching for GPU library", "name", baseLibName)
switch runtime.GOOS {
case "windows":
@ -283,7 +218,7 @@ func FindGPULibs(baseLibName string, patterns []string) []string {
}
patterns = append(patterns, filepath.Join(d, baseLibName+"*"))
}
slog.Debug(fmt.Sprintf("gpu management search paths: %v", patterns))
slog.Debug("gpu library search", "globs", patterns)
for _, pattern := range patterns {
// Ignore glob discovery errors
matches, _ := filepath.Glob(pattern)
@ -311,28 +246,11 @@ func FindGPULibs(baseLibName string, patterns []string) []string {
}
}
}
slog.Info(fmt.Sprintf("Discovered GPU libraries: %v", gpuLibPaths))
slog.Debug("discovered GPU libraries", "paths", gpuLibPaths)
return gpuLibPaths
}
func LoadNVMLMgmt(nvmlLibPaths []string) *C.nvml_handle_t {
var resp C.nvml_init_resp_t
resp.ch.verbose = getVerboseState()
for _, libPath := range nvmlLibPaths {
lib := C.CString(libPath)
defer C.free(unsafe.Pointer(lib))
C.nvml_init(lib, &resp)
if resp.err != nil {
slog.Info(fmt.Sprintf("Unable to load NVML management library %s: %s", libPath, C.GoString(resp.err)))
C.free(unsafe.Pointer(resp.err))
} else {
return &resp.ch
}
}
return nil
}
func LoadCUDARTMgmt(cudartLibPaths []string) *C.cudart_handle_t {
func LoadCUDARTMgmt(cudartLibPaths []string) (int, *C.cudart_handle_t, string) {
var resp C.cudart_init_resp_t
resp.ch.verbose = getVerboseState()
for _, libPath := range cudartLibPaths {
@ -340,13 +258,13 @@ func LoadCUDARTMgmt(cudartLibPaths []string) *C.cudart_handle_t {
defer C.free(unsafe.Pointer(lib))
C.cudart_init(lib, &resp)
if resp.err != nil {
slog.Info(fmt.Sprintf("Unable to load cudart CUDA management library %s: %s", libPath, C.GoString(resp.err)))
slog.Debug("Unable to load cudart", "library", libPath, "error", C.GoString(resp.err))
C.free(unsafe.Pointer(resp.err))
} else {
return &resp.ch
return int(resp.num_devices), &resp.ch, libPath
}
}
return nil
return 0, nil, ""
}
func getVerboseState() C.uint16_t {
@ -355,3 +273,22 @@ func getVerboseState() C.uint16_t {
}
return C.uint16_t(0)
}
// Given the list of GPUs this instantiation is targeted for,
// figure out the visible devices environment variable
//
// If different libraries are detected, the first one is what we use
func (l GpuInfoList) GetVisibleDevicesEnv() (string, string) {
if len(l) == 0 {
return "", ""
}
switch l[0].Library {
case "cuda":
return cudaGetVisibleDevicesEnv(l)
case "rocm":
return rocmGetVisibleDevicesEnv(l)
default:
slog.Debug("no filter required for library " + l[0].Library)
return "", ""
}
}