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fix wayland map mode
Signed-off-by: fufesou <shuanglongchen@yeah.net>
This commit is contained in:
parent
af32998af6
commit
f56adbb56e
3 changed files with 26 additions and 29 deletions
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@ -117,44 +117,41 @@ class InputModel {
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}
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void mapKeyboardMode(RawKeyEvent e) {
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int scanCode;
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int keyCode;
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int positionCode = -1;
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int platformCode = -1;
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bool down;
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if (e.data is RawKeyEventDataMacOs) {
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RawKeyEventDataMacOs newData = e.data as RawKeyEventDataMacOs;
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scanCode = newData.keyCode;
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keyCode = newData.keyCode;
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positionCode = newData.keyCode;
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platformCode = newData.keyCode;
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} else if (e.data is RawKeyEventDataWindows) {
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RawKeyEventDataWindows newData = e.data as RawKeyEventDataWindows;
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scanCode = newData.scanCode;
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keyCode = newData.keyCode;
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positionCode = newData.scanCode;
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platformCode = newData.keyCode;
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} else if (e.data is RawKeyEventDataLinux) {
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RawKeyEventDataLinux newData = e.data as RawKeyEventDataLinux;
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// scanCode and keyCode of RawKeyEventDataLinux are incorrect.
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// 1. scanCode means keycode
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// 2. keyCode means keysym
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scanCode = 0;
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keyCode = newData.scanCode;
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positionCode = newData.scanCode;
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platformCode = newData.keyCode;
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} else if (e.data is RawKeyEventDataAndroid) {
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RawKeyEventDataAndroid newData = e.data as RawKeyEventDataAndroid;
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scanCode = newData.scanCode + 8;
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keyCode = newData.keyCode;
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} else {
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scanCode = -1;
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keyCode = -1;
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}
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positionCode = newData.scanCode + 8;
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platformCode = newData.keyCode;
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} else {}
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if (e is RawKeyDownEvent) {
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down = true;
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} else {
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down = false;
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}
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inputRawKey(e.character ?? '', keyCode, scanCode, down);
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inputRawKey(e.character ?? '', platformCode, positionCode, down);
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}
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/// Send raw Key Event
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void inputRawKey(String name, int keyCode, int scanCode, bool down) {
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void inputRawKey(String name, int platformCode, int positionCode, bool down) {
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const capslock = 1;
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const numlock = 2;
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const scrolllock = 3;
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@ -174,8 +171,8 @@ class InputModel {
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bind.sessionHandleFlutterKeyEvent(
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id: id,
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name: name,
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keycode: keyCode,
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scancode: scanCode,
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platformCode: platformCode,
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positionCode: positionCode,
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lockModes: lockModes,
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downOrUp: down);
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}
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