ollama/model/models/mllama/model_vision.go
Bruce MacDonald 6bd0a983cd model: support for mistral-small in the ollama runner
Mistral is a popular research lab making open source models. This updates
the forward pass of llama architecture models to support both llama models
and mistral models by accounting for additional metadata present in mistral
models, and finding the correct dimensions for the output projection.
2025-04-03 16:57:36 -07:00

235 lines
8.5 KiB
Go

package mllama
import (
"math"
"slices"
"github.com/ollama/ollama/fs"
"github.com/ollama/ollama/ml"
"github.com/ollama/ollama/ml/nn"
)
var batchSize int = 1
type VisionSelfAttention struct {
Query *nn.Linear `gguf:"attn_q"`
Key *nn.Linear `gguf:"attn_k"`
Value *nn.Linear `gguf:"attn_v"`
Output *nn.Linear `gguf:"attn_out"`
Gate ml.Tensor `gguf:"attn_gate"`
}
func (sa *VisionSelfAttention) Forward(ctx ml.Context, hiddenState ml.Tensor, opts *VisionModelOptions) ml.Tensor {
headDim := opts.hiddenSize / opts.numHeads
query := sa.Query.Forward(ctx, hiddenState)
query = query.Reshape(ctx, headDim, opts.numHeads, query.Dim(1), batchSize)
query = query.Permute(ctx, 0, 2, 1, 3).Contiguous(ctx)
key := sa.Key.Forward(ctx, hiddenState)
key = key.Reshape(ctx, headDim, opts.numHeads, key.Dim(1), batchSize)
key = key.Permute(ctx, 0, 2, 1, 3).Contiguous(ctx)
value := sa.Value.Forward(ctx, hiddenState)
value = value.Reshape(ctx, headDim, opts.numHeads, value.Dim(1), batchSize)
value = value.Permute(ctx, 1, 2, 0, 3).Contiguous(ctx)
scores := key.Mulmat(ctx, query)
scores = scores.Scale(ctx, 1.0/math.Sqrt(float64(headDim)))
scores = scores.Softmax(ctx)
attention := value.Mulmat(ctx, scores)
attention = attention.Reshape(ctx, headDim, attention.Dim(1), opts.numHeads, batchSize)
attention = attention.Permute(ctx, 0, 2, 1, 3).Contiguous(ctx)
attention = attention.Reshape(ctx, opts.hiddenSize, attention.Dim(2), batchSize)
hiddenState = sa.Output.Forward(ctx, attention)
if sa.Gate != nil {
hiddenState = hiddenState.Mul(ctx, sa.Gate)
}
return hiddenState
}
type VisionMLP struct {
Down *nn.Linear `gguf:"ffn_down"`
Up *nn.Linear `gguf:"ffn_up"`
Gate ml.Tensor `gguf:"ffn_gate"`
}
func (mlp *VisionMLP) Forward(ctx ml.Context, hiddenState ml.Tensor, opts *VisionModelOptions) ml.Tensor {
hiddenState = mlp.Down.Forward(ctx, hiddenState).GELU(ctx)
hiddenState = mlp.Up.Forward(ctx, hiddenState)
if mlp.Gate != nil {
hiddenState = hiddenState.Mul(ctx, mlp.Gate)
}
return hiddenState
}
type VisionEncoderLayer struct {
AttentionNorm *nn.LayerNorm `gguf:"ln1"`
SelfAttention *VisionSelfAttention
MLPNorm *nn.LayerNorm `gguf:"ln2"`
MLP *VisionMLP
}
func (e *VisionEncoderLayer) Forward(ctx ml.Context, hiddenState ml.Tensor, opts *VisionModelOptions) ml.Tensor {
residual := hiddenState
// self attention
hiddenState = e.AttentionNorm.Forward(ctx, hiddenState, opts.eps)
hiddenState = e.SelfAttention.Forward(ctx, hiddenState, opts)
hiddenState = hiddenState.Add(ctx, residual)
residual = hiddenState
// feed forward
hiddenState = e.MLPNorm.Forward(ctx, hiddenState, opts.eps)
hiddenState = e.MLP.Forward(ctx, hiddenState, opts)
return hiddenState.Add(ctx, residual)
}
type VisionEncoder struct {
Layers []VisionEncoderLayer
}
func (e *VisionEncoder) Forward(ctx ml.Context, hiddenState ml.Tensor, intermediateLayersIndices []uint32, opts *VisionModelOptions) (ml.Tensor, []ml.Tensor) {
var intermediateHiddenStates []ml.Tensor
for i, layer := range e.Layers {
if slices.Contains(intermediateLayersIndices, uint32(i)) {
intermediateHiddenStates = append(intermediateHiddenStates, hiddenState.Reshape(ctx, append([]int{1}, hiddenState.Shape()...)...))
