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* add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
55 lines
2.3 KiB
Markdown
55 lines
2.3 KiB
Markdown
# `llama`
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This package provides Go bindings to [llama.cpp](https://github.com/ggerganov/llama.cpp).
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## Vendoring
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Ollama vendors [llama.cpp](https://github.com/ggerganov/llama.cpp/) and [ggml](https://github.com/ggerganov/llama.cpp/tree/master/ggml/src). While we generally strive to contribute changes back upstream to avoid drift, we carry a small set of patches which are applied to the tracking commit.
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If you update the vendoring code, start by running the following command to establish the tracking llama.cpp repo in the `./vendor/` directory.
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```
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make -f Makefile.sync apply-patches
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```
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### Updating Base Commit
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**Pin to new base commit**
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To change the base commit, update `FETCH_HEAD` in Makefile.sync.
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When updating to a newer base commit, the existing patches may not apply cleanly and require manual merge resolution.
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Start by applying the patches. If any of the patches have conflicts, the `git am` will stop at the first failure.
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```
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make -f Makefile.sync apply-patches
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```
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If there are conflicts, you will see an error message. Resolve the conflicts in `./vendor/`, and continue the patch series with `git am --continue` and rerun `make -f Makefile.sync apply-patches`. Repeat until all patches are successfully applied.
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Once all patches are applied, commit the changes to the tracking repository.
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```
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make -f Makefile.sync format-patches sync
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```
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### Generating Patches
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When working on new fixes or features that impact vendored code, use the following model. First get a clean tracking repo with all current patches applied:
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```
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make -f Makefile.sync clean apply-patches
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```
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Iterate until you're ready to submit PRs. Once your code is ready, commit a change in the `./vendor/` directory, then generate the patches for ollama with
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```
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make -f Makefile.sync format-patches
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```
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In your `./vendor/` directory, create a branch, and cherry-pick the new commit to that branch, then submit a PR upstream to llama.cpp.
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Commit the changes in the ollama repo and submit a PR to Ollama, which will include the vendored code update with your change, along with the patches.
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After your PR upstream is merged, follow the **Updating Base Commit** instructions above, however first remove your patch before running `apply-patches` since the new base commit contains your change already.
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