idle_master_extended/Source/IdleMasterExtended/localization/strings.Designer.cs
Jonas Nilson 1113bd34fa
Rebuild/steam idle executable (#435)
# steam-idle rebuilt

## Rebuilt steam-idle.exe
- HTTPS
- Steamworks.NET 20.2.0
- Form renamed

## Idle Master Extended rebuilt with rebuilt steam-idle
+ x64 Steamworks
2023-09-18 16:00:32 +02:00

752 lines
25 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace IdleMasterExtended.localization {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("IdleMasterExtended.localization.strings", typeof(strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to &amp;About.
/// </summary>
internal static string about {
get {
return ResourceManager.GetString("about", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Accept.
/// </summary>
internal static string accept {
get {
return ResourceManager.GetString("accept", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Add.
/// </summary>
internal static string add {
get {
return ResourceManager.GetString("add", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add Game to Blacklist.
/// </summary>
internal static string add_game_blacklist {
get {
return ResourceManager.GetString("add_game_blacklist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add Game to Whitelist.
/// </summary>
internal static string add_game_whitelist {
get {
return ResourceManager.GetString("add_game_whitelist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Display advanced authentication information.
/// </summary>
internal static string advanced_auth {
get {
return ResourceManager.GetString("advanced_auth", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idle Master Authentication Data.
/// </summary>
internal static string auth_data {
get {
return ResourceManager.GetString("auth_data", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Badge page didn&apos;t load, will retry in __num__ seconds.
/// </summary>
internal static string badge_didnt_load {
get {
return ResourceManager.GetString("badge_didnt_load", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Blacklist.
/// </summary>
internal static string blacklist {
get {
return ResourceManager.GetString("blacklist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Blacklist Current Game.
/// </summary>
internal static string blacklist_current_game {
get {
return ResourceManager.GetString("blacklist_current_game", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Cancel.
/// </summary>
internal static string cancel {
get {
return ResourceManager.GetString("cancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to card drops remaining.
/// </summary>
internal static string card_drops_remaining {
get {
return ResourceManager.GetString("card_drops_remaining", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Display information above
///
///[WARNING]
///Do not share this information with anyone,
///as it could potentially be used by an attacker to log into
///your Steam account..
/// </summary>
internal static string cookie_warning {
get {
return ResourceManager.GetString("cookie_warning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Currently in-game.
/// </summary>
internal static string currently_ingame {
get {
return ResourceManager.GetString("currently_ingame", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to E&amp;xit.
/// </summary>
internal static string exit {
get {
return ResourceManager.GetString("exit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;File.
/// </summary>
internal static string file {
get {
return ResourceManager.GetString("file", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Game.
/// </summary>
internal static string game {
get {
return ResourceManager.GetString("game", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to games left to idle.
/// </summary>
internal static string games_left_to_idle {
get {
return ResourceManager.GetString("games_left_to_idle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to General.
/// </summary>
internal static string general {
get {
return ResourceManager.GetString("general", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Help.
/// </summary>
internal static string help {
get {
return ResourceManager.GetString("help", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hours.
/// </summary>
internal static string hours {
get {
return ResourceManager.GetString("hours", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to hrs on record.
/// </summary>
internal static string hrs_on_record {
get {
return ResourceManager.GetString("hrs_on_record", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idle each game individually.
/// </summary>
internal static string idle_individual {
get {
return ResourceManager.GetString("idle_individual", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idle Master is connected to Steam.
/// </summary>
internal static string idle_master_connected {
get {
return ResourceManager.GetString("idle_master_connected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idle Master is not connected to Steam.
/// </summary>
internal static string idle_master_notconnected {
get {
return ResourceManager.GetString("idle_master_notconnected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idle Master Settings.
/// </summary>
internal static string idle_master_settings {
get {
return ResourceManager.GetString("idle_master_settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to idle now.
/// </summary>
internal static string idle_now {
get {
return ResourceManager.GetString("idle_now", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idle games with more than 2 hours individually, then simultaneously.
/// </summary>
internal static string idle_onethenmany {
get {
return ResourceManager.GetString("idle_onethenmany", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idle games simultaneously up to 2 hours, then individually.
/// </summary>
internal static string idle_simultaneous {
get {
return ResourceManager.GetString("idle_simultaneous", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idling Behavior.
/// </summary>
internal static string idling_behavior {
get {
return ResourceManager.GetString("idling_behavior", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idling complete, no more card drops available.
/// </summary>
internal static string idling_complete {
get {
return ResourceManager.GetString("idling_complete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idling Order.
/// </summary>
internal static string idling_order {
get {
return ResourceManager.GetString("idling_order", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idling paused.
/// </summary>
internal static string idling_paused {
get {
return ResourceManager.GetString("idling_paused", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ignore Steam client status.
/// </summary>
internal static string ignore_client_status {
get {
return ResourceManager.GetString("ignore_client_status", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Interface Language.
/// </summary>
internal static string interface_language {
get {
return ResourceManager.GetString("interface_language", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loading next game....
/// </summary>
internal static string loading_next {
get {