}
hiddenState = layer.Forward(ctx, hiddenState, opts)
}
return hiddenState, intermediateHiddenStates
}
type PrecomputedAspectRatioEmbedding struct {
Embedding *nn.Embedding
Gate ml.Tensor `gguf:"gate"`
}
func (e *PrecomputedAspectRatioEmbedding) Forward(ctx ml.Context, hiddenState ml.Tensor, aspectRatioIDs ml.Tensor, opts *VisionModelOptions) ml.Tensor {
embeddings := e.Embedding.Forward(ctx, aspectRatioIDs)
embeddings = embeddings.Reshape(ctx, opts.hiddenSize, 1, opts.numTiles)
if e.Gate != nil {
embeddings = embeddings.Mul(ctx, e.Gate)
}
return hiddenState.Add(ctx, embeddings)
}
type PrecomputedPositionEmbedding struct {
PositionEmbedding *nn.Embedding `gguf:"position_embd"`
PositionEmbeddingGate ml.Tensor `gguf:"position_embd.gate"`
TilePositionEmbedding *nn.Embedding `gguf:"tile_position_embd"`
TilePositionEmbeddingGate ml.Tensor `gguf:"tile_position_embd.gate"`
}
func (e *PrecomputedPositionEmbedding) Forward(ctx ml.Context, hiddenState, positionIDs, aspectRatioIDs ml.Tensor, numPositions int, opts *VisionModelOptions) ml.Tensor {
positionEmbedding := e.PositionEmbedding.Forward(ctx, positionIDs)
if e.PositionEmbeddingGate != nil {
positionEmbedding = positionEmbedding.Mul(ctx, e.PositionEmbeddingGate)
}
hiddenState = hiddenState.Add(ctx, positionEmbedding)
tilePositionEmbedding := e.TilePositionEmbedding.Forward(ctx, aspectRatioIDs)
tilePositionEmbedding = tilePositionEmbedding.Reshape(ctx, opts.hiddenSize, numPositions, opts.numTiles)
if e.TilePositionEmbeddingGate != nil {
tilePositionEmbedding = tilePositionEmbedding.Mul(ctx, e.TilePositionEmbeddingGate)
}
return hiddenState.Add(ctx, tilePositionEmbedding)
}
type VisionModelOptions struct {
hiddenSize, numHeads, numTiles int
imageSize, patchSize int
eps float32
intermediateLayersIndices []uint32
}
type VisionModel struct {
PatchEmbeddings *nn.Conv2D `gguf:"patch_embd"`
PreTilePositionEmbedding *PrecomputedAspectRatioEmbedding `gguf:"pre_tile_position_embd"`
PostTilePositionEmbedding *PrecomputedAspectRatioEmbedding `gguf:"post_tile_position_embd"`
PositionEmbedding *PrecomputedPositionEmbedding
PreLayerNorm *nn.LayerNorm `gguf:"pre_ln"`
PostLayerNorm *nn.LayerNorm `gguf:"post_ln"`
ClassEmbedding ml.Tensor `gguf:"class_embd"`
Transformer *VisionEncoder `gguf:"blk"`
GlobalTransformer *VisionEncoder `gguf:"global.blk"`
*VisionModelOptions
}
func (m *VisionModel) Forward(ctx ml.Context, pixelValues, positionIDs, aspectRatioIDs ml.Tensor) ml.Tensor {
numPatches := (m.imageSize / m.patchSize) * (m.imageSize / m.patchSize)
numPositions := numPatches
if m.ClassEmbedding != nil {
numPositions++
}
