ollama/discover/path.go
Michael Yang dcfb7a105c
next build (#8539)
* add build to .dockerignore

* test: only build one arch

* add build to .gitignore

* fix ccache path

* filter amdgpu targets

* only filter if autodetecting

* Don't clobber gpu list for default runner

This ensures the GPU specific environment variables are set properly

* explicitly set CXX compiler for HIP

* Update build_windows.ps1

This isn't complete, but is close.  Dependencies are missing, and it only builds the "default" preset.

* build: add ollama subdir

* add .git to .dockerignore

* docs: update development.md

* update build_darwin.sh

* remove unused scripts

* llm: add cwd and build/lib/ollama to library paths

* default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS

* add additional cmake output vars for msvc

* interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12

* remove unncessary filepath.Dir, cleanup

* add hardware-specific directory to path

* use absolute server path

* build: linux arm

* cmake install targets

* remove unused files

* ml: visit each library path once

* build: skip cpu variants on arm

* build: install cpu targets

* build: fix workflow

* shorter names

* fix rocblas install

* docs: clean up development.md

* consistent build dir removal in development.md

* silence -Wimplicit-function-declaration build warnings in ggml-cpu

* update readme

* update development readme

* llm: update library lookup logic now that there is one runner (#8587)

* tweak development.md

* update docs

* add windows cuda/rocm tests

---------

Co-authored-by: jmorganca <jmorganca@gmail.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00

53 lines
1.2 KiB
Go

package discover
import (
"os"
"path/filepath"
"runtime"
)
// LibPath is a path to lookup dynamic libraries
// in development it's usually 'build/lib/ollama'
// in distribution builds it's 'lib/ollama' on Windows
// '../lib/ollama' on Linux and the executable's directory on macOS
// note: distribution builds, additional GPU-specific libraries are
// found in subdirectories of the returned path, such as
// 'cuda_v11', 'cuda_v12', 'rocm', etc.
var LibOllamaPath string = func() string {
exe, err := os.Executable()
if err != nil {
return ""
}
exe, err = filepath.EvalSymlinks(exe)
if err != nil {
return ""
}
libPath := filepath.Dir(exe)
switch runtime.GOOS {
case "windows":
libPath = filepath.Join(filepath.Dir(exe), "lib", "ollama")
case "linux":
libPath = filepath.Join(filepath.Dir(exe), "..", "lib", "ollama")
}
cwd, err := os.Getwd()
if err != nil {
return ""
}
// build paths for development
buildPaths := []string{
filepath.Join(filepath.Dir(exe), "build", "lib", "ollama"),
filepath.Join(cwd, "build", "lib", "ollama"),
}
for _, p := range buildPaths {
if _, err := os.Stat(p); err == nil {
return p
}
}
return libPath
}()