return ResourceManager.GetString("loading_next", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Manage Idle Master Blacklist.
/// </summary>
internal static string manage_blacklist {
get {
return ResourceManager.GetString("manage_blacklist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Manage Idle Master Whitelist.
/// </summary>
internal static string manage_whitelist {
get {
return ResourceManager.GetString("manage_whitelist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minimize Idle Master to system tray.
/// </summary>
internal static string minimize_to_tray {
get {
return ResourceManager.GetString("minimize_to_tray", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Name.
/// </summary>
internal static string name {
get {
return ResourceManager.GetString("name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Next check.
/// </summary>
internal static string next_check {
get {
return ResourceManager.GetString("next_check", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not in game.
/// </summary>
internal static string not_ingame {
get {
return ResourceManager.GetString("not_ingame", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Official Group.
/// </summary>
internal static string official_group {
get {
return ResourceManager.GetString("official_group", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;OK.
/// </summary>
internal static string ok {
get {
return ResourceManager.GetString("ok", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default (Alphabetical Order).
/// </summary>
internal static string order_default {
get {
return ResourceManager.GetString("order_default", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Prioritize games with the lowest number of available drops.
/// </summary>
internal static string order_least {
get {
return ResourceManager.GetString("order_least", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Prioritize games with the highest number of available drops.
/// </summary>
internal static string order_most {
get {
return ResourceManager.GetString("order_most", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Prioritize games with the highest card values.
/// </summary>
internal static string order_value {
get {
return ResourceManager.GetString("order_value", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Pause Idling.
/// </summary>
internal static string pause_idling {
get {
return ResourceManager.GetString("pause_idling", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please Login to Steam.
/// </summary>
internal static string please_login {
get {
return ResourceManager.GetString("please_login", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please restart the application for language changes to take effect..
/// </summary>
internal static string please_restart {
get {
return ResourceManager.GetString("please_restart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to please wait....
/// </summary>
internal static string please_wait {
get {
return ResourceManager.GetString("please_wait", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reading badge page.
/// </summary>
internal static string reading_badge_page {
get {
return ResourceManager.GetString("reading_badge_page", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Release Notes.
/// </summary>
internal static string release_notes {
get {
return ResourceManager.GetString("release_notes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idle Master Release Notes.
/// </summary>
internal static string release_notes_title {
get {
return ResourceManager.GetString("release_notes_title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Resume Idling.
/// </summary>
internal static string resume_idling {
get {
return ResourceManager.GetString("resume_idling", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Save.
/// </summary>
internal static string save {
get {
return ResourceManager.GetString("save", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idle Master is saving your information.
/// </summary>
internal static string saving_info {
get {
return ResourceManager.GetString("saving_info", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Settings.
/// </summary>
internal static string settings {
get {
return ResourceManager.GetString("settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Steam username of signed on user.
/// </summary>
internal static string show_username {
get {
return ResourceManager.GetString("show_username", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sign In.
/// </summary>
internal static string sign_in {
get {
return ResourceManager.GetString("sign_in", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sign Out.
/// </summary>
internal static string sign_out {
get {
return ResourceManager.GetString("sign_out", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Signed in as.
/// </summary>
internal static string signed_in_as {
get {
return ResourceManager.GetString("signed_in_as", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Skip Current Game.
/// </summary>
internal static string skip_current_game {
get {
return ResourceManager.GetString("skip_current_game", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sorting results based on your settings, please wait....
/// </summary>
internal static string sorting_results {
get {
return ResourceManager.GetString("sorting_results", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Statistics.
/// </summary>
internal static string statistics {
get {
return ResourceManager.GetString("statistics", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam client status ignored.
/// </summary>
internal static string steam_ignored {
get {
return ResourceManager.GetString("steam_ignored", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam is not running.
/// </summary>
internal static string steam_notrunning {
get {
return ResourceManager.GetString("steam_notrunning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam is running.
/// </summary>
internal static string steam_running {
get {
return ResourceManager.GetString("steam_running", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This Session.
/// </summary>
internal static string this_session {
get {
return ResourceManager.GetString("this_session", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Total.
/// </summary>
internal static string total {
get {
return ResourceManager.GetString("total", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Update.
/// </summary>
internal static string update {
get {
return ResourceManager.GetString("update", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Update games status.
/// </summary>
internal static string update_games_status {
get {
return ResourceManager.GetString("update_games_status", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The data you&apos;ve entered isn&apos;t valid. Please try again..
/// </summary>
internal static string validate_failed {
get {
return ResourceManager.GetString("validate_failed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Validating....
/// </summary>
internal static string validating {
get {
return ResourceManager.GetString("validating", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Whitelist.
/// </summary>
internal static string whitelist {
get {
return ResourceManager.GetString("whitelist", resourceCulture);
}
}
}
}