If a model is loading, and the request context is canceled during the load
by a client closing the connection, and another request is inbound for the
same model with a different configuration (context size, etc.) thus requiring
a reload, two unload events can be in flight. The first shuts down the
original model load, but the second one caused the loss of the new
reloading runner reference, thus triggering the leak.
The primary fix is detecting the duplicate unload and ignoring the second
instance. The load routine is also hardened to ensure we detect
clobbering an already present runner and unload it with a warning.
This reduces the size of our Windows installer payloads by ~256M by dropping
support for nvidia drivers older than Feb 2023. Hardware support is unchanged.
Linux default bundle sizes are reduced by ~600M to 1G.
* Move quantization logic to GGML via new backend
This moves the model aware logic to Go code and calls GGMLs quantization code for model creation.
* Remove "add model quantizations"
This is no longer needed now that quantization is implemented in Go+GGML code directly.
Some options listed in api/types.go are not supported in
newer models, or have been deprecated in the past. This is
the first of a series of PRs to clean up the API options
This hides the LlamaServer blank window when chatting outside of the terminal (say like with an app like Msty). This has no other side effects when invoking it the regular way.
For all search path env vars make sure our dirs are first
to avoid potentially finding other incompatible libraries
on the users system.
Also fixes a minor build script glitch for windows rocm
This enhances our logging in the scheduler. The initial "waiting for server" log
no longer claims an initial error state (now "not responding" which better reflects
the actual state). Runners now have slog wiring to report more details about the
runner, including PID.
No functional change. Many different done reasons can be set at the runner
level, so rather than obsuring them we should return them to the server
process and let it choose what to do with the done reason. This separates
the API concerns from the runner.
Gemma3 uses sliding windows for its context on 5/6 layers, significantly
reducing memory usage but leading to uneven usage across layers,
which makes allocation to the correct GPU difficult. We currently
estimate very conservatively by assuming all layers are consistent
at the max size.
Llama3.2-vision is also inconsistent between self attention and cross
attention layers - at moment, we calculate the correct total size
and then average this across layers. In some cases, this may lead
to crashes if a large layer is placed on a GPU sized by the average.
This allows memory estimation to calculate per-layer KV cache size
and take this account when placing layers onto GPUs. We already do
this for weights that vary per-tensor, so this is a logical extension.
Fixes#9730Fixes#9890
This commit refactors the LLM subsystem by removing internal subprocess
request and response types. It consolidates duplicate type definitions
across the codebase, moving them to centralized locations. The change also
standardizes interfaces between components, simplifies the ServerStatusResp
struct, and moves the ParseDurationMs function to a common package. This
cleanup reduces code duplication between different runner implementations
(llamarunner and ollamarunner).
We sometimes tokenize partial strings. For example, with
multimodal inputs, we split the input string around the images
and then tokenize each piece. In these cases, we should only add
the special tokens on the first piece.
* Include unified vision layers in memory prediction
For newer vision models with a single gguf, include
the projection estimates.
* Adjust CLI to handle both styles of vision model metadata
* Wire up new tokenizers for new engine
If we're loading the new engine, utilize the new model
text processor instead of calling into cgo wrappers for
llama.cpp. This also cleans up some tech debt from the
older tokenization flow for the C++ server which was
no longer used.
This also adjusts the grammar handling logic to pass
through to the new engine instead of utilizing the cgo
schema to grammar call.
* Lay foundation for auto selection of new engine
provides a better approach to #9088 that will attempt to
evaluate symlinks (important for macOS where 'ollama' is
often a symlink), but use the result of os.Executable()
as a fallback in scenarios where filepath.EvalSymlinks
fails due to permission erorrs or other issues
In some cases, the directories in the executable path read by
filepath.EvalSymlinks are not accessible, resulting in permission
errors which results in an error when running models. It also
doesn't work well on long paths on windows, also resulting in
errors. This change removes filepath.EvalSymlinks when accessing
os.Executable() altogether
This provides integration with the new Ollama engine
(5824541 next ollama runner (#7913)) and the rest of the Ollama
infrastructure such as the runner and Ollama server.
In addition, it also builds out the KV cache infrastructure to
support requirements of how Ollama runs models such as:
- Parallel processing
- Memory management for defragmentation and shifting
- Multi-modal modals
Both old and new engines continue to be supported. By default, only
the old engine is used. To enable the new engine:
Start the server with the OLLAMA_NEW_ENGINE environment variable set:
OLLAMA_NEW_ENGINE=1 ./ollama serve
Start a model that is supported by the Ollama engine. This one is Llama 3.1 8b Q4_K_M:
./ollama run jessegross/llama3.1
feat: add new Ollama engine using ggml through cgo
This change introduces a new way to run pretrained models. It introduces 3 high level interfaces and a bunch of smaller helper interfaces to facilitate this.
- `model.Model` defines the interface for a model architecture. Models such as `llama` and `mllama`, which are provided as examples, can implement the model's forward propagation in the `Forward` method. This method will be called to generate completions. This interface can be found in `model/model.go`
- `ml.Backend` defines the interface for a backend tensor library, in this case `ggml`. Among other things, a Backend is responsible for loading a pretrained model into hardware (GPU, CPU, etc) and providing an interface for Models to access loaded tensors. This interface can be found in `ml/backend.go`
- `ml.Tensor` defines the interface for a tensor and tensor operations
This is the first implementation of the new engine. Follow up PRs will implement more features:
- non-greedy sampling (#8410)
- integration with Ollama and KV caching (#8301)
- more model support (#9080) with more coming soon
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
* add build to .dockerignore
* test: only build one arch
* add build to .gitignore
* fix ccache path
* filter amdgpu targets
* only filter if autodetecting
* Don't clobber gpu list for default runner
This ensures the GPU specific environment variables are set properly
* explicitly set CXX compiler for HIP
* Update build_windows.ps1
This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset.
* build: add ollama subdir
* add .git to .dockerignore
* docs: update development.md
* update build_darwin.sh
* remove unused scripts
* llm: add cwd and build/lib/ollama to library paths
* default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS
* add additional cmake output vars for msvc
* interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12
* remove unncessary filepath.Dir, cleanup
* add hardware-specific directory to path
* use absolute server path
* build: linux arm
* cmake install targets
* remove unused files
* ml: visit each library path once
* build: skip cpu variants on arm
* build: install cpu targets
* build: fix workflow
* shorter names
* fix rocblas install
* docs: clean up development.md
* consistent build dir removal in development.md
* silence -Wimplicit-function-declaration build warnings in ggml-cpu
* update readme
* update development readme
* llm: update library lookup logic now that there is one runner (#8587)
* tweak development.md
* update docs
* add windows cuda/rocm tests
---------
Co-authored-by: jmorganca <jmorganca@gmail.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
Changes in #8002 introduced fixes for bugs with mangling JSON Schemas.
It also fixed a bug where the server would silently fail when clients
requested invalid formats. It also, unfortunately, introduced a bug
where the server would reject requests with an empty format, which
should be allowed.
The change in #8127 updated the code to allow the empty format, but also
reintroduced the regression where the server would silently fail when
the format was set, but invalid.
This commit fixes both regressions. The server does not reject the empty
format, but it does reject invalid formats. It also adds tests to help
us catch regressions in the future.
Also, the updated code provides a more detailed error message when a
client sends a non-empty, but invalid format, echoing the invalid format
in the response.
This commits also takes the opportunity to remove superfluous linter
checks.
Previously we decoded and re-encoded JSON schemas during validation,
which served no purpose since json.RawMessage already validates JSON
syntax. Worse, the re-encoding lost field ordering from the original
schema, which affects inference quality during step-by-step reasoning.
While fixing this ordering issue by using json.RawMessage directly,
testing revealed that schema_to_grammar (from llama.cpp) also fails to
preserve field order during grammar generation. This appears to be the
root cause of inference degradation.
This change prevents us from mangling the user's original schema order,
but we still need to address the ordering issue in schema_to_grammar.
That will be a separate change.
Updates #7978
* llama: wire up builtin runner
This adds a new entrypoint into the ollama CLI to run the cgo built runner.
On Mac arm64, this will have GPU support, but on all other platforms it will
be the lowest common denominator CPU build. After we fully transition
to the new Go runners more tech-debt can be removed and we can stop building
the "default" runner via make and rely on the builtin always.
* build: Make target improvements
Add a few new targets and help for building locally.
This also adjusts the runner lookup to favor local builds, then
runners relative to the executable, and finally payloads.
* Support customized CPU flags for runners
This implements a simplified custom CPU flags pattern for the runners.
When built without overrides, the runner name contains the vector flag
we check for (AVX) to ensure we don't try to run on unsupported systems
and crash. If the user builds a customized set, we omit the naming
scheme and don't check for compatibility. This avoids checking
requirements at runtime, so that logic has been removed as well. This
can be used to build GPU runners with no vector flags, or CPU/GPU
runners with additional flags (e.g. AVX512) enabled.
* Use relative paths
If the user checks out the repo in a path that contains spaces, make gets
really confused so use relative paths for everything in-repo to avoid breakage.
* Remove payloads from main binary
* install: clean up prior libraries
This removes support for v0.3.6 and older versions (before the tar bundle)
and ensures we clean up prior libraries before extracting the bundle(s).
Without this change, runners and dependent libraries could leak when we
update and lead to subtle runtime errors.
Users get confused by "Failed to acquire semaphore" error="context canceled"
messages in the logs, which are actually clients giving up. While there could be
a legitimate hang bug in the system, sometimes this is just short client timeouts
with an overloaded system, so this should help users understand what's going on
better.
Many model crashes are masked behind "An existing connection was forcibly closed by the remote host"
This captures that common error message and wires in any detected errors from the log.
This also adds the deepseek context shift error to the known errors we capture.