hiddenState := m.PatchEmbeddings.Forward(ctx, pixelValues, m.patchSize, m.patchSize, 0, 0, 1, 1)
hiddenState = hiddenState.Reshape(ctx, numPatches, m.hiddenSize, m.numTiles)
hiddenState = hiddenState.Permute(ctx, 1, 0, 2, 3).Contiguous(ctx)
hiddenState = m.PreTilePositionEmbedding.Forward(ctx, hiddenState, aspectRatioIDs, m.VisionModelOptions)
hiddenState = m.ClassEmbedding.Repeat(ctx, 2, m.numTiles).Concat(ctx, hiddenState, 1)
hiddenState = m.PositionEmbedding.Forward(ctx, hiddenState, positionIDs, aspectRatioIDs, numPositions, m.VisionModelOptions)
hiddenState = m.PreLayerNorm.Forward(ctx, hiddenState, m.eps)
numPaddingPatches := 8 - (hiddenState.Dim(1)%8)%8
hiddenState = hiddenState.Pad(ctx, 0, numPaddingPatches, 0, 0)
hiddenState = hiddenState.Reshape(ctx, hiddenState.Dim(0), hiddenState.Dim(1)*hiddenState.Dim(2), batchSize)
hiddenState, intermediateHiddenStates := m.Transformer.Forward(ctx, hiddenState, m.intermediateLayersIndices, m.VisionModelOptions)
hiddenState = m.PostLayerNorm.Forward(ctx, hiddenState, m.eps)
hiddenState = hiddenState.Reshape(ctx, m.hiddenSize, numPositions+numPaddingPatches, m.numTiles, batchSize)
hiddenState = m.PostTilePositionEmbedding.Forward(ctx, hiddenState, aspectRatioIDs, m.VisionModelOptions)
hiddenState = hiddenState.Reshape(ctx, m.hiddenSize, m.numTiles*(numPositions+numPaddingPatches), batchSize)
hiddenState, _ = m.GlobalTransformer.Forward(ctx, hiddenState, nil, m.VisionModelOptions)
hiddenStates := intermediateHiddenStates[0].Stack(ctx, 0, intermediateHiddenStates[1:]...)
hiddenStates = hiddenStates.Reshape(ctx, len(intermediateHiddenStates)*m.hiddenSize, numPositions+numPaddingPatches, m.numTiles, batchSize)
hiddenStates = hiddenStates.Unpad(ctx, 0, numPaddingPatches, 0, 0)
hiddenState = hiddenState.Reshape(ctx, m.hiddenSize, numPositions+numPaddingPatches, m.numTiles, batchSize)
hiddenState = hiddenState.Unpad(ctx, 0, numPaddingPatches, 0, 0)
return hiddenState.Concat(ctx, hiddenStates, 0)
}
func newVisionModel(c fs.Config) *VisionModel {
return &VisionModel{
Transformer: &VisionEncoder{Layers: make([]VisionEncoderLayer, c.Uint("vision.block_count"))},
GlobalTransformer: &VisionEncoder{Layers: make([]VisionEncoderLayer, c.Uint("vision.global.block_count"))},
VisionModelOptions: &VisionModelOptions{
hiddenSize: int(c.Uint("vision.embedding_length")),
numHeads: int(c.Uint("vision.attention.head_count")),
numTiles: int(c.Uint("vision.max_num_tiles")),
imageSize: int(c.Uint("vision.image_size")),
patchSize: int(c.Uint("vision.patch_size")),
eps: c.Float("vision.attention.layer_norm_epsilon"),
intermediateLayersIndices: c.Uints("vision.intermediate_layers_indices"),
},
}
}