ollama/discover/path.go
Jeffrey Morgan f05774b04c
llm: do not evaluate symlink for exe path lookup (#9088)
In some cases, the directories in the executable path read by
filepath.EvalSymlinks are not accessible, resulting in permission
errors which results in an error when running models. It also
doesn't work well on long paths on windows, also resulting in
errors. This change removes filepath.EvalSymlinks when accessing
os.Executable() altogether
2025-02-13 22:13:00 -08:00

52 lines
1.1 KiB
Go

package discover
import (
"os"
"path/filepath"
"runtime"
)
// LibPath is a path to lookup dynamic libraries
// in development it's usually 'build/lib/ollama'
// in distribution builds it's 'lib/ollama' on Windows
// '../lib/ollama' on Linux and the executable's directory on macOS
// note: distribution builds, additional GPU-specific libraries are
// found in subdirectories of the returned path, such as
// 'cuda_v11', 'cuda_v12', 'rocm', etc.
var LibOllamaPath string = func() string {
exe, err := os.Executable()
if err != nil {
return ""
}
var libPath string
switch runtime.GOOS {
case "windows":
libPath = filepath.Join(filepath.Dir(exe), "lib", "ollama")
case "linux":
libPath = filepath.Join(filepath.Dir(exe), "..", "lib", "ollama")
case "darwin":
libPath = filepath.Dir(exe)
}
cwd, err := os.Getwd()
if err != nil {
return ""
}
paths := []string{
libPath,
// build paths for development
filepath.Join(filepath.Dir(exe), "build", "lib", "ollama"),
filepath.Join(cwd, "build", "lib", "ollama"),
}
for _, p := range paths {
if _, err := os.Stat(p); err == nil {
return p
}
}
return filepath.Dir(exe)
